Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

One'S#4202 vs tigrina_02

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:21
Alfheim map preview
Map Alfheim
Defeated
One'S#4202Freyr
Pre-match Elo616
Win probability53.3%
33:21 Match length UpsetThe Elo underdog won
Winner
tigrina_02Hades
Pre-match Elo593
Win probability46.7%

Match at a glance

One'S#4202 vs tigrina_02

Winnertigrina_02
MapAlfheim
QueueRanked 1v1 Supremacy
Duration33:21
Started
Ended
Elo favorite53.3%One'S#4202 · Upset
Fastest Classical4:05*tigrina_02
First pressure5:40One'S#4202 · Hersir trained
First extra TC9:34tigrina_02 · Town Center
Market timing12:04tigrina_02 · Market
Most military units415One'S#4202
Highest EAPM29.0tigrina_02
Market volume8,100tigrina_02

One'S#4202

Freyr

Defeat
Elo616-19
EAPM24.6
Military units415
First pressure5:40Hersir trained
First expansion13:11
Market volume4500
Total score 52,538
Military score 9,892
Economic score 30,785
Kills score 11,861
Units killed 444
Units lost 264
Buildings razed 36
Largest army 415
Favorite unit Jarl 105 fielded
Classical 5:36* Research start 4:36
Heroic 10:51* Research start 9:36
Mythic 20:23* Research start 18:23

tigrina_02

Hades

Victory
Elo593+19
EAPM29.0
Military units276
First pressure8:52Archery Range
First expansion9:34
Market volume8100
Total score 66,863
Military score 27,858
Economic score 29,829
Kills score 9,281
Units killed 267
Units lost 454
Buildings razed 22
Largest army 276
Favorite unit Peltast 86 fielded
Classical 4:05* Estimated start 3:05
Heroic 14:49* Estimated start 13:34
Mythic 23:15* Estimated start 21:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Bragi
HeroicAge
Apollo
Hel
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

One'S#4202Freyr
Match time
tigrina_02Hades
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir2 training queues
Farm transition3 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Godi15 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Throwing Axeman15 training queues
Jarl15 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
MarketMarket
Jarl15 training queues
Portable Ram17 training queues
Key technologyBow Saw
Key technologyShaft Mine
Trade route startedCaravan Norse queued
Jarl15 training queues
Hersir2 training queues
Jarl15 training queues
Godi15 training queues
Valkyrie15 training queues
Battle Boar2 training queues
Hersir15 training queues
Throwing Axeman15 training queues
Hirdman15 training queues
Key technologyIron Shields
Key technologyIron Weapons
Key technologyIron Armor
Key technologyChampion Cavalry
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Portable Ram3 training queues
Ballista15 training queues
God powerFlaming Weapons
Jarl15 training queues
Key technologyChampion Cavalry
Godi15 training queues
Portable Ram2 training queues
Hirdman15 training queues
Throwing Axeman15 training queues
Valkyrie2 training queues
God powerNidhogg
Jarl15 training queues
Ballista2 training queues
Godi15 training queues
Hirdman15 training queues
Mountain Giant2 training queues
Hersir15 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Fire Giant3 training queues
Raiding Cavalry15 training queues
Jarl15 training queues
Godi15 training queues
Hirdman15 training queues
Hersir2 training queues
Key technologyCrenellations
DefeatMatch result
God powerSentinel
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
First military pressureArchery Range
Town CenterAdditional center
MarketMarket
ArmoryArmory
Town CenterAdditional center
Toxotes8 training queues
Key technologyMedium Archers
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition12 farms clustered
Hoplite2 training queues
Key technologyHeavy Archers
Toxotes9 training queues
Hoplite6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Peltast18 training queues
Key technologyMedium Infantry
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBallistics
Petrobolos3 training queues
Peltast32 training queues
Fortress-tier buildingFortress
Hypaspist4 training queues
God powerRestoration
God powerPlenty Vault
Key technologyIron Armor
Key technologyIron Weapons
Trade route startedCaravan Greek queued
Key technologyHeavy Infantry
Hoplite16 training queues
Key technologyChampion Archers
Gastraphetoros15 training queues
Toxotes3 training queues
Key technologyChampion Infantry
Hoplite15 training queues
Key technologyIron Shields
Hypaspist9 training queues
Fortress-tier buildingFortress
Petrobolos3 training queues
Fortress-tier buildingFortress
Gastraphetoros2 training queues
Peltast2 training queues
Hypaspist66 training queues
Hoplite11 training queues
Peltast34 training queues
Helepolis2 training queues
God powerTitan Gate
Fortress-tier buildingFortress
Petrobolos2 training queues
Hoplite6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%One'S#4202 · Upset
Fastest Classical4:05*tigrina_02
Fastest Heroic10:51*One'S#4202
Fastest Mythic20:23*One'S#4202
First pressure5:40One'S#4202 · Hersir trained
First extra TC9:34tigrina_02 · Town Center
Fortress timing12:27One'S#4202 · Hill Fort
Market timing12:04tigrina_02 · Market
Armory timing8:15One'S#4202 · Armory
Farm transition6:39–7:47One'S#4202 · 3 farms clustered
Trade route started15:03One'S#4202

