Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs horvath

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:08
Oasis map preview
Map Oasis
Defeated
ChelseaHades
Pre-match Elo1329
Win probability37.9%
19:08 Match length horvath favored
Winner
horvathFreyr
Pre-match Elo1415
Win probability62.1%

Match at a glance

Chelsea vs horvath

Winnerhorvath
MapOasis
QueueRanked 1v1 Supremacy
Duration19:08
Started
Ended
Elo favorite62.1%horvath
Fastest Classical3:19*Chelsea
First pressure3:57horvath · Hersir trained
First extra TC4:24Chelsea · Town Center
Market timing7:35Chelsea · Market
Most military units132horvath
Highest EAPM54.7horvath
Market volume400horvath

Chelsea

Hades

Defeat
Elo1329-13
EAPM50.4
Military units100
First pressure5:47Military Academy
First expansion4:24
Market volume0
Total score 15,070
Military score 5,267
Economic score 7,907
Kills score 1,918
Units killed 74
Units lost 146
Buildings razed 0
Largest army 100
Favorite unit Hoplite 59 fielded
Classical 3:19* Estimated start 2:19
Heroic 10:17* Estimated start 9:02
Mythic Not reached

horvath

Freyr

Victory
Elo1415+13
EAPM54.7
Military units132
First pressure3:57Hersir trained
First expansion10:53
Market volume400
Total score 31,091
Military score 11,080
Economic score 16,489
Kills score 3,637
Units killed 146
Units lost 74
Buildings razed 27
Largest army 132
Favorite unit Throwing Axeman 55 fielded
Classical 5:01* Estimated start 4:01
Heroic 16:55* Estimated start 15:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ullr
Aphrodite
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
horvathFreyr
Town CenterAdditional center
God powerSentinel
First military pressureMilitary Academy
Hoplite2 training queues
ArmoryArmory
MarketMarket
Hoplite11 training queues
Farm transition6 farms clustered
Toxotes5 training queues
Achilles2 training queues
Hoplite46 training queues
Toxotes7 training queues
Key technologyMedium Infantry
God powerRestoration
Toxotes2 training queues
Fortress-tier buildingFortress
Peltast3 training queues
ArmoryArmory
Key technologyCopper Weapons
God powerCurse
Achilles2 training queues
Hypaspist8 training queues
Toxotes6 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Raiding Cavalry11 training queues
God powerAsgardian Bastion
Key technologyMedium Cavalry
Throwing Axeman4 training queues
Hersir2 training queues
Berserk5 training queues
Portable Ram2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Raiding Cavalry10 training queues
Town CenterAdditional center
God powerAsgardian Bastion
Throwing Axeman35 training queues
God powerGullinbursti
Berserk15 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry6 training queues
Key technologyBallistics
ArmoryArmory
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBallistics
Key technologyBronze Shields
Farm transition8 farms clustered
Key technologyPlow
Throwing Axeman16 training queues
God powerTempest
Berserk6 training queues
Raiding Cavalry12 training queues
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%horvath
Fastest Classical3:19*Chelsea
Fastest Heroic10:17*Chelsea
First pressure3:57horvath · Hersir trained
First extra TC4:24Chelsea · Town Center
Fortress timing15:35Chelsea · Fortress
Market timing7:35Chelsea · Market
Armory timing7:32Chelsea · Armory
Farm transition8:21–8:24Chelsea · 6 farms clustered

Player highlights

Standout performances

Highest total score31,091horvath
Highest military score11,080horvath
Highest economy score16,489horvath
Most kills3,637horvath
Most units killed146horvath
Most deaths146Chelsea
Most buildings razed27horvath
Largest army132horvath
Favorite unitHopliteChelsea · 59 fielded

Chelsea

Most Deaths

horvath

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:19 estimated completion
Early pressure5:47 · Military Academy
Fast expansion4:24 · Town Center
Early market / Heroic prep7:35 · Market
Early armory / Heroic prep7:32 · Armory
Fortress tech path15:35 · Fortress
Heavy walling signal8 wall build events
Farm transition8:21–8:24 · 6 farms clustered
Large army production100 military units

horvath

Late Classical5:01 estimated completion
Early pressure3:57 · Hersir trained
Expansion signal10:53 · Town Center
Early market / Heroic prep16:01 · Market
Early armory / Heroic prep14:10 · Armory
Farm transition17:04–17:09 · 8 farms clustered
Market economy signal400 total resource volume
Large army production132 military units
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
horvath · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Late ClassicalClassical completed after 5:00 on a standard land opening.
horvath · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Chelsea

Bought

No buys

Sold

No sells

Total player market volume0

horvath

Bought

No buys

Sold

Food400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite59
Toxotes21
Hypaspist8
Achilles4
Ajax4
Peltast3
Petrobolos1
Buildings13 types
House22
Farm21
Storehouse10
Military Academy9
Wall8
Archery Range6
Granary6
Armory2
Fortress1
Market1
Stable1
Temple1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1

horvath

Army

Throwing Axeman55
Raiding Cavalry39
Berserk26
Hersir7
Portable Ram5
Buildings9 types
House16
Farm13
Ox Cart Building8
Longhouse5
Great Hall3
Armory2
Market1
Temple1
Town Center1
God powers3 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1