Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Broutetige vs TidusHugo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:08
Marsh map preview
Map Marsh
Winner
BroutetigeIsis
Pre-match Elo1187
Win probability61.2%
14:08 Match length Broutetige favored
Defeated
TidusHugoOdin
Pre-match Elo1108
Win probability38.8%

Match at a glance

Broutetige vs TidusHugo

WinnerBroutetige
MapMarsh
QueueRanked 1v1 Supremacy
Duration14:08
Started
Ended
Elo favorite61.2%Broutetige
Fastest Classical4:06*Broutetige
First pressure2:06TidusHugo · Hersir trained
Market timing6:58Broutetige · Market
First extra TC10:39TidusHugo · Town Center
Most military units50TidusHugo
Highest EAPM43.4Broutetige
Market volume1,200Broutetige

Broutetige

Isis

Victory
Elo1187+39
EAPM43.4
Military units41
First pressure6:50Barracks
First expansion11:30
Market volume1200
Total score 17,216
Military score 6,355
Economic score 9,629
Kills score 1,276
Units killed 50
Units lost 25
Buildings razed 3
Largest army 41
Favorite unit Axeman 27 fielded
Classical 4:06* Estimated start 3:06
Heroic 12:36* Research start 11:21
Mythic Estimated start 14:10 · not reached

TidusHugo

Odin

Defeat
Elo1108-15
EAPM32.6
Military units50
First pressure2:06Hersir trained
First expansion10:39
Market volume0
Total score 9,560
Military score 2,861
Economic score 6,262
Kills score 454
Units killed 25
Units lost 48
Buildings razed 3
Largest army 50
Favorite unit Raiding Cavalry 17 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Heimdall
Sobek
HeroicAge
No choice recorded
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BroutetigeIsis
Match time
TidusHugoOdin
Key technologyPickaxe
God powerProsperity
Sphinx4 training queues
First military pressureBarracks
ArmoryArmory
MarketMarket
Key technologyMedium Axemen
Axeman7 training queues
Key technologyHand Axe
Spearman4 training queues
God powerEclipse
Farm transition13 farms clustered
Sphinx2 training queues
Key technologyShaft Mine
Key technologyPlow
Town CenterAdditional center
Axeman20 training queues
Sphinx2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Camel Rider2 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Key technologyHand Axe
Key technologyPickaxe
Hersir3 training queues
Raiding Cavalry5 training queues
Throwing Axeman5 training queues
Hersir10 training queues
Town CenterAdditional center
Raiding Cavalry2 training queues
Throwing Axeman2 training queues
Throwing Axeman10 training queues
Raiding Cavalry10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%Broutetige
Fastest Classical4:06*Broutetige
Fastest Heroic12:36*Broutetige
First pressure2:06TidusHugo · Hersir trained
First extra TC10:39TidusHugo · Town Center
Fortress timing13:10Broutetige · Migdol Stronghold
Market timing6:58Broutetige · Market
Armory timing6:57Broutetige · Armory
Farm transition9:16–9:19Broutetige · 13 farms clustered

Player highlights

Standout performances

Highest total score17,216Broutetige
Highest military score6,355Broutetige
Highest economy score9,629Broutetige
Most kills1,276Broutetige
Most units killed50Broutetige
Most deaths48TidusHugo
Most buildings razed3Broutetige
Largest army50TidusHugo
Favorite unitAxemanBroutetige · 27 fielded

Broutetige

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

TidusHugo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Broutetige

Classical timing4:06 estimated completion
Early pressure6:50 · Barracks
Expansion signal11:30 · Town Center
Early market / Heroic prep6:58 · Market
Early armory / Heroic prep6:57 · Armory
Fortress tech path13:10 · Migdol Stronghold
Farm transition9:16–9:19 · 13 farms clustered
Market economy signal1,200 total resource volume

TidusHugo

Classical timing4:14 estimated completion
Early pressure2:06 · Hersir trained
Expansion signal10:39 · Town Center
Heavy walling signal16 wall build events
Broutetige · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Broutetige · Early MilitaryMeaningful trained combat units were produced during the early opening.
TidusHugo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TidusHugo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Broutetige

Bought

Food100

Sold

Food400
Wood700
Total player market volume1200

TidusHugo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Broutetige

Army

Axeman27
Sphinx8
Spearman4
Camel Rider2
Buildings16 types
House17
Farm13
Obelisk12
Wall5
Mining Camp3
Barracks2
Granary2
Lumber Camp2
Migdol Stronghold2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Eclipse1
Locust Swarm1
Prosperity1

TidusHugo

Army

Raiding Cavalry17
Throwing Axeman17
Hersir14
Einheri2
Buildings7 types
Wall16
House10
Ox Cart Building4
Longhouse3
Great Hall2
Temple1
Town Center1
God powers1 invoked
Great Hunt1