Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FoxintheShell vs Cobaltinho

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:19
Watering Hole map preview
Map Watering Hole
Defeated
FoxintheShellGaia
Pre-match Elo1397
Win probability38.1%
20:19 Match length Cobaltinho favored
Winner
CobaltinhoSet
Pre-match Elo1481
Win probability61.9%

Match at a glance

FoxintheShell vs Cobaltinho

WinnerCobaltinho
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration20:19
Started
Ended
Elo favorite61.9%Cobaltinho
Fastest Classical4:17*FoxintheShell
First pressure4:31Cobaltinho · Barracks
First extra TC9:10Cobaltinho · Town Center
Market timing13:38FoxintheShell · Market
Most military units157FoxintheShell
Highest EAPM51.9FoxintheShell
Market volume3,400FoxintheShell
Defeat
Elo1397-13
EAPM51.9
Military units157
First pressure4:41Counter Barracks
First expansion9:17
Market volume3400
Total score 26,338
Military score 11,692
Economic score 13,595
Kills score 1,051
Units killed 73
Units lost 72
Buildings razed 2
Largest army 157
Favorite unit Turma 145 fielded
Classical 4:17* Estimated start 3:17
Heroic 17:49* Estimated start 16:34
Mythic Not reached
Victory
Elo1481+13
EAPM50.0
Military units102
First pressure4:31Barracks
First expansion9:10
Market volume0
Total score 36,952
Military score 15,241
Economic score 19,194
Kills score 2,517
Units killed 77
Units lost 77
Buildings razed 18
Largest army 102
Favorite unit Slinger 52 fielded
Classical 4:46* Estimated start 3:46
Heroic 14:31* Estimated start 13:16
Mythic Estimated start 19:32 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Anubis
Rheia
HeroicAge
Sekhmet
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FoxintheShellGaia
Match time
CobaltinhoSet
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureCounter Barracks
Oracle2 training queues
Turma35 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
God powerGaia Forest
Turma25 training queues
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
God powerGaia Forest
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Turma45 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyMedium Infantry
Murmillo5 training queues
God powerSpider Lair
Katapeltes5 training queues
Turma15 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Turma25 training queues
Town CenterAdditional center
Farm transition7 farms clustered
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
God powerVision
Spearman25 training queues
Key technologyMedium Spearmen
ArmoryArmory
Slinger10 training queues
Key technologyMedium Slingers
Key technologyHusbandry
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Armor
God powerVision
Town CenterAdditional center
Slinger24 training queues
God powerPlague Of Serpents
Key technologyCopper Weapons
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Scarab2 training queues
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Key technologyBronze Shields
Key technologyHeavy War Elephants
Camel Rider6 training queues
Key technologyHeavy Camel Riders
Siege Tower4 training queues
Slinger8 training queues
Spearman2 training queues
Key technologyPlow
Slinger10 training queues
Spearman3 training queues
Farm transition24 farms clustered
Camel Rider5 training queues
Key technologyShaft Mine
God powerVision
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%Cobaltinho
Fastest Classical4:17*FoxintheShell
Fastest Heroic14:31*Cobaltinho
First pressure4:31Cobaltinho · Barracks
First extra TC9:10Cobaltinho · Town Center
Fortress timing14:32Cobaltinho · Migdol Stronghold
Market timing13:38FoxintheShell · Market
Armory timing5:27FoxintheShell · Armory
Farm transition18:02–19:05Cobaltinho · 24 farms clustered

Player highlights

Standout performances

Highest total score36,952Cobaltinho
Highest military score15,241Cobaltinho
Highest economy score19,194Cobaltinho
Most kills2,517Cobaltinho
Most units killed77Cobaltinho
Most deaths77Cobaltinho
Most buildings razed18Cobaltinho
Largest army157FoxintheShell
Favorite unitTurmaFoxintheShell · 145 fielded

FoxintheShell

Largest ArmyMost Resources

Cobaltinho

Highest ScoreMost DeathsMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FoxintheShell

Classical timing4:17 estimated completion
Early pressure4:41 · Counter Barracks
Expansion signal9:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:38 · Market
Early armory / Heroic prep5:27 · Armory
Fortress tech path17:52 · Palace
Farm transition19:24–19:29 · 7 farms clustered
Market economy signal3,400 total resource volume
Large army production157 military units

Cobaltinho

Classical timing4:46 estimated completion
Early pressure4:31 · Barracks
Expansion signal9:10 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:16 · Armory
Fortress tech path14:32 · Migdol Stronghold
Farm transition18:02–19:05 · 24 farms clustered
Large army production102 military units
FoxintheShell · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FoxintheShell · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FoxintheShell · Early MilitaryMeaningful trained combat units were produced during the early opening.
FoxintheShell · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Cobaltinho · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Cobaltinho · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Cobaltinho · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cobaltinho · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

FoxintheShell

Bought

Food900

Sold

Wood2500
Total player market volume3400

Cobaltinho

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FoxintheShell

Army

Turma145
Katapeltes5
Murmillo5
Oracle2
Buildings11 types
Manor11
Economic Guild7
Farm7
Wall5
Military Barracks4
Counter Barracks3
Town Center3
Palace2
Armory1
Market1
Temple1
God powers2 invoked
Gaia Forest3
Spider Lair1

Cobaltinho

Army

Slinger52
Spearman30
Camel Rider11
Siege Tower5
Scarab4
Buildings15 types
Farm25
House16
Granary9
Obelisk9
Mining Camp6
Wall4
Barracks3
Lumber Camp3
Town Center2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Vision3
Citadel1
Plague Of Serpents1