Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs ChasingTheSun

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:12
Anatolia map preview
Map Anatolia
Winner
[DoD]BacHiLoki
Pre-match Elo2011
Win probability62.0%
30:12 Match length [DoD]BacHi favored
Defeated
ChasingTheSunSusanoo
Pre-match Elo1926
Win probability38.0%

Match at a glance

[DoD]BacHi vs ChasingTheSun

Winner[DoD]BacHi
MapAnatolia
QueueRanked 1v1 Supremacy
Duration30:12
Started
Ended
Elo favorite62.0%[DoD]BacHi
Fastest Classical5:15*ChasingTheSun
First pressure4:22[DoD]BacHi · Hersir trained
First extra TC10:23[DoD]BacHi · Town Center
Market timing5:42ChasingTheSun · Market
Most military units585ChasingTheSun
Highest EAPM83.7ChasingTheSun
Market volume23,500ChasingTheSun

[DoD]BacHi

Loki

Victory
Elo2011+13
EAPM58.8
Military units316
First pressure4:22Hersir trained
First expansion10:23
Market volume2800
Total score 65,954
Military score 32,010
Economic score 23,124
Kills score 10,937
Units killed 301
Units lost 318
Buildings razed 30
Largest army 316
Favorite unit Huskarl 129 fielded
Classical 5:16* Research start 4:16
Heroic 9:48* Research start 8:33
Mythic 21:57* Estimated start 19:57

ChasingTheSun

Susanoo

Defeat
Elo1926-13
EAPM83.7
Military units585
First pressure7:06Stable Japanese
First expansion16:08
Market volume23500
Total score 48,349
Military score 22,330
Economic score 16,071
Kills score 9,988
Units killed 323
Units lost 330
Buildings razed 14
Largest army 585
Favorite unit Yumi Horse Archer 297 fielded
Classical 5:15* Research start 4:15
Heroic 9:05* Research start 7:50
Mythic 20:10* Estimated start 18:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
Bragi
HeroicAge
Fujin
Hel
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiLoki
Match time
ChasingTheSunSusanoo
DockDock
DockDock
God powerSpy
First military pressureHersir trained
Hersir8 training queues
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
DockDock
DockDock
God powerUndermine
ArmoryArmory
Dreki2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Hersir8 training queues
Key technologyMedium Cavalry
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyCopper Shields
Key technologyBronze Weapons
Hirdman3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Infantry
DockDock
Huskarl16 training queues
Jarl3 training queues
DockDock
God powerFlaming Weapons
Battle Boar5 training queues
DockDock
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyHusbandry
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyBallistics
Jarl10 training queues
Key technologyHeavy Cavalry
Key technologyCrenellations
Fortress-tier buildingHill Fort
Huskarl27 training queues
Battle Boar2 training queues
Fortress-tier buildingHill Fort
Jarl17 training queues
Farm transition15 farms clustered
God powerNidhogg
Hersir10 training queues
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Key technologyIron Armor
Portable Ram2 training queues
Throwing Axeman5 training queues
Huskarl30 training queues
Key technologyIron Shields
Ballista14 training queues
Hersir2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Jarl15 training queues
Key technologyIron Weapons
Hirdman5 training queues
Berserk10 training queues
Throwing Axeman10 training queues
MarketMarket
MarketMarket
Huskarl15 training queues
Fortress-tier buildingHill Fort
Ballista5 training queues
Trade route startedCaravan Norse queued
Portable Ram2 training queues
Huskarl40 training queues
MarketMarket
Berserk40 training queues
VictoryMatch result
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
MarketMarket
Bushi2 training queues
Yumi Archer3 training queues
God powerShrine Of The Hunt
Junkozosen2 training queues
First military pressureStable Japanese
Key technologyShaft Mine
ArmoryArmory
Yumi Horse Archer132 training queues
Key technologyBallistics
DockDock
Honengyo4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
DockDock
DockDock
DockDock
DockDock
Naginata Rider40 training queues
God powerSmiting Gust
Fortress-tier buildingCastle
DockDock
Fortress-tier buildingCastle
Key technologyCrenellations
Key technologyBronze Weapons
Town CenterAdditional center
Samurai5 training queues
Key technologyCopper Armor
Onna Musha5 training queues
Samurai5 training queues
Key technologyBronze Armor
Trade route startedCaravan Japanese queued
MarketMarket
MarketMarket
DockDock
DockDock
God powerSmiting Gust
DockDock
Samurai155 training queues
Yumi Horse Archer165 training queues
Onna Musha20 training queues
Key technologyIron Weapons
Key technologyIron Armor
God powerDragon Typhoon
God powerKusanagi
Shinobi5 training queues
Fortress-tier buildingCastle
Shinobi5 training queues
Bushi2 training queues
Onna Musha10 training queues
God powerKusanagi
God powerSmiting Gust
Key technologyCopper Shields
Fortress-tier buildingCastle
God powerKusanagi
Onna Musha10 training queues
Shinobi5 training queues
God powerShrine Of The Hunt
God powerSmiting Gust
Naginata Rider5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.0%[DoD]BacHi
Fastest Classical5:15*ChasingTheSun
Fastest Heroic9:05*ChasingTheSun
Fastest Mythic20:10*ChasingTheSun
First pressure4:22[DoD]BacHi · Hersir trained
First extra TC10:23[DoD]BacHi · Town Center
Fortress timing11:08[DoD]BacHi · Hill Fort
Market timing5:42ChasingTheSun · Market
Armory timing8:00[DoD]BacHi · Armory
Farm transition21:13–22:18[DoD]BacHi · 15 farms clustered
Trade route started18:34ChasingTheSun

