Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BlueDragon vs mrtdmrhn

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 37:24
Alfheim map preview
Map Alfheim
Winner
BlueDragonOranos
Pre-match Elo966
Win probability47.0%
37:24 Match length UpsetThe Elo underdog won
Defeated
mrtdmrhnTsukuyomi
Pre-match Elo987
Win probability53.0%

Match at a glance

BlueDragon vs mrtdmrhn

WinnerBlueDragon
MapAlfheim
QueueRanked 1v1 Supremacy
Duration37:24
Started
Ended
Elo favorite53.0%mrtdmrhn · Upset
Fastest Classical4:39*BlueDragon
First pressure5:01BlueDragon · Military Barracks
Market timing16:18mrtdmrhn · Market
First extra TC5:42mrtdmrhn · Town Center
Most military units368mrtdmrhn
Highest EAPM42.8BlueDragon
Market volume4,000mrtdmrhn

BlueDragon

Oranos

Victory
Elo966+19
EAPM42.8
Military units253
First pressure5:01Military Barracks
First expansion18:15
Market volume0
Total score 95,296
Military score 37,452
Economic score 45,913
Kills score 11,931
Units killed 510
Units lost 150
Buildings razed 19
Largest army 253
Favorite unit Turma 101 fielded
Classical 4:39* Estimated start 3:39
Heroic 13:34* Estimated start 12:19
Mythic 22:39* Estimated start 20:39

mrtdmrhn

Tsukuyomi

Defeat
Elo987-19
EAPM29.2
Military units368
First pressure6:27Stable Japanese
First expansion5:42
Market volume4000
Total score 40,124
Military score 17,127
Economic score 16,618
Kills score 6,379
Units killed 174
Units lost 560
Buildings razed 2
Largest army 368
Favorite unit Naginata Rider 97 fielded
Classical 5:01* Research start 4:16
Heroic 19:55* Estimated start 18:58
Mythic 25:26* Estimated start 23:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
Hyperion
HeroicAge
Fujin
Hekate
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BlueDragonOranos
Match time
mrtdmrhnTsukuyomi
First military pressureMilitary Barracks
Murmillo16 training queues
God powerCarnivora
Murmillo2 training queues
Caladria2 training queues
God powerShockwave
Oracle4 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCrenellations
Key technologyMedium Infantry
Satyr4 training queues
Key technologyHand Axe
Oracle2 training queues
Farm transition7 farms clustered
Key technologyBow Saw
Key technologyPickaxe
Key technologyPlow
Key technologyHeavy Infantry
Oracle Hero9 training queues
Fortress-tier buildingPalace
Satyr4 training queues
God powerChaos
Town CenterAdditional center
Key technologyShaft Mine
God powerCarnivora
God powerShockwave
Satyr2 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyBronze Wall
Fire Siphon2 training queues
Key technologyChampion Infantry
God powerTartarian Gate
God powerChaos
Fire Siphon4 training queues
Turma20 training queues
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
MarketMarket
Turma30 training queues
God powerTartarian Gate
Fire Siphon2 training queues
Trade route startedCaravan Atlantean queued
God powerCarnivora
Fire Siphon5 training queues
Fanatic10 training queues
Turma36 training queues
Key technologyChampion Archers
Katapeltes25 training queues
Caladria4 training queues
God powerShockwave
Fanatic15 training queues
Turma5 training queues
Lampades2 training queues
Katapeltes10 training queues
God powerCarnivora
Turma5 training queues
Fanatic5 training queues
Fanatic15 training queues
Katapeltes5 training queues
Turma5 training queues
Fortress-tier buildingPalace
VictoryMatch result
Key technologyHusbandry
Town CenterAdditional center
First military pressureStable Japanese
God powerNew Moon
Naginata Rider3 training queues
God powerSwampland
Bushi4 training queues
Yumi Archer11 training queues
Naginata Rider2 training queues
Key technologyMedium Guardhouse Soldiers
Yari Spearman5 training queues
Yumi Archer5 training queues
Yumi Archer8 training queues
Yari Spearman5 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyPlow
Yumi Archer4 training queues
Bushi2 training queues
Yari Spearman2 training queues
MarketMarket
MarketMarket
Farm transition8 farms clustered
Naginata Rider5 training queues
Bushi5 training queues
God powerSwampland
ArmoryArmory
Trade route startedCaravan Japanese queued
Key technologyHeavy Stable Soldiers
Yumi Archer5 training queues
Bushi5 training queues
Daimyo2 training queues
Yumi Horse Archer5 training queues
Fortress-tier buildingCastle
Daimyo5 training queues
Key technologyPickaxe
Yumi Horse Archer10 training queues
Bushi10 training queues
God powerSmiting Gust
God powerSacred Gate
God powerNew Moon
Key technologyChampion Stable Soldiers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerSwampland
Naginata Rider20 training queues
Yumi Horse Archer5 training queues
Key technologyChampion Guardhouse Soldiers
Yari Spearman25 training queues
God powerSmiting Gust
Daimyo5 training queues
Naginata Rider65 training queues
Yari Spearman10 training queues
Yumi Archer20 training queues
God powerSmiting Gust
Shinobi20 training queues
Yumi Horse Archer60 training queues
God powerSwampland
Daimyo5 training queues
Samurai5 training queues
Yumi Archer10 training queues
Daimyo10 training queues
Naginata Rider2 training queues
God powerSmiting Gust
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%mrtdmrhn · Upset
Fastest Classical4:39*BlueDragon
Fastest Heroic13:34*BlueDragon
Fastest Mythic22:39*BlueDragon
First pressure5:01BlueDragon · Military Barracks
First extra TC5:42mrtdmrhn · Town Center
Fortress timing15:51BlueDragon · Palace
Market timing16:18mrtdmrhn · Market
Armory timing10:49BlueDragon · Armory
Farm transition14:10–14:45BlueDragon · 7 farms clustered
Trade route started20:34mrtdmrhn

