Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

j-maarten vs Mrdkoš Zlořád

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:06
Savannah map preview
Map Savannah
Winner
j-maartenFreyr
Pre-match Elo637
Win probability48.0%
20:06 Match length UpsetThe Elo underdog won
Defeated
Mrdkoš ZlořádGaia
Pre-match Elo651
Win probability52.0%

Match at a glance

j-maarten vs Mrdkoš Zlořád

Winnerj-maarten
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:06
Started
Ended
Elo favorite52.0%Mrdkoš Zlořád · Upset
Fastest Classical4:01*Mrdkoš Zlořád
First pressure2:52j-maarten · Hersir trained
Market timing11:00j-maarten · Market
First extra TC8:44Mrdkoš Zlořád · Town Center
Most military units68j-maarten
Highest EAPM35.7Mrdkoš Zlořád

j-maarten

Freyr

Victory
Elo637+18
EAPM18.8
Military units68
First pressure2:52Hersir trained
First expansion9:26
Market volume0
Total score 29,045
Military score 12,350
Economic score 14,965
Kills score 1,730
Units killed 42
Units lost 37
Buildings razed 12
Largest army 68
Favorite unit Hirdman 21 fielded
Classical 5:57* Research start 4:57
Heroic 15:59* Research start 14:44
Mythic Not reached
Defeat
Elo651-18
EAPM35.7
Military units12
First pressure4:47Military Barracks
First expansion8:44
Market volume0
Total score 30,629
Military score 6,180
Economic score 23,664
Kills score 785
Units killed 29
Units lost 35
Buildings razed 5
Largest army 12
Favorite unit Murmillo 7 fielded
Classical 4:01* Research start 3:01
Heroic 14:40* Research start 13:25
Mythic 17:58* Research start 15:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Leto
Aegir
HeroicAge
Theia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

j-maartenFreyr
Match time
Mrdkoš ZlořádGaia
Key technologyHusbandry
First military pressureHersir trained
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Throwing Axeman2 training queues
Hirdman3 training queues
Key technologyPlow
Raiding Cavalry7 training queues
Hersir3 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyCrenellations
ArmoryArmory
Key technologyCopper Shields
ArmoryArmory
MarketMarket
Hirdman6 training queues
Portable Ram4 training queues
Hersir2 training queues
Key technologyCopper Armor
Farm transition4 farms clustered
Key technologyCopper Weapons
Town CenterAdditional center
Huskarl2 training queues
Key technologyHeavy Infantry
Hirdman5 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Throwing Axeman2 training queues
Key technologyHeavy Cavalry
Godi3 training queues
Jarl2 training queues
Key technologyBow Saw
Trade route startedCaravan Norse queued
Hersir2 training queues
Portable Ram3 training queues
Throwing Axeman4 training queues
Hirdman7 training queues
God powerGullinbursti
Hersir2 training queues
Berserk3 training queues
VictoryMatch result
God powerGaia Forest
God powerSpider Lair
First military pressureMilitary Barracks
Murmillo7 training queues
God powerSpider Lair
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyMedium Archers
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Fortress-tier buildingPalace
God powerHesperides Tree
Farm transition7 farms clustered
Destroyer2 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
God powerHesperides Tree
God powerTartarian Gate
Fortress-tier buildingPalace
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%Mrdkoš Zlořád · Upset
Fastest Classical4:01*Mrdkoš Zlořád
Fastest Heroic14:40*Mrdkoš Zlořád
Fastest Mythic17:58*Mrdkoš Zlořád
First pressure2:52j-maarten · Hersir trained
First extra TC8:44Mrdkoš Zlořád · Town Center
Fortress timing15:07Mrdkoš Zlořád · Palace
Market timing11:00j-maarten · Market
Armory timing8:22Mrdkoš Zlořád · Armory
Farm transition11:53–12:53j-maarten · 4 farms clustered
Trade route started17:29j-maarten

Player highlights

Standout performances

Highest total score30,629Mrdkoš Zlořád
Highest military score12,350j-maarten
Highest economy score23,664Mrdkoš Zlořád
Most kills1,730j-maarten
Most units killed42j-maarten
Most deaths37j-maarten
Most buildings razed12j-maarten
Largest army68j-maarten
Favorite unitHirdmanj-maarten · 21 fielded

j-maarten

Most DeathsMost ImprovementsMost Kills

Mrdkoš Zlořád

Highest ScoreLargest ArmyMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

j-maarten

Late Classical5:57 estimated completion
Early pressure2:52 · Hersir trained
Expansion signal9:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:00 · Market
Early armory / Heroic prep10:06 · Armory
Fortress tech path16:33 · Hill Fort
Farm transition11:53–12:53 · 4 farms clustered
Trade route started17:29 · Caravan Norse queued

Mrdkoš Zlořád

Classical timing4:01 estimated completion
Early pressure4:47 · Military Barracks
Fast expansion8:44 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:22 · Armory
Fortress tech path15:07 · Palace
Farm transition16:53–16:55 · 7 farms clustered
j-maarten · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
j-maarten · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
j-maarten · Early MilitaryMeaningful trained combat units were produced during the early opening.
j-maarten · Late ClassicalClassical completed after 5:00 on a standard land opening.
j-maarten · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mrdkoš Zlořád · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mrdkoš Zlořád · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mrdkoš Zlořád · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

j-maarten

Army

Hirdman21
Hersir13
Throwing Axeman10
Portable Ram7
Raiding Cavalry7
Berserk3
Godi3
Huskarl2
Jarl2
Buildings11 types
Farm22
House17
Longhouse6
Sentry Tower5
Great Hall3
Ox Cart Building3
Armory2
Temple2
Town Center2
Hill Fort1
Market1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1

Mrdkoš Zlořád

Army

Murmillo7
Destroyer3
Automaton1
Katapeltes1
Buildings9 types
Manor8
Farm7
Military Barracks4
Counter Barracks3
Palace3
Town Center3
Armory1
Economic Guild1
Temple1
God powers4 invoked
Hesperides Tree2
Spider Lair2
Gaia Forest1
Tartarian Gate1