Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Solmyr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:07
Elysium map preview
Map Elysium
Winner
DevilLoki
Pre-match Elo1885
Win probability57.7%
14:07 Match length Devil favored
Defeated
SolmyrPoseidon
Pre-match Elo1831
Win probability42.3%

Match at a glance

Devil vs Solmyr

WinnerDevil
MapElysium
QueueRanked 1v1 Supremacy
Duration14:07
Started
Ended
Elo favorite57.7%Devil
Fastest Classical3:34*Solmyr
First pressure1:37Devil · Hersir trained
Market timing9:27Devil · Market
Most military units67Devil
Highest EAPM91.4Solmyr
Market volume400Devil

Devil

Loki

Victory
Elo1885+15
EAPM55.7
Military units67
First pressure1:37Hersir trained
First expansion
Market volume400
Total score 14,272
Military score 6,638
Economic score 6,437
Kills score 1,221
Units killed 48
Units lost 36
Buildings razed 1
Largest army 67
Favorite unit Throwing Axeman 24 fielded
Classical 4:07* Research start 3:07
Heroic 12:12* Estimated start 10:57
Mythic Not reached

Solmyr

Poseidon

Defeat
Elo1831-15
EAPM91.4
Military units53
First pressure3:37Stable
First expansion
Market volume0
Total score 13,525
Military score 5,499
Economic score 7,056
Kills score 970
Units killed 35
Units lost 48
Buildings razed 0
Largest army 53
Favorite unit Hypaspist 22 fielded
Classical 3:34* Research start 2:34
Heroic 10:28* Estimated start 9:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
SolmyrPoseidon
First military pressureHersir trained
Hersir6 training queues
Hirdman18 training queues
God powerSpy
Key technologyPickaxe
MarketMarket
Throwing Axeman24 training queues
Jarl8 training queues
Key technologyMedium Infantry
Hersir3 training queues
Hirdman4 training queues
God powerHealing Spring
VictoryMatch result
God powerLure
First military pressureStable
Hippeus12 training queues
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyMedium Cavalry
Hypaspist22 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Toxotes3 training queues
Key technologyHeavy Infantry
Prodromos5 training queues
God powerBronze
Hippeus5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%Devil
Fastest Classical3:34*Solmyr
Fastest Heroic10:28*Solmyr
First pressure1:37Devil · Hersir trained
Market timing9:27Devil · Market
Armory timing7:43Solmyr · Armory

Player highlights

Standout performances

Highest total score14,272Devil
Highest military score6,638Devil
Highest economy score7,056Solmyr
Most kills1,221Devil
Most units killed48Devil
Most deaths48Solmyr
Most buildings razed1Devil
Largest army67Devil
Favorite unitThrowing AxemanDevil · 24 fielded

Devil

Highest ScoreLargest ArmyMost Kills

Solmyr

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:07 estimated completion
Early pressure1:37 · Hersir trained
Early market / Heroic prep9:27 · Market
Heavy walling signal16 wall build events
Market economy signal400 total resource volume

Solmyr

Fast Classical3:34 estimated completion
Early pressure3:37 · Stable
Early armory / Heroic prep7:43 · Armory
Heavy walling signal24 wall build events
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Solmyr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Devil

Bought

Wood100

Sold

Food300
Total player market volume400

Solmyr

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman24
Hirdman22
Hersir12
Jarl8
Battle Boar1
Buildings7 types
Wall16
House13
Ox Cart Building4
Longhouse3
Great Hall1
Market1
Temple1
God powers2 invoked
Healing Spring1
Spy1

Solmyr

Army

Hypaspist22
Hippeus17
Prodromos5
Toxotes4
Peltast2
Atalanta1
Hippolyta1
Theseus1
Buildings9 types
Wall24
House15
Granary6
Military Academy4
Stable3
Storehouse3
Archery Range2
Armory1
Temple1
God powers2 invoked
Bronze1
Lure1