Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Isildur vs rndm all~

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:26
Elysium map preview
Map Elysium
Winner
IsildurOdin
Pre-match Elo1536
Win probability66.6%
12:26 Match length Isildur favored
Defeated
rndm all~Nuwa
Pre-match Elo1416
Win probability33.4%

Match at a glance

Isildur vs rndm all~

WinnerIsildur
MapElysium
QueueRanked 1v1 Supremacy
Duration12:26
Started
Ended
Elo favorite66.6%Isildur
Fastest Classical4:09*Isildur
First pressure2:34Isildur · Hersir trained
Market timing12:18rndm all~ · Market
Most military units71Isildur
Highest EAPM76.0Isildur

Isildur

Odin

Victory
Elo1536+12
EAPM76.0
Military units71
First pressure2:34Hersir trained
First expansion
Market volume0
Total score 13,033
Military score 6,900
Economic score 5,333
Kills score 800
Units killed 29
Units lost 13
Buildings razed 2
Largest army 71
Favorite unit Raiding Cavalry 27 fielded
Classical 4:09* Estimated start 3:09
Heroic Not reached
Mythic Not reached

rndm all~

Nuwa

Defeat
Elo1416-12
EAPM38.3
Military units30
First pressure4:00Pioneer produced
First expansion
Market volume0
Total score 11,624
Military score 5,282
Economic score 6,019
Kills score 323
Units killed 14
Units lost 29
Buildings razed 1
Largest army 30
Favorite unit Ge Halberdier 15 fielded
Classical 4:27* Research start 3:27
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Xuannu
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsildurOdin
Match time
rndm all~Nuwa
First military pressureHersir trained
Hersir8 training queues
God powerUndermine
Raiding Cavalry21 training queues
Hersir2 training queues
God powerGreat Hunt
Throwing Axeman13 training queues
Berserk3 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman7 training queues
Raiding Cavalry6 training queues
Hersir2 training queues
Einheri8 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressurePioneer produced
Pioneer6 training queues
Dao Swordsman6 training queues
Ge Halberdier2 training queues
Ge Halberdier6 training queues
Key technologyMedium Infantry
Key technologyCrenellations
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
Ge Halberdier7 training queues
Dao Swordsman2 training queues
MarketMarket
God powerCreation
God powerVanish
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%Isildur
Fastest Classical4:09*Isildur
First pressure2:34Isildur · Hersir trained
Market timing12:18rndm all~ · Market
Armory timing10:12rndm all~ · Armory

Player highlights

Standout performances

Highest total score13,033Isildur
Highest military score6,900Isildur
Highest economy score6,019rndm all~
Most kills800Isildur
Most units killed29Isildur
Most deaths29rndm all~
Most buildings razed2Isildur
Largest army71Isildur
Favorite unitRaiding CavalryIsildur · 27 fielded

Isildur

Highest ScoreLargest ArmyMost Kills

rndm all~

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Isildur

Classical timing4:09 estimated completion
Early pressure2:34 · Hersir trained

rndm all~

Classical timing4:27 estimated completion
Early pressure4:00 · Pioneer produced
Early market / Heroic prep12:18 · Market
Early armory / Heroic prep10:12 · Armory
Heavy walling signal13 wall build events
Isildur · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Isildur · Early MilitaryMeaningful trained combat units were produced during the early opening.
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Isildur

Army

Raiding Cavalry27
Throwing Axeman20
Hersir13
Einheri8
Berserk3
Buildings5 types
House16
Ox Cart Building4
Great Hall2
Longhouse2
Temple1
God powers2 invoked
Great Hunt1
Undermine1

rndm all~

Army

Ge Halberdier15
Dao Swordsman8
Pioneer6
Fire Archer1
Buildings9 types
House16
Wall13
Silo6
Military Camp3
Machine Workshop2
Armory1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Creation1
Vanish1