Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Solmyr vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:54
Elysium map preview
Map Elysium
Winner
SolmyrTsukuyomi
Pre-match Elo1846
Win probability89.7%
20:54 Match length Solmyr favored
Defeated
[DoD]StoochioThor
Pre-match Elo1470
Win probability10.3%

Match at a glance

Solmyr vs [DoD]Stoochio

WinnerSolmyr
MapElysium
QueueRanked 1v1 Supremacy
Duration20:54
Started
Ended
Elo favorite89.7%Solmyr
Fastest Classical4:00*Solmyr
First pressure1:25[DoD]Stoochio · Hersir trained
First extra TC18:56Solmyr · Town Center
Market timing13:28Solmyr · Market
Most military units311[DoD]Stoochio
Highest EAPM82.5Solmyr
Market volume700[DoD]Stoochio

Solmyr

Tsukuyomi

Victory
Elo1846+3
EAPM82.5
Military units138
First pressure4:05Stable Japanese
First expansion18:56
Market volume0
Total score 36,641
Military score 17,587
Economic score 15,340
Kills score 3,800
Units killed 147
Units lost 39
Buildings razed 14
Largest army 138
Favorite unit Naginata Rider 81 fielded
Classical 4:00* Research start 3:15
Heroic 15:32* Estimated start 14:35
Mythic 20:34* Estimated start 19:04
Defeat
Elo1470-3
EAPM59.5
Military units311
First pressure1:25Hersir trained
First expansion20:05
Market volume700
Total score 19,379
Military score 11,191
Economic score 7,038
Kills score 1,150
Units killed 42
Units lost 146
Buildings razed 3
Largest army 311
Favorite unit Throwing Axeman 115 fielded
Classical 4:10* Research start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Freyja
Fujin
HeroicAge
No choice recorded
Watatsumi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SolmyrTsukuyomi
Match time
[DoD]StoochioThor
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider11 training queues
Key technologyPickaxe
Kitsune2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Onna Musha4 training queues
Naginata Rider65 training queues
Yari Spearman2 training queues
Samurai2 training queues
Yumi Archer4 training queues
God powerSwampland
Bushi4 training queues
Key technologyBallistics
Yari Spearman10 training queues
MarketMarket
Key technologyPlow
Key technologyHusbandry
Key technologyCopper Shields
Daimyo10 training queues
Yari Spearman5 training queues
God powerNew Moon
God powerSmiting Gust
Yumi Horse Archer10 training queues
Key technologyShaft Mine
Key technologyBow Saw
Farm transition3 farms clustered
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyBronze Shields
Naginata Rider5 training queues
God powerDragon Typhoon
VictoryMatch result
First military pressureHersir trained
ArmoryDwarven Armory
Hersir10 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry51 training queues
Key technologyCopper Shields
Key technologyPickaxe
Hirdman3 training queues
Throwing Axeman18 training queues
God powerForest Fire
Valkyrie10 training queues
Berserk10 training queues
Hirdman27 training queues
Throwing Axeman96 training queues
Hersir5 training queues
Raiding Cavalry51 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hersir2 training queues
Hirdman5 training queues
MarketMarket
Key technologyBronze Shields
Key technologyMedium Cavalry
Berserk10 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Berserk10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite89.7%Solmyr
Fastest Classical4:00*Solmyr
Fastest Heroic15:32*Solmyr
Fastest Mythic20:34*Solmyr
First pressure1:25[DoD]Stoochio · Hersir trained
First extra TC18:56Solmyr · Town Center
Fortress timing18:04Solmyr · Castle
Market timing13:28Solmyr · Market
Armory timing3:00[DoD]Stoochio · Dwarven Armory
Farm transition16:20–17:23Solmyr · 3 farms clustered

Player highlights

Standout performances

Highest total score36,641Solmyr
Highest military score17,587Solmyr
Highest economy score15,340Solmyr
Most kills3,800Solmyr
Most units killed147Solmyr
Most deaths146[DoD]Stoochio
Most buildings razed14Solmyr
Largest army311[DoD]Stoochio
Favorite unitThrowing Axeman[DoD]Stoochio · 115 fielded

Solmyr

Highest ScoreMost ImprovementsMost KillsMost Resources

[DoD]Stoochio

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Solmyr

Classical timing4:00 estimated completion
Early pressure4:05 · Stable Japanese
Expansion signal18:56 · Town Center
Early market / Heroic prep13:28 · Market
Early armory / Heroic prep6:33 · Armory
Fortress tech path18:04 · Castle
Heavy walling signal46 wall build events
Farm transition16:20–17:23 · 3 farms clustered
Large army production138 military units

[DoD]Stoochio

Classical timing4:10 estimated completion
Early pressure1:25 · Hersir trained
Expansion signal20:05 · Town Center
Early market / Heroic prep17:29 · Market
Early armory / Heroic prep3:00 · Dwarven Armory
Heavy walling signal21 wall build events
Market economy signal700 total resource volume
Large army production311 military units
Solmyr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Solmyr

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]Stoochio

Bought

Wood100

Sold

Wood600
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Solmyr

Army

Naginata Rider81
Yari Spearman17
Daimyo10
Yumi Horse Archer10
Bushi5
Kitsune4
Onna Musha4
Yumi Archer4
Samurai2
Onmyoji1
Buildings14 types
Wall46
House18
Watermill14
Farm7
Shrine Japanese6
Stable Japanese6
Dojo4
Guardhouse4
Mining Camp Japanese4
Temple2
Armory1
Castle1
Market1
Town Center1
God powers4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

[DoD]Stoochio

Army

Throwing Axeman115
Raiding Cavalry102
Hirdman35
Berserk30
Hersir18
Valkyrie11
Buildings10 types
House24
Wall21
Longhouse8
Ox Cart Building6
Great Hall3
Dwarven Armory1
Farm1
Market1
Temple1
Town Center1
God powers2 invoked
Dwarven Mine1
Forest Fire1