Player highlights

Standout performances

Highest total score95,296BlueDragon
Highest military score37,452BlueDragon
Highest economy score45,913BlueDragon
Most kills11,931BlueDragon
Most units killed510BlueDragon
Most deaths560mrtdmrhn
Most buildings razed19BlueDragon
Largest army368mrtdmrhn
Favorite unitTurmaBlueDragon · 101 fielded

BlueDragon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

mrtdmrhn

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BlueDragon

Classical timing4:39 estimated completion
Early pressure5:01 · Military Barracks
Expansion signal18:15 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep27:13 · Market
Early armory / Heroic prep10:49 · Armory
Fortress tech path15:51 · Palace
Heavy walling signal12 wall build events
Farm transition14:10–14:45 · 7 farms clustered
Trade route started28:17 · Caravan Atlantean queued
Large army production253 military units

mrtdmrhn

Late Classical5:01 estimated completion
Early pressure6:27 · Stable Japanese
Fast expansion5:42 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:18 · Market
Early armory / Heroic prep20:32 · Armory
Fortress tech path22:56 · Castle
Heavy walling signal22 wall build events
Farm transition16:57–18:11 · 8 farms clustered
Trade route started20:34 · Caravan Japanese queued
Market economy signal4,000 total resource volume
Large army production368 military units
BlueDragon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BlueDragon · Early MilitaryMeaningful trained combat units were produced during the early opening.
mrtdmrhn · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
mrtdmrhn · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mrtdmrhn · Late ClassicalClassical completed after 5:00 on a standard land opening.
mrtdmrhn · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4000 total volume

BlueDragon

Bought

No buys

Sold

No sells

Total player market volume0

mrtdmrhn

Bought

No buys

Sold

Food1000
Wood3000
Total player market volume4000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BlueDragon

Army

Turma101
Fanatic45
Katapeltes40
Murmillo18
Fire Siphon13
Satyr12
Oracle Hero9
Caladria6
Oracle6
Lampades3
Buildings12 types
Farm16
Sentry Tower12
Wall12
Counter Barracks8
Manor8
Military Barracks4
Palace3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Carnivora4
Shockwave3
Chaos2
Tartarian Gate2

mrtdmrhn

Army

Naginata Rider97
Yumi Horse Archer80
Yumi Archer63
Yari Spearman47
Daimyo28
Bushi27
Shinobi20
Samurai5
Kitsune1
Buildings14 types
Farm49
House31
Wall22
Shrine Japanese8
Stable Japanese8
Watermill7
Dojo6
Guardhouse4
Mining Camp Japanese3
Market2
Town Center2
Armory1
Castle1
Temple1
God powers4 invoked
Smiting Gust4
Swampland4
New Moon2
Sacred Gate1