Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs RequeL

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:20
Nile Shallows map preview
Map Nile Shallows
Winner
EisomartoFuxi
Pre-match Elo1996
Win probability86.9%
15:20 Match length Eisomarto favored
Defeated
RequeLPoseidon
Pre-match Elo1668
Win probability13.1%

Match at a glance

Eisomarto vs RequeL

WinnerEisomarto
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration15:20
Started
Ended
Elo favorite86.9%Eisomarto
Fastest Classical3:25*RequeL
First pressure3:35RequeL · Stable
Market timing10:55Eisomarto · Market
First extra TC6:21Eisomarto · Town Center
Most military units86Eisomarto
Highest EAPM83.1Eisomarto
Market volume900Eisomarto

Eisomarto

Fuxi

Victory
Elo1996+4
EAPM83.1
Military units86
First pressure8:44Imperial Academy
First expansion6:21
Market volume900
Total score 22,579
Military score 11,229
Economic score 9,948
Kills score 1,402
Units killed 29
Units lost 24
Buildings razed 3
Largest army 86
Favorite unit Ge Halberdier 30 fielded
Classical 3:59* Research start 2:59
Heroic 13:40* Estimated start 12:25
Mythic Not reached

RequeL

Poseidon

Defeat
Elo1668-4
EAPM74.4
Military units40
First pressure3:35Stable
First expansion
Market volume0
Total score 13,127
Military score 4,835
Economic score 7,720
Kills score 572
Units killed 19
Units lost 29
Buildings razed 1
Largest army 40
Favorite unit Toxotes 17 fielded
Classical 3:25* Research start 2:25
Heroic 13:48* Estimated start 12:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
Goumang
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoFuxi
Match time
RequeLPoseidon
God powerThe Peach Blossom Spring
Key technologyPickaxe
Key technologyHand Axe
Pioneer2 training queues
Ge Halberdier5 training queues
Key technologyMedium Archers
Town CenterAdditional center
Key technologyHusbandry
Key technologyCrenellations
First military pressureImperial Academy
Ge Halberdier20 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Archers
Pioneer2 training queues
Sage16 training queues
Wuzu Javelineer30 training queues
Ge Halberdier5 training queues
God powerForest Protection
God powerLightning Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
VictoryMatch result
First military pressureStable
Hippeus11 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerLure
Centaur2 training queues
Toxotes14 training queues
MarketMarket
Key technologyMedium Archers
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyShaft Mine
Fortress-tier buildingFortress
ArmoryArmory
God powerCease Fire
Fortress-tier buildingFortress
Toxotes3 training queues
Hippeus2 training queues
Prodromos2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.9%Eisomarto
Fastest Classical3:25*RequeL
Fastest Heroic13:40*Eisomarto
First pressure3:35RequeL · Stable
First extra TC6:21Eisomarto · Town Center
Fortress timing13:16RequeL · Fortress
Market timing10:55Eisomarto · Market
Armory timing13:52RequeL · Armory

Player highlights

Standout performances

Highest total score22,579Eisomarto
Highest military score11,229Eisomarto
Highest economy score9,948Eisomarto
Most kills1,402Eisomarto
Most units killed29Eisomarto
Most deaths29RequeL
Most buildings razed3Eisomarto
Largest army86Eisomarto
Favorite unitGe HalberdierEisomarto · 30 fielded

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

RequeL

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:59 estimated completion
Delayed pressure8:44 · Imperial Academy
Fast expansion6:21 · Town Center
Early market / Heroic prep10:55 · Market
Early armory / Heroic prep14:42 · Armory
Heavy walling signal22 wall build events
Market economy signal900 total resource volume
Large army production86 military units

RequeL

Fast Classical3:25 estimated completion
Early pressure3:35 · Stable
Early market / Heroic prep11:03 · Market
Early armory / Heroic prep13:52 · Armory
Fortress tech path13:16 · Fortress
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
RequeL · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RequeL · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
RequeL · Early MilitaryMeaningful trained combat units were produced during the early opening.
RequeL · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

Eisomarto

Bought

Wood200

Sold

Wood700
Total player market volume900

RequeL

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Ge Halberdier30
Wuzu Javelineer30
Sage16
Pioneer5
Nezha Child2
Jiang Zi Ya1
Nezha Youth1
White Horse Cavalry1
Buildings12 types
Wall22
House19
Silo13
Military Camp4
Imperial Academy2
Armory1
Baolei1
Farm1
Machine Workshop1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

RequeL

Army

Toxotes17
Hippeus13
Centaur4
Atalanta2
Prodromos2
Hippolyta1
Theseus1
Buildings9 types
House12
Fortress3
Storehouse3
Archery Range2
Stable2
Armory1
Granary1
Market1
Temple1
God powers2 invoked
Cease Fire1
Lure1