Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

caiocobianchi vs vcalvi

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:25
Mirage map preview
Map Mirage
Defeated
caiocobianchiThor
Pre-match Elo944
Win probability34.5%
12:25 Match length vcalvi favored
Winner
vcalviFreyr
Pre-match Elo1055
Win probability65.5%

Match at a glance

caiocobianchi vs vcalvi

Winnervcalvi
MapMirage
QueueRanked 1v1 Supremacy
Duration12:25
Started
Ended
Elo favorite65.5%vcalvi
Fastest Classical4:11*caiocobianchi
First pressure3:15caiocobianchi · Hersir trained
Market timing8:49caiocobianchi · Market
First extra TC7:45vcalvi · Town Center
Most military units23caiocobianchi
Highest EAPM22.8vcalvi
Defeat
Elo944-12
EAPM22.4
Military units23
First pressure3:15Hersir trained
First expansion
Market volume0
Total score 10,974
Military score 4,922
Economic score 5,834
Kills score 218
Units killed 13
Units lost 21
Buildings razed 1
Largest army 23
Favorite unit Throwing Axeman 11 fielded
Classical 4:11* Estimated start 3:11
Heroic 11:08* Estimated start 9:53
Mythic Not reached

vcalvi

Freyr

Victory
Elo1055+12
EAPM22.8
Military units21
First pressure4:54Hersir trained
First expansion7:45
Market volume0
Total score 19,649
Military score 8,342
Economic score 10,716
Kills score 591
Units killed 21
Units lost 12
Buildings razed 5
Largest army 21
Favorite unit Hersir 9 fielded
Classical 5:50* Research start 4:50
Heroic 10:09* Research start 8:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
Bragi
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

caiocobianchiThor
Match time
vcalviFreyr
God powerDwarven Mine
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
First military pressureHersir trained
Key technologyHand Axe
Key technologyPickaxe
God powerForest Fire
Throwing Axeman8 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
DockDock
MarketMarket
Dragon Ship3 training queues
Dreki2 training queues
DockDock
Throwing Axeman3 training queues
Godi3 training queues
DefeatMatch result
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir9 training queues
DockDock
God powerAsgardian Bastion
God powerAsgardian Bastion
Throwing Axeman2 training queues
Key technologyMedium Infantry
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Portable Ram8 training queues
Dreki2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%vcalvi
Fastest Classical4:11*caiocobianchi
Fastest Heroic10:09*vcalvi
First pressure3:15caiocobianchi · Hersir trained
First extra TC7:45vcalvi · Town Center
Market timing8:49caiocobianchi · Market
Armory timing0:19caiocobianchi · Dwarven Armory

Player highlights

Standout performances

Highest total score19,649vcalvi
Highest military score8,342vcalvi
Highest economy score10,716vcalvi
Most kills591vcalvi
Most units killed21vcalvi
Most deaths21caiocobianchi
Most buildings razed5vcalvi
Largest army23caiocobianchi
Favorite unitThrowing Axemancaiocobianchi · 11 fielded

caiocobianchi

Most Deaths

vcalvi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

caiocobianchi

Classical timing4:11 estimated completion
Early pressure3:15 · Hersir trained
Early market / Heroic prep8:49 · Market
Early armory / Heroic prep0:19 · Dwarven Armory
Water commitment signal2 dock build events

vcalvi

Late Classical5:50 estimated completion
Early pressure4:54 · Hersir trained
Fast expansion7:45 · Town Center
Early armory / Heroic prep7:18 · Armory
Water commitment signal2 dock build events
caiocobianchi · Early MilitaryMeaningful trained combat units were produced during the early opening.
vcalvi · Early MilitaryMeaningful trained combat units were produced during the early opening.
vcalvi · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

caiocobianchi

Army

Throwing Axeman11
Dragon Ship3
Godi3
Dreki2
Hersir2
Valkyrie2
Buildings8 types
House11
Dock2
Longhouse2
Ox Cart Building2
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

vcalvi

Army

Hersir9
Portable Ram8
Dreki2
Throwing Axeman2
Buildings7 types
House11
Longhouse5
Ox Cart Building4
Dock2
Temple2
Armory1
Town Center1
God powers1 invoked
Asgardian Bastion2