Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Gamiquette vs polomanino

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:52
Ghost Lake map preview
Map Ghost Lake
Winner
GamiquetteLoki
Pre-match Elo1320
Win probability61.3%
16:52 Match length Gamiquette favored
Defeated
<color=3/0.1/0.8> polomaninoOdin
Pre-match Elo1240
Win probability38.7%

Match at a glance

Gamiquette vs polomanino

WinnerGamiquette
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration16:52
Started
Ended
Elo favorite61.3%Gamiquette
Fastest Classical4:50*Gamiquette
First pressure1:52Gamiquette · Hersir trained
First extra TC10:43<color=3/0.1/0.8> polomanino · Town Center
Market timing11:37<color=3/0.1/0.8> polomanino · Market
Most military units166<color=3/0.1/0.8> polomanino
Highest EAPM55.9<color=3/0.1/0.8> polomanino

Gamiquette

Loki

Victory
Elo1320+14
EAPM49.4
Military units78
First pressure1:52Hersir trained
First expansion12:08
Market volume0
Total score 24,102
Military score 11,425
Economic score 11,200
Kills score 1,521
Units killed 60
Units lost 36
Buildings razed 4
Largest army 78
Favorite unit Throwing Axeman 37 fielded
Classical 4:50* Research start 3:50
Heroic 16:00* Research start 14:45
Mythic Not reached
Defeat
Elo1240-14
EAPM55.9
Military units166
First pressure3:53Hersir trained
First expansion10:43
Market volume0
Total score 17,759
Military score 6,357
Economic score 10,452
Kills score 950
Units killed 36
Units lost 59
Buildings razed 1
Largest army 166
Favorite unit Berserk 54 fielded
Classical 4:51* Estimated start 3:51
Heroic 15:09* Estimated start 13:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Njord
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GamiquetteLoki
Match time
<color=3/0.1/0.8> polomaninoOdin
First military pressureHersir trained
Hersir2 training queues
Hersir11 training queues
Key technologyPickaxe
God powerSpy
Key technologyHand Axe
Troll2 training queues
Key technologyHusbandry
Throwing Axeman24 training queues
God powerHealing Spring
Berserk2 training queues
Key technologyMedium Infantry
Key technologyMedium Infantry
ArmoryArmory
Berserk7 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Throwing Axeman7 training queues
Key technologyCopper Shields
Town CenterAdditional center
Throwing Axeman6 training queues
Hersir5 training queues
Key technologyBallistics
Key technologyMedium Cavalry
God powerWalking Woods
Jarl8 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman27 training queues
Berserk15 training queues
God powerUndermine
Key technologyMedium Infantry
Hersir2 training queues
ArmoryArmory
Berserk4 training queues
Throwing Axeman7 training queues
Key technologyCopper Armor
Town CenterAdditional center
ArmoryArmory
MarketMarket
Farm transition3 farms clustered
Berserk35 training queues
Throwing Axeman16 training queues
Einheri2 training queues
Hersir6 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
God powerFrost
God powerFrost
Jarl25 training queues
Godi20 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%Gamiquette
Fastest Classical4:50*Gamiquette
Fastest Heroic15:09*<color=3/0.1/0.8> polomanino
First pressure1:52Gamiquette · Hersir trained
First extra TC10:43<color=3/0.1/0.8> polomanino · Town Center
Fortress timing16:03<color=3/0.1/0.8> polomanino · Hill Fort
Market timing11:37<color=3/0.1/0.8> polomanino · Market
Armory timing9:03<color=3/0.1/0.8> polomanino · Armory
Farm transition12:01–12:05<color=3/0.1/0.8> polomanino · 3 farms clustered

Player highlights

Standout performances

Highest total score24,102Gamiquette
Highest military score11,425Gamiquette
Highest economy score11,200Gamiquette
Most kills1,521Gamiquette
Most units killed60Gamiquette
Most deaths59<color=3/0.1/0.8> polomanino
Most buildings razed4Gamiquette
Largest army166<color=3/0.1/0.8> polomanino
Favorite unitBerserk<color=3/0.1/0.8> polomanino · 54 fielded

Gamiquette

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

<color=3/0.1/0.8> polomanino

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Gamiquette

Classical timing4:50 estimated completion
Early pressure1:52 · Hersir trained
Expansion signal12:08 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:39 · Armory

<color=3/0.1/0.8> polomanino

Classical timing4:51 estimated completion
Early pressure3:53 · Hersir trained
Expansion signal10:43 · Town Center
Early market / Heroic prep11:37 · Market
Early armory / Heroic prep9:03 · Armory
Fortress tech path16:03 · Hill Fort
Heavy walling signal10 wall build events
Farm transition12:01–12:05 · 3 farms clustered
Large army production166 military units
Gamiquette · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gamiquette · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gamiquette · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
polomanino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
polomanino · Early MilitaryMeaningful trained combat units were produced during the early opening.
polomanino · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gamiquette

Army

Throwing Axeman37
Hersir18
Berserk9
Jarl8
Troll5
Hirdman1
Buildings7 types
House16
Great Hall5
Ox Cart Building4
Longhouse3
Town Center2
Armory1
Temple1
God powers3 invoked
Healing Spring1
Spy1
Walking Woods1

<color=3/0.1/0.8> polomanino

Army

Berserk54
Throwing Axeman50
Jarl25
Godi22
Hersir12
Einheri3
Buildings11 types
House27
Wall10
Longhouse6
Great Hall5
Farm4
Ox Cart Building4
Armory2
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Frost2
Great Hunt1
Undermine1