Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

スマーフ vs rndm all~

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:11
Giza map preview
Map Giza
Winner
スマーフShennong
Pre-match Elo1481
Win probability55.7%
24:11 Match length スマーフ favored
Defeated
rndm all~Oranos
Pre-match Elo1441
Win probability44.3%

Match at a glance

スマーフ vs rndm all~

Winnerスマーフ
MapGiza
QueueRanked 1v1 Supremacy
Duration24:11
Started
Ended
Elo favorite55.7%スマーフ
Fastest Classical3:58*スマーフ
First pressure5:15rndm all~ · Military Barracks
First extra TC4:24スマーフ · Town Center
Market timing11:49rndm all~ · Market
Most military units303スマーフ
Highest EAPM57.3スマーフ
Market volume3,300rndm all~

スマーフ

Shennong

Victory
Elo1481+16
EAPM57.3
Military units303
First pressure13:19Imperial Academy
First expansion4:24
Market volume300
Total score 50,391
Military score 22,288
Economic score 21,598
Kills score 6,657
Units killed 215
Units lost 224
Buildings razed 9
Largest army 303
Favorite unit Dao Swordsman 163 fielded
Classical 3:58* Research start 2:58
Heroic 14:35* Estimated start 13:20
Mythic Not reached

rndm all~

Oranos

Defeat
Elo1441-16
EAPM38.1
Military units205
First pressure5:15Military Barracks
First expansion4:26
Market volume3300
Total score 43,925
Military score 14,747
Economic score 24,355
Kills score 4,865
Units killed 193
Units lost 183
Buildings razed 1
Largest army 205
Favorite unit Contarius 113 fielded
Classical 4:14* Research start 3:14
Heroic 12:02* Estimated start 10:47
Mythic 17:28* Research start 15:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Prometheus
Rushou
HeroicAge
Hyperion
Huangdi
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

スマーフShennong
Match time
rndm all~Oranos
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerEarth Wall
Fire Archer18 training queues
Pioneer4 training queues
Wuzu Javelineer3 training queues
Dao Swordsman2 training queues
Pioneer3 training queues
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Farm transition6 farms clustered
God powerProsperous Seeds
First military pressureImperial Academy
God powerProsperous Seeds
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Dao Swordsman12 training queues
Fire Archer5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Siege Crossbow2 training queues
Axe Cart2 training queues
Dao Swordsman149 training queues
Town CenterAdditional center
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerVenom Beast
God powerYinglongs Wrath
Fire Archer11 training queues
Wuzu Javelineer27 training queues
Pioneer3 training queues
White Horse Cavalry2 training queues
Axe Cart10 training queues
Tiger Cavalry3 training queues
God powerProsperous Seeds
Fire Archer13 training queues
Sage4 training queues
Wuzu Javelineer13 training queues
ArmoryArmory
Wen Zhong2 training queues
Jiang Zi Ya2 training queues
Sage5 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Bai Hu2 training queues
Pioneer2 training queues
Tiger Cavalry3 training queues
VictoryMatch result
God powerValor
Town CenterAdditional center
God powerValor
First military pressureMilitary Barracks
Key technologyPickaxe
Key technologyHand Axe
God powerValor
Key technologyHusbandry
Promethean2 training queues
Murmillo3 training queues
Turma3 training queues
God powerValor
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyPlow
Key technologyMedium Archers
MarketMarket
Contarius5 training queues
Satyr3 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
God powerValor
Fortress-tier buildingPalace
Farm transition6 farms clustered
Oracle Hero2 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Oracle Hero3 training queues
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Contarius108 training queues
Fortress-tier buildingPalace
Cheiroballista2 training queues
Key technologyHeavy Archers
God powerTartarian Gate
Key technologyChampion Cavalry
God powerChaos
God powerShockwave
Turma24 training queues
Trade route startedCaravan Atlantean queued
Murmillo4 training queues
Satyr3 training queues
God powerValor
Satyr10 training queues
Turma3 training queues
Cheiroballista15 training queues
God powerValor
Arcus5 training queues
Key technologyChampion Archers
Fanatic4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.7%スマーフ
Fastest Classical3:58*スマーフ
Fastest Heroic12:02*rndm all~
Fastest Mythic17:28*rndm all~
First pressure5:15rndm all~ · Military Barracks
First extra TC4:24スマーフ · Town Center
Fortress timing13:44rndm all~ · Palace
Market timing11:49rndm all~ · Market
Armory timing9:17rndm all~ · Armory
Farm transition12:28–12:29スマーフ · 6 farms clustered
Trade route started18:22rndm all~

Player highlights

Standout performances

Highest total score50,391スマーフ
Highest military score22,288スマーフ
Highest economy score24,355rndm all~
Most kills6,657スマーフ
Most units killed215スマーフ
Most deaths224スマーフ
Most buildings razed9スマーフ
Largest army303スマーフ
Favorite unitDao Swordsmanスマーフ · 163 fielded

スマーフ

Highest ScoreLargest ArmyMost DeathsMost Kills

rndm all~

Most ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

スマーフ

Fast Classical3:58 estimated completion
Delayed pressure13:19 · Imperial Academy
Fast expansion4:24 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:50 · Market
Early armory / Heroic prep13:52 · Armory
Heavy walling signal36 wall build events
Farm transition12:28–12:29 · 6 farms clustered
Market economy signal300 total resource volume
Large army production303 military units

rndm all~

Classical timing4:14 estimated completion
Early pressure5:15 · Military Barracks
Fast expansion4:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:49 · Market
Early armory / Heroic prep