Player highlights

Standout performances

Highest total score65,954[DoD]BacHi
Highest military score32,010[DoD]BacHi
Highest economy score23,124[DoD]BacHi
Most kills10,937[DoD]BacHi
Most units killed323ChasingTheSun
Most deaths330ChasingTheSun
Most buildings razed30[DoD]BacHi
Largest army585ChasingTheSun
Favorite unitYumi Horse ArcherChasingTheSun · 297 fielded

[DoD]BacHi

Highest ScoreLargest ArmyMost ImprovementsMost Resources

ChasingTheSun

Most DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Late Classical5:16 estimated completion
Early pressure4:22 · Hersir trained
Expansion signal10:23 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:01 · Market
Early armory / Heroic prep8:00 · Armory
Fortress tech path11:08 · Hill Fort
Water commitment signal9 dock build events
Farm transition21:13–22:18 · 15 farms clustered
Trade route started28:31 · Caravan Norse queued
Market economy signal2,800 total resource volume
Large army production316 military units

ChasingTheSun

Late Classical5:15 estimated completion
Delayed pressure7:06 · Stable Japanese
Expansion signal16:08 · Town Center
Early market / Heroic prep5:42 · Market
Early armory / Heroic prep8:38 · Armory
Fortress tech path13:53 · Castle
Heavy walling signal30 wall build events
Water commitment signal12 dock build events
Trade route started18:34 · Caravan Japanese queued
Market economy signal23,500 total resource volume
Large army production585 military units
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]BacHi · Late ClassicalClassical completed after 5:00 on a standard land opening.
[DoD]BacHi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ChasingTheSun · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ChasingTheSun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChasingTheSun · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ChasingTheSun · Late ClassicalClassical completed after 5:00 on a standard land opening.
ChasingTheSun · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 26300 total volume

[DoD]BacHi

Bought

Food1100
Wood200

Sold

Food500
Wood1000
Total player market volume2800

ChasingTheSun

Bought

Wood300

Sold

Food14500
Wood8700
Total player market volume23500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Huskarl129
Berserk50
Jarl45
Hersir28
Ballista19
Throwing Axeman15
Battle Boar8
Hirdman8
Portable Ram5
Dreki3
Fire Giant2
Kraken2
Dragon Ship1
Longboat1
Buildings13 types
Farm38
House17
Ox Cart Building16
Hill Fort11
Dock9
Longhouse8
Great Hall5
Market4
Sentry Tower4
Town Center3
Wall2
Armory1
Temple1
God powers4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

ChasingTheSun

Army

Yumi Horse Archer297
Samurai166
Naginata Rider45
Onna Musha45
Shinobi15
Bushi4
Honengyo4
Umibozu3
Yumi Archer3
Junkozosen2
Wasen1
Buildings15 types
Wall30
House21
Stable Japanese15
Watermill13
Dock12
Dojo10
Shrine Japanese6
Mining Camp Japanese5
Castle4
Market3
Armory1
Guardhouse1
Sentry Tower1
Temple1
Town Center1
God powers4 invoked
Smiting Gust4
Kusanagi3
Shrine Of The Hunt2
Dragon Typhoon1