Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

balder0505 vs calebstonis

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:37
Ghost Lake map preview
Map Ghost Lake
Winner
balder0505Nuwa
Pre-match Elo828
Win probability50.0%
13:37 Match length balder0505 favored
Defeated
calebstonisSet
Pre-match Elo828
Win probability50.0%

Match at a glance

balder0505 vs calebstonis

Winnerbalder0505
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration13:37
Started
Ended
Elo favorite50.0%balder0505
Fastest Classical5:13*calebstonis
First pressure11:08balder0505 · Imperial Academy
First extra TC5:20calebstonis · Town Center
Most military units47balder0505
Highest EAPM45.7calebstonis

balder0505

Nuwa

Victory
Elo828+18
EAPM14.4
Military units47
First pressure11:08Imperial Academy
First expansion
Market volume0
Total score 15,094
Military score 7,575
Economic score 7,164
Kills score 430
Units killed 11
Units lost 27
Buildings razed 4
Largest army 47
Favorite unit Dao Swordsman 15 fielded
Classical 5:19* Research start 4:19
Heroic 11:14* Research start 9:59
Mythic Not reached
Defeat
Elo828-18
EAPM45.7
Military units3
First pressure11:45Siege Works
First expansion5:20
Market volume0
Total score 17,393
Military score 3,609
Economic score 13,231
Kills score 691
Units killed 25
Units lost 11
Buildings razed 1
Largest army 3
Favorite unit Scarab 2 fielded
Classical 5:13* Research start 4:13
Heroic 11:24* Research start 10:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Ptah
Rushou
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

balder0505Nuwa
Match time
calebstonisSet
Key technologyPickaxe
Fire Archer7 training queues
Key technologyHand Axe
Dao Swordsman8 training queues
God powerCreation
Fire Archer3 training queues
Pioneer4 training queues
Key technologyHusbandry
ArmoryArmory
Dao Swordsman7 training queues
Key technologyCopper Weapons
Fire Archer2 training queues
First military pressureImperial Academy
Siege Crossbow3 training queues
Pioneer3 training queues
God powerVenom Beast
Ge Halberdier3 training queues
Pioneer3 training queues
VictoryMatch result
God powerVision
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
God powerVision
Key technologyPlow
Key technologyPickaxe
God powerVision
God powerCitadel
First military pressureSiege Works
Farm transition14 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.0%balder0505
Fastest Classical5:13*calebstonis
Fastest Heroic11:14*balder0505
First pressure11:08balder0505 · Imperial Academy
First extra TC5:20calebstonis · Town Center
Armory timing7:20calebstonis · Armory
Farm transition11:55–13:07calebstonis · 14 farms clustered

Player highlights

Standout performances

Highest total score17,393calebstonis
Highest military score7,575balder0505
Highest economy score13,231calebstonis
Most kills691calebstonis
Most units killed25calebstonis
Most deaths27balder0505
Most buildings razed4balder0505
Largest army47balder0505
Favorite unitDao Swordsmanbalder0505 · 15 fielded

balder0505

Largest ArmyMost DeathsMost Improvements

calebstonis

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

balder0505

Late Classical5:19 estimated completion
Delayed pressure11:08 · Imperial Academy
Early armory / Heroic prep9:38 · Armory

calebstonis

Late Classical5:13 estimated completion
Delayed pressure11:45 · Siege Works
Fast expansion5:20 · Town Center
Early armory / Heroic prep7:20 · Armory
Farm transition11:55–13:07 · 14 farms clustered
balder0505 · Early MilitaryMeaningful trained combat units were produced during the early opening.
balder0505 · Late ClassicalClassical completed after 5:00 on a standard land opening.
balder0505 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
calebstonis · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
calebstonis · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

balder0505

Army

Dao Swordsman15
Fire Archer12
Pioneer11
Ge Halberdier3
Siege Crossbow3
Jiang Zi Ya1
Qi Lin1
Sage1
Buildings8 types
House11
Silo6
Machine Workshop2
Armory1
Farm1
Imperial Academy1
Military Camp1
Temple1
God powers2 invoked
Creation1
Venom Beast1

calebstonis

Army

Scarab2
Wadjet1
Buildings12 types
Farm14
House7
Obelisk6
Granary3
Lumber Camp2
Mining Camp2
Temple2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers2 invoked
Vision3
Citadel1