Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

stanislav vs SoundScape

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:23
Mount Olympus map preview
Map Mount Olympus
Defeated
stanislavZeus
Pre-match Elo923
Win probability49.7%
9:23 Match length SoundScape favored
Winner
SoundScapeZeus
Pre-match Elo925
Win probability50.3%

Match at a glance

stanislav vs SoundScape

WinnerSoundScape
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration9:23
Started
Ended
Elo favorite50.3%SoundScape
Fastest Classical4:31*stanislav
First pressure4:54SoundScape · Archery Range
First extra TC6:11stanislav · Town Center
Most military units17SoundScape
Highest EAPM31.3stanislav

stanislav

Zeus

Defeat
Elo923-18
EAPM31.3
Military units4
First pressure5:33Military Academy
First expansion6:11
Market volume0
Total score 7,097
Military score 1,975
Economic score 4,905
Kills score 217
Units killed 7
Units lost 4
Buildings razed 0
Largest army 4
Favorite unit Hoplite 2 fielded
Classical 4:31* Research start 3:31
Heroic Not reached
Mythic Not reached

SoundScape

Zeus

Victory
Elo925+18
EAPM30.1
Military units17
First pressure4:54Archery Range
First expansion
Market volume0
Total score 8,633
Military score 2,760
Economic score 5,754
Kills score 119
Units killed 4
Units lost 7
Buildings razed 0
Largest army 17
Favorite unit Hoplite 7 fielded
Classical 4:36* Research start 3:36
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

stanislavZeus
Match time
SoundScapeZeus
Key technologyHand Axe
First military pressureMilitary Academy
ArmoryArmory
Town CenterAdditional center
God powerBolt
DefeatMatch result
Centaur2 training queues
First military pressureArchery Range
Toxotes4 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Infantry
Hoplite7 training queues
Toxotes3 training queues
God powerBolt
Farm transition6 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%SoundScape
Fastest Classical4:31*stanislav
First pressure4:54SoundScape · Archery Range
First extra TC6:11stanislav · Town Center
Armory timing5:41stanislav · Armory
Farm transition9:00–9:03SoundScape · 6 farms clustered

Player highlights

Standout performances

Highest total score8,633SoundScape
Highest military score2,760SoundScape
Highest economy score5,754SoundScape
Most kills217stanislav
Most units killed7stanislav
Most deaths7SoundScape
Most buildings razed0stanislav
Largest army17SoundScape
Favorite unitHopliteSoundScape · 7 fielded

stanislav

Most Kills

SoundScape

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

stanislav

Classical timing4:31 estimated completion
Early pressure5:33 · Military Academy
Fast expansion6:11 · Town Center
Early armory / Heroic prep5:41 · Armory

SoundScape

Classical timing4:36 estimated completion
Early pressure4:54 · Archery Range
Early armory / Heroic prep7:06 · Armory
Farm transition9:00–9:03 · 6 farms clustered
stanislav · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
stanislav · Early MilitaryMeaningful trained combat units were produced during the early opening.
SoundScape · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoundScape · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

stanislav

Army

Hoplite2
Heracles1
Jason1
Buildings7 types
House4
Granary3
Storehouse3
Armory1
Military Academy1
Temple1
Town Center1
God powers1 invoked
Bolt1

SoundScape

Army

Hoplite7
Toxotes7
Centaur2
Jason1
Buildings8 types
Farm9
House7
Storehouse3
Granary2
Archery Range1
Armory1
Military Academy1
Temple1
God powers1 invoked
Bolt1