Player highlights

Standout performances

Highest total score66,863tigrina_02
Highest military score27,858tigrina_02
Highest economy score30,785One'S#4202
Most kills11,861One'S#4202
Most units killed444One'S#4202
Most deaths454tigrina_02
Most buildings razed36One'S#4202
Largest army415One'S#4202
Favorite unitJarlOne'S#4202 · 105 fielded

One'S#4202

Most Kills

tigrina_02

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

One'S#4202

Late Classical5:36 estimated completion
Early pressure5:40 · Hersir trained
Expansion signal13:11 · Town Center
Early market / Heroic prep14:03 · Market
Early armory / Heroic prep8:15 · Armory
Fortress tech path12:27 · Hill Fort
Farm transition6:39–7:47 · 3 farms clustered
Trade route started15:03 · Caravan Norse queued
Market economy signal4,500 total resource volume
Large army production415 military units

tigrina_02

Classical timing4:05 estimated completion
Delayed pressure8:52 · Archery Range
Expansion signal9:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:04 · Market
Early armory / Heroic prep12:06 · Armory
Fortress tech path20:15 · Fortress
Heavy walling signal34 wall build events
Farm transition14:17–15:03 · 12 farms clustered
Trade route started23:24 · Caravan Greek queued
Market economy signal8,100 total resource volume
Large army production276 military units
One'S#4202 · Early MilitaryMeaningful trained combat units were produced during the early opening.
One'S#4202 · Late ClassicalClassical completed after 5:00 on a standard land opening.
One'S#4202 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
tigrina_02 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
tigrina_02 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
tigrina_02 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tigrina_02 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 12600 total volume

One'S#4202

Bought

No buys

Sold

Wood4500
Total player market volume4500

tigrina_02

Bought

No buys

Sold

Food5900
Wood2200
Total player market volume8100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

One'S#4202

Army

Jarl105
Godi75
Hirdman60
Throwing Axeman45
Hersir37
Portable Ram24
Valkyrie19
Ballista17
Raiding Cavalry15
Fire Giant5
Mountain Giant5
Battle Boar4
Frost Giant3
Berserk1
Buildings10 types
Farm30
House16
Ox Cart Building6
Great Hall4
Hill Fort3
Longhouse2
Temple2
Armory1
Market1
Town Center1
God powers2 invoked
Flaming Weapons1
Nidhogg1

tigrina_02

Army

Peltast86
Hypaspist79
Hoplite56
Toxotes20
Gastraphetoros17
Petrobolos10
Helepolis3
Colossus2
Minotaur2
Chiron1
Buildings13 types
Farm41
Wall34
House16
Archery Range11
Storehouse10
Military Academy8
Fortress6
Granary5
Sentry Tower4
Temple4
Town Center2
Armory1
Market1
God powers4 invoked
Plenty Vault1
Restoration1
Sentinel1
Titan Gate1