Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vksak123 vs lemaltte

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:08
Giza map preview
Map Giza
Winner
vksak123Hades
Pre-match Elo1332
Win probability41.0%
19:08 Match length UpsetThe Elo underdog won
Defeated
lemaltteShennong
Pre-match Elo1395
Win probability59.0%

Match at a glance

vksak123 vs lemaltte

Winnervksak123
MapGiza
QueueRanked 1v1 Supremacy
Duration19:08
Started
Ended
Elo favorite59.0%lemaltte · Upset
Fastest Classical3:49*vksak123
First pressure8:41vksak123 · Archery Range
Market timing15:21lemaltte · Market
First extra TC4:20vksak123 · Town Center
Most military units151lemaltte
Highest EAPM43.9vksak123
Market volume400lemaltte

vksak123

Hades

Victory
Elo1332+21
EAPM43.9
Military units56
First pressure8:41Archery Range
First expansion4:20
Market volume0
Total score 36,301
Military score 15,291
Economic score 18,154
Kills score 2,856
Units killed 118
Units lost 28
Buildings razed 3
Largest army 56
Favorite unit Hippeus 20 fielded
Classical 3:49* Research start 2:49
Heroic 13:41* Research start 12:26
Mythic Not reached

lemaltte

Shennong

Defeat
Elo1395-21
EAPM40.0
Military units151
First pressure15:43Imperial Academy
First expansion12:53
Market volume400
Total score 22,851
Military score 9,685
Economic score 12,329
Kills score 837
Units killed 31
Units lost 118
Buildings razed 9
Largest army 151
Favorite unit Fire Archer 59 fielded
Classical 5:04* Estimated start 4:04
Heroic 11:20* Estimated start 10:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
Aphrodite
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vksak123Hades
Match time
lemaltteShennong
Town CenterAdditional center
Key technologyHand Axe
God powerSentinel
ArmoryArmory
First military pressureArchery Range
Toxotes9 training queues
Farm transition10 farms clustered
Key technologyMedium Cavalry
Hippeus20 training queues
Key technologyMedium Archers
Key technologyPlow
Toxotes2 training queues
God powerSentinel
Peltast11 training queues
Key technologyPickaxe
God powerCurse
God powerRestoration
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Petrobolos3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyMedium Infantry
Hypaspist2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerSentinel
Town CenterAdditional center
VictoryMatch result
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
Pioneer2 training queues
Fire Archer49 training queues
Ge Halberdier9 training queues
Pioneer3 training queues
ArmoryArmory
Key technologyMedium Archers
Ge Halberdier3 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Ge Halberdier4 training queues
Wuzu Javelineer9 training queues
Town CenterAdditional center
Fire Archer10 training queues
Ge Halberdier4 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyCopper Shields
Wuzu Javelineer23 training queues
God powerLightning Weapons
Ge Halberdier5 training queues
MarketMarket
Pioneer4 training queues
First military pressureImperial Academy
Town CenterAdditional center
Key technologyHeavy Infantry
Ge Halberdier21 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
Siege Crossbow4 training queues
God powerVenom Beast
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%lemaltte · Upset
Fastest Classical3:49*vksak123
Fastest Heroic11:20*lemaltte
First pressure8:41vksak123 · Archery Range
First extra TC4:20vksak123 · Town Center
Fortress timing15:52vksak123 · Fortress
Market timing15:21lemaltte · Market
Armory timing8:30vksak123 · Armory
Farm transition9:24–10:16vksak123 · 10 farms clustered

Player highlights

Standout performances

Highest total score36,301vksak123
Highest military score15,291vksak123
Highest economy score18,154vksak123
Most kills2,856vksak123
Most units killed118vksak123
Most deaths118lemaltte
Most buildings razed9lemaltte
Largest army151lemaltte
Favorite unitFire Archerlemaltte · 59 fielded

vksak123

Highest ScoreMost ImprovementsMost KillsMost Resources

lemaltte

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vksak123

Fast Classical3:49 estimated completion
Delayed pressure8:41 · Archery Range
Fast expansion4:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:30 · Armory
Fortress tech path15:52 · Fortress
Heavy walling signal11 wall build events
Farm transition9:24–10:16 · 10 farms clustered

lemaltte

Late Classical5:04 estimated completion
Delayed pressure15:43 · Imperial Academy
Expansion signal12:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:21 · Market
Early armory / Heroic prep8:34 · Armory
Farm transition17:36–17:40 · 4 farms clustered
Market economy signal400 total resource volume
Large army production151 military units
vksak123 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
vksak123 · Early MilitaryMeaningful trained combat units were produced during the early opening.
vksak123 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
vksak123 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
lemaltte · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lemaltte · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lemaltte · Early MilitaryMeaningful trained combat units were produced during the early opening.
lemaltte · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

vksak123

Bought

No buys

Sold

No sells

Total player market volume0

lemaltte

Bought

No buys

Sold

Food400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vksak123

Army

Hippeus20
Toxotes12
Peltast11
Petrobolos3
Achilles2
Ajax2
Hypaspist2
Nemean Lion2
Chiron1
Minotaur1
Buildings13 types
Farm20
House19
Wall11
Storehouse10
Granary5
Stable5
Archery Range3
Military Academy3
Sentry Tower3
Fortress2
Town Center2
Armory1
Temple1
God powers3 invoked
Sentinel3
Curse1
Restoration1

lemaltte

Army

Fire Archer59
Ge Halberdier46
Wuzu Javelineer32
Pioneer10
Siege Crossbow4
Buildings11 types
House15
Silo9
Farm6
Military Camp5
Machine Workshop3
Imperial Academy2
Temple2
Town Center2
Armory1
Baolei1
Market1
God powers3 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1