Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sn@ke_Plisskin vs miguelbaptistadj

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:21
Megalopolis map preview
Map Megalopolis
Winner
Sn@ke_PlisskinGaia
Pre-match Elo709
Win probability77.7%
18:21 Match length Sn@ke_Plisskin favored
Defeated
miguelbaptistadjSusanoo
Pre-match Elo492
Win probability22.3%

Match at a glance

Sn@ke_Plisskin vs miguelbaptistadj

WinnerSn@ke_Plisskin
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:21
Started
Ended
Elo favorite77.7%Sn@ke_Plisskin
Fastest Classical4:10*miguelbaptistadj
First pressure4:24miguelbaptistadj · Stable Japanese
First extra TC9:03miguelbaptistadj · Town Center
Most military units93Sn@ke_Plisskin
Highest EAPM37.4miguelbaptistadj
Victory
Elo709+8
EAPM17.0
Military units93
First pressure5:08Military Barracks
First expansion
Market volume0
Total score 21,771
Military score 10,080
Economic score 10,529
Kills score 1,162
Units killed 48
Units lost 44
Buildings razed 7
Largest army 93
Favorite unit Murmillo 66 fielded
Classical 4:16* Research start 3:16
Heroic 14:57* Research start 13:42
Mythic Not reached
Defeat
Elo492-8
EAPM37.4
Military units49
First pressure4:24Stable Japanese
First expansion9:03
Market volume0
Total score 21,183
Military score 7,321
Economic score 12,723
Kills score 1,139
Units killed 46
Units lost 44
Buildings razed 0
Largest army 49
Favorite unit Naginata Rider 13 fielded
Classical 4:10* Research start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
Rheia
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sn@ke_PlisskinGaia
Match time
miguelbaptistadjSusanoo
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
Oracle7 training queues
Key technologyShaft Mine
First military pressureMilitary Barracks
Murmillo27 training queues
God powerCarnivora
Caladria2 training queues
Key technologyMedium Infantry
Caladria3 training queues
God powerCarnivora
ArmoryArmory
Key technologyHeavy Infantry
Key technologyBow Saw
Murmillo30 training queues
Murmillo9 training queues
Arcus14 training queues
VictoryMatch result
First military pressureStable Japanese
ArmoryArmory
Naginata Rider5 training queues
Kitsune2 training queues
Town CenterAdditional center
Key technologyPickaxe
Samurai2 training queues
Yari Spearman4 training queues
Yumi Archer9 training queues
Bushi6 training queues
God powerKusanagi
Naginata Rider5 training queues
Farm transition12 farms clustered
Bushi2 training queues
Naginata Rider3 training queues
Key technologyHusbandry
Key technologyPlow
Jorogumo3 training queues
God powerSwampland
Yari Spearman2 training queues
Yumi Archer2 training queues
Bushi3 training queues
God powerKusanagi
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.7%Sn@ke_Plisskin
Fastest Classical4:10*miguelbaptistadj
Fastest Heroic14:57*Sn@ke_Plisskin
First pressure4:24miguelbaptistadj · Stable Japanese
First extra TC9:03miguelbaptistadj · Town Center
Armory timing5:50miguelbaptistadj · Armory
Farm transition13:09–14:03miguelbaptistadj · 12 farms clustered

Player highlights

Standout performances

Highest total score21,771Sn@ke_Plisskin
Highest military score10,080Sn@ke_Plisskin
Highest economy score12,723miguelbaptistadj
Most kills1,162Sn@ke_Plisskin
Most units killed48Sn@ke_Plisskin
Most deaths44Sn@ke_Plisskin
Most buildings razed7Sn@ke_Plisskin
Largest army93Sn@ke_Plisskin
Favorite unitMurmilloSn@ke_Plisskin · 66 fielded

Sn@ke_Plisskin

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sn@ke_Plisskin

Classical timing4:16 estimated completion
Early pressure5:08 · Military Barracks
Early armory / Heroic prep13:09 · Armory
Large army production93 military units

miguelbaptistadj

Classical timing4:10 estimated completion
Early pressure4:24 · Stable Japanese
Expansion signal9:03 · Town Center
Early armory / Heroic prep5:50 · Armory
Farm transition13:09–14:03 · 12 farms clustered
Sn@ke_Plisskin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sn@ke_Plisskin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sn@ke_Plisskin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
miguelbaptistadj · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sn@ke_Plisskin

Army

Murmillo66
Arcus14
Oracle7
Caladria5
Behemoth1
Buildings5 types
Manor9
Military Barracks6
Economic Guild4
Armory1
Temple1
God powers2 invoked
Carnivora2
Gaia Forest1

miguelbaptistadj

Army

Naginata Rider13
Bushi11
Yumi Archer11
Yari Spearman6
Jorogumo3
Kitsune3
Samurai2
Buildings12 types
Farm52
House18
Watermill10
Shrine Japanese5
Mining Camp Japanese2
Stable Japanese2
Armory1
Dojo1
Guardhouse1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Kusanagi2
Swampland1