Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kala vs Game_Over

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:53
Anatolia map preview
Map Anatolia
Defeated
KalaHades
Pre-match Elo962
Win probability39.5%
23:53 Match length Game_Over favored
Winner
Game_OverDemeter
Pre-match Elo1036
Win probability60.5%

Match at a glance

Kala vs Game_Over

WinnerGame_Over
MapAnatolia
QueueRanked 1v1 Supremacy
Duration23:53
Started
Ended
Elo favorite60.5%Game_Over
Fastest Classical4:03*Game_Over
First pressure5:39Kala · Stable
First extra TC4:14Kala · Town Center
Market timing8:48Game_Over · Market
Most military units85Game_Over
Highest EAPM25.3Game_Over

Kala

Hades

Defeat
Elo962-14
EAPM22.7
Military units48
First pressure5:39Stable
First expansion4:14
Market volume0
Total score 36,904
Military score 9,494
Economic score 25,591
Kills score 1,819
Units killed 43
Units lost 213
Buildings razed 20
Largest army 48
Favorite unit Toxotes 22 fielded
Classical 4:03* Research start 3:03
Heroic 19:22* Research start 18:07
Mythic 23:24* Research start 21:24

Game_Over

Demeter

Victory
Elo1036+14
EAPM25.3
Military units85
First pressure6:09Stable
First expansion4:41
Market volume0
Total score 58,733
Military score 27,831
Economic score 25,037
Kills score 5,891
Units killed 214
Units lost 38
Buildings razed 10
Largest army 85
Favorite unit Hippeus 39 fielded
Classical 4:03* Estimated start 3:03
Heroic 11:33* Estimated start 10:18
Mythic 20:25* Estimated start 18:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Pan
Apollo
HeroicAge
Hestia
Artemis
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KalaHades
Match time
Game_OverDemeter
Town CenterAdditional center
First military pressureStable
Key technologyHusbandry
Toxotes4 training queues
Key technologyMedium Archers
Farm transition13 farms clustered
Toxotes2 training queues
Hoplite10 training queues
Hippeus8 training queues
Toxotes16 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyPlow
God powerPestilence
Town CenterAdditional center
ArmoryArmory
God powerSentinel
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
God powerUnderworld Passage
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
God powerPestilence
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCrenellations
MarketMarket
God powerEarthquake
Trade route startedCaravan Greek queued
DefeatMatch result
Town CenterAdditional center
First military pressureStable
Hippeus7 training queues
MarketMarket
Toxotes7 training queues
ArmoryArmory
God powerArcadian Meadow
Hamadryad5 training queues
Hippeus2 training queues
ArmoryArmory
ArmoryArmory
God powerCommunal Hearth
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHand Axe
Farm transition8 farms clustered
Hippeus15 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyCopper Weapons
Toxotes6 training queues
Hamadryad2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBallistics
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Hippeus5 training queues
Prodromos3 training queues
Toxotes3 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
God powerArcadian Meadow
Hamadryad4 training queues
Petrobolos4 training queues
Hippeus8 training queues
Toxotes3 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Cavalry
Key technologyChampion Archers
Amazon Archer2 training queues
Hippeus2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%Game_Over
Fastest Classical4:03*Game_Over
Fastest Heroic11:33*Game_Over
Fastest Mythic20:25*Game_Over
First pressure5:39Kala · Stable
First extra TC4:14Kala · Town Center
Fortress timing17:25Game_Over · Fortress
Market timing8:48Game_Over · Market
Armory timing9:24Game_Over · Armory
Farm transition7:57–9:08Kala · 13 farms clustered
Trade route started23:48Kala

Player highlights

Standout performances

Highest total score58,733Game_Over
Highest military score27,831Game_Over
Highest economy score25,591Kala
Most kills5,891Game_Over
Most units killed214Game_Over
Most deaths213Kala
Most buildings razed20Kala
Largest army85Game_Over
Favorite unitHippeusGame_Over · 39 fielded

Kala

Most Deaths

Game_Over

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kala

Classical timing4:03 estimated completion
Early pressure5:39 · Stable
Fast expansion4:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep23:05 · Market
Early armory / Heroic prep15:06 · Armory
Fortress tech path20:12 · Fortress
Farm transition7:57–9:08 · 13 farms clustered
Trade route started23:48 · Caravan Greek queued

Game_Over

Classical timing4:03 estimated completion
Early pressure6:09 · Stable
Fast expansion4:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:48 · Market
Early armory / Heroic prep9:24 · Armory
Fortress tech path17:25 · Fortress
Heavy walling signal6 wall build events
Farm transition12:48–13:15 · 8 farms clustered
Large army production85 military units
Kala · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Kala · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kala · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kala · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Kala · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Game_Over · Early MilitaryMeaningful trained combat units were produced during the early opening.
Game_Over · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Game_Over · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Game_Over · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kala

Army

Toxotes22
Hoplite11
Hippeus10
Achilles3
Ajax2
Buildings13 types
Farm26
House16
Storehouse11
Archery Range2
Granary2
Military Academy2
Sentry Tower2
Stable2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers4 invoked
Pestilence2
Earthquake1
Sentinel1
Underworld Passage1

Game_Over

Army

Hippeus39
Toxotes19
Hamadryad12
Petrobolos4
Prodromos3
Amazon Archer2
Iolaus2
Orpheus2
Icarus1
Midas1
Buildings13 types
House29
Farm14
Storehouse13
Stable8
Archery Range7
Wall6
Armory3
Granary3
Fortress2
Temple2
Town Center2
Market1
Military Academy1
God powers2 invoked
Arcadian Meadow2
Communal Hearth1