Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Misterious vs neofitos.ix9

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:53
Watering Hole map preview
Map Watering Hole
Defeated
MisteriousZeus
Pre-match Elo820
Win probability36.8%
15:53 Match length neofitos.ix9 favored
Winner
neofitos.ix9Loki
Pre-match Elo914
Win probability63.2%

Match at a glance

Misterious vs neofitos.ix9

Winnerneofitos.ix9
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration15:53
Started
Ended
Elo favorite63.2%neofitos.ix9
Fastest Classical4:06*Misterious
First pressure3:23neofitos.ix9 · Hersir trained
First extra TC8:58neofitos.ix9 · Town Center
Market timing9:56Misterious · Market
Most military units64neofitos.ix9
Highest EAPM44.1Misterious
Market volume700Misterious

Misterious

Zeus

Defeat
Elo820-38
EAPM44.1
Military units29
First pressure4:17Archery Range
First expansion
Market volume700
Total score 16,533
Military score 5,025
Economic score 10,952
Kills score 556
Units killed 20
Units lost 33
Buildings razed 0
Largest army 29
Favorite unit Toxotes 17 fielded
Classical 4:06* Research start 3:06
Heroic 11:43* Research start 10:28
Mythic Not reached
Victory
Elo914+14
EAPM29.2
Military units64
First pressure3:23Hersir trained
First expansion8:58
Market volume0
Total score 22,135
Military score 10,042
Economic score 11,277
Kills score 906
Units killed 33
Units lost 20
Buildings razed 0
Largest army 64
Favorite unit Hersir 20 fielded
Classical 4:08* Research start 3:08
Heroic 14:48* Estimated start 13:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Apollo
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MisteriousZeus
Match time
neofitos.ix9Loki
First military pressureArchery Range
Toxotes4 training queues
ArmoryArmory
Key technologyMedium Archers
God powerBolt
Key technologyMedium Archers
Toxotes4 training queues
Farm transition4 farms clustered
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
MarketMarket
Key technologyMedium Infantry
Hoplite7 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Toxotes9 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyBronze Armor
God powerBolt
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
God powerSpy
Hersir9 training queues
Berserk2 training queues
Throwing Axeman6 training queues
Hirdman2 training queues
Town CenterAdditional center
ArmoryArmory
Berserk2 training queues
Throwing Axeman9 training queues
Raiding Cavalry3 training queues
Hirdman3 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir2 training queues
Berserk2 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hersir7 training queues
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Raiding Cavalry8 training queues
Godi2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%neofitos.ix9
Fastest Classical4:06*Misterious
Fastest Heroic11:43*Misterious
First pressure3:23neofitos.ix9 · Hersir trained
First extra TC8:58neofitos.ix9 · Town Center
Fortress timing15:17neofitos.ix9 · Hill Fort
Market timing9:56Misterious · Market
Armory timing5:22Misterious · Armory
Farm transition7:28–7:53Misterious · 4 farms clustered

Player highlights

Standout performances

Highest total score22,135neofitos.ix9
Highest military score10,042neofitos.ix9
Highest economy score11,277neofitos.ix9
Most kills906neofitos.ix9
Most units killed33neofitos.ix9
Most deaths33Misterious
Most buildings razed0Misterious
Largest army64neofitos.ix9
Favorite unitHersirneofitos.ix9 · 20 fielded

Misterious

Most DeathsMost Improvements

neofitos.ix9

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Misterious

Classical timing4:06 estimated completion
Early pressure4:17 · Archery Range
Early market / Heroic prep9:56 · Market
Early armory / Heroic prep5:22 · Armory
Farm transition7:28–7:53 · 4 farms clustered
Market economy signal700 total resource volume

neofitos.ix9

Classical timing4:08 estimated completion
Early pressure3:23 · Hersir trained
Fast expansion8:58 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:09 · Armory
Fortress tech path15:17 · Hill Fort
Misterious · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Misterious · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Misterious · Early MilitaryMeaningful trained combat units were produced during the early opening.
neofitos.ix9 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
neofitos.ix9 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
neofitos.ix9 · Early MilitaryMeaningful trained combat units were produced during the early opening.
neofitos.ix9 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Misterious

Bought

Wood200

Sold

Wood500
Total player market volume700

neofitos.ix9

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Misterious

Army

Toxotes17
Hoplite7
Heracles2
Jason2
Odysseus1
Buildings9 types
Farm13
House11
Storehouse5
Granary2
Archery Range1
Armory1
Market1
Military Academy1
Temple1
God powers1 invoked
Bolt2

neofitos.ix9

Army

Hersir20
Throwing Axeman15
Raiding Cavalry11
Berserk7
Hirdman5
Einheri3
Godi2
Battle Boar1
Buildings9 types
House12
Ox Cart Building10
Great Hall5
Longhouse4
Wall3
Town Center2
Armory1
Hill Fort1
Temple1
God powers2 invoked
Flaming Weapons1
Spy1