Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Solmyr vs Chelsea

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:30
Giza map preview
Map Giza
Winner
SolmyrTsukuyomi
Pre-match Elo1843
Win probability94.7%
12:30 Match length Solmyr favored
Defeated
ChelseaHades
Pre-match Elo1342
Win probability5.3%

Match at a glance

Solmyr vs Chelsea

WinnerSolmyr
MapGiza
QueueRanked 1v1 Supremacy
Duration12:30
Started
Ended
Elo favorite94.7%Solmyr
Fastest Classical3:48*Chelsea
First pressure4:06Solmyr · Stable Japanese
First extra TC4:34Chelsea · Town Center
Market timing9:07Chelsea · Market
Most military units42Solmyr
Highest EAPM70.7Solmyr

Solmyr

Tsukuyomi

Victory
Elo1843+2
EAPM70.7
Military units42
First pressure4:06Stable Japanese
First expansion
Market volume0
Total score 16,888
Military score 9,330
Economic score 6,896
Kills score 706
Units killed 30
Units lost 3
Buildings razed 5
Largest army 42
Favorite unit Yumi Horse Archer 26 fielded
Classical 4:04* Research start 3:19
Heroic 9:20* Estimated start 8:24
Mythic Not reached

Chelsea

Hades

Defeat
Elo1342-2
EAPM50.7
Military units35
First pressure6:45Military Academy
First expansion4:34
Market volume0
Total score 12,593
Military score 4,107
Economic score 8,409
Kills score 77
Units killed 3
Units lost 30
Buildings razed 0
Largest army 35
Favorite unit Hoplite 28 fielded
Classical 3:48* Estimated start 2:48
Heroic 11:52* Estimated start 10:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Fujin
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SolmyrTsukuyomi
Match time
ChelseaHades
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider3 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingCastle
Yumi Horse Archer26 training queues
Shinobi7 training queues
God powerNew Moon
Oyumi3 training queues
God powerSwampland
VictoryMatch result
Town CenterAdditional center
God powerRestoration
God powerSentinel
First military pressureMilitary Academy
Hoplite10 training queues
MarketMarket
Key technologyMedium Infantry
ArmoryArmory
Hoplite18 training queues
Toxotes5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite94.7%Solmyr
Fastest Classical3:48*Chelsea
Fastest Heroic9:20*Solmyr
First pressure4:06Solmyr · Stable Japanese
First extra TC4:34Chelsea · Town Center
Fortress timing9:38Solmyr · Castle
Market timing9:07Chelsea · Market
Armory timing6:12Solmyr · Armory

Player highlights

Standout performances

Highest total score16,888Solmyr
Highest military score9,330Solmyr
Highest economy score8,409Chelsea
Most kills706Solmyr
Most units killed30Solmyr
Most deaths30Chelsea
Most buildings razed5Solmyr
Largest army42Solmyr
Favorite unitHopliteChelsea · 28 fielded

Solmyr

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Chelsea

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Solmyr

Classical timing4:04 estimated completion
Early pressure4:06 · Stable Japanese
Early armory / Heroic prep6:12 · Armory
Fortress tech path9:38 · Castle

Chelsea

Fast Classical3:48 estimated completion
Early pressure6:45 · Military Academy
Fast expansion4:34 · Town Center
Early market / Heroic prep9:07 · Market
Early armory / Heroic prep10:07 · Armory
Heavy walling signal19 wall build events
Solmyr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Solmyr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chelsea · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Solmyr

Army

Yumi Horse Archer26
Shinobi7
Naginata Rider3
Oyumi3
Kitsune2
Onna Musha1
Buildings9 types
House11
Watermill8
Shrine Japanese3
Stable Japanese3
Dojo2
Armory1
Castle1
Mining Camp Japanese1
Temple1
God powers2 invoked
New Moon1
Swampland1

Chelsea

Army

Hoplite28
Toxotes5
Achilles1
Ajax1
Buildings10 types
Wall19
House7
Granary6
Military Academy5
Archery Range3
Storehouse3
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Restoration1
Sentinel1