Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kurilkinpetr vs ananas2848

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:12
Savannah map preview
Map Savannah
Defeated
kurilkinpetrNuwa
Pre-match Elo1015
Win probability52.7%
22:12 Match length UpsetThe Elo underdog won
Winner
ananas2848Gaia
Pre-match Elo996
Win probability47.3%

Match at a glance

kurilkinpetr vs ananas2848

Winnerananas2848
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:12
Started
Ended
Elo favorite52.7%kurilkinpetr · Upset
Fastest Classical3:23*kurilkinpetr
First pressure3:00kurilkinpetr · Pioneer produced
First extra TC7:28ananas2848 · Town Center
Most military units277kurilkinpetr
Highest EAPM43.8kurilkinpetr
Defeat
Elo1015-19
EAPM43.8
Military units277
First pressure3:00Pioneer produced
First expansion12:27
Market volume0
Total score 24,037
Military score 9,352
Economic score 12,411
Kills score 2,340
Units killed 71
Units lost 232
Buildings razed 1
Largest army 277
Favorite unit Fire Archer 122 fielded
Classical 3:23* Research start 2:23
Heroic 21:13* Research start 19:58
Mythic Not reached

ananas2848

Gaia

Victory
Elo996+19
EAPM25.6
Military units188
First pressure3:56Counter Barracks
First expansion7:28
Market volume0
Total score 51,325
Military score 22,773
Economic score 23,458
Kills score 5,157
Units killed 229
Units lost 69
Buildings razed 1
Largest army 188
Favorite unit Turma 51 fielded
Classical 3:53* Research start 2:53
Heroic 14:16* Research start 13:01
Mythic 22:07* Research start 20:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Oceanus
Rushou
HeroicAge
Theia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kurilkinpetrNuwa
Match time
ananas2848Gaia
First military pressurePioneer produced
Pioneer2 training queues
God powerCreation
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Shields
Fire Archer27 training queues
Ge Halberdier4 training queues
Wuzu Javelineer2 training queues
Key technologyHusbandry
Ge Halberdier15 training queues
Pioneer2 training queues
Wuzu Javelineer3 training queues
Key technologyCopper Armor
Town CenterAdditional center
Pioneer2 training queues
Key technologyCopper Weapons
Fire Archer62 training queues
Ge Halberdier56 training queues
God powerVanish
Pioneer4 training queues
Wuzu Javelineer5 training queues
Pioneer4 training queues
Qi Lin2 training queues
Wuzu Javelineer8 training queues
Farm transition17 farms clustered
Ge Halberdier21 training queues
Fire Archer33 training queues
Wuzu Javelineer18 training queues
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Infantry
Dao Swordsman4 training queues
God powerVenom Beast
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureCounter Barracks
Turma5 training queues
Murmillo6 training queues
Town CenterAdditional center
Turma17 training queues
ArmoryArmory
God powerGaia Forest
Key technologyMedium Infantry
Murmillo5 training queues
Katapeltes2 training queues
God powerCarnivora
Caladria5 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition4 farms clustered
Turma3 training queues
Key technologyBow Saw
Turma5 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Archers
God powerHesperides Tree
Dryad10 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Contarius9 training queues
Katapeltes5 training queues
Turma5 training queues
Arcus9 training queues
God powerHesperides Tree
Dryad10 training queues
Destroyer3 training queues
Murmillo2 training queues
Key technologyHeavy Archers
Key technologyPlow
Stymphalian Bird5 training queues
Turma16 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Murmillo5 training queues
Oracle19 training queues
Fortress-tier buildingPalace
Dryad9 training queues
Arcus10 training queues
Destroyer10 training queues
Contarius5 training queues
Katapeltes5 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%kurilkinpetr · Upset
Fastest Classical3:23*kurilkinpetr
Fastest Heroic14:16*ananas2848
Fastest Mythic22:07*ananas2848
First pressure3:00kurilkinpetr · Pioneer produced
First extra TC7:28ananas2848 · Town Center
Fortress timing14:58ananas2848 · Palace
Armory timing4:50kurilkinpetr · Armory
Farm transition11:19–12:18ananas2848 · 4 farms clustered

Player highlights

Standout performances

Highest total score51,325ananas2848
Highest military score22,773ananas2848
Highest economy score23,458ananas2848
Most kills5,157ananas2848
Most units killed229ananas2848
Most deaths232kurilkinpetr
Most buildings razed1kurilkinpetr
Largest army277kurilkinpetr
Favorite unitFire Archerkurilkinpetr · 122 fielded

kurilkinpetr

Most Deaths

ananas2848

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kurilkinpetr

Fast Classical3:23 estimated completion
Early pressure3:00 · Pioneer produced
Expansion signal12:27 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:50 · Armory
Farm transition20:02–20:33 · 17 farms clustered
Large army production277 military units

ananas2848

Fast Classical3:53 estimated completion
Early pressure3:56 · Counter Barracks
Fast expansion7:28 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:28 · Armory
Fortress tech path14:58 · Palace
Farm transition11:19–12:18 · 4 farms clustered
Large army production188 military units
kurilkinpetr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kurilkinpetr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
kurilkinpetr · Early MilitaryMeaningful trained combat units were produced during the early opening.
kurilkinpetr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
kurilkinpetr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ananas2848 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ananas2848 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ananas2848 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ananas2848 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ananas2848 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kurilkinpetr

Army

Fire Archer122
Ge Halberdier96
Wuzu Javelineer37
Pioneer14
Dao Swordsman4
Qi Lin4
Buildings9 types
House18
Farm17
Silo16
Wall3
Machine Workshop2
Military Camp2
Town Center2
Armory1
Temple1
God powers3 invoked
Creation1
Vanish1
Venom Beast1

ananas2848

Army

Turma51
Dryad29
Oracle22
Arcus19
Murmillo18
Contarius14
Destroyer13
Katapeltes12
Caladria5
Stymphalian Bird5
Buildings9 types
Farm14
Manor11
Counter Barracks7
Palace5
Military Barracks4
Town Center3
Armory1
Economic Guild1
Temple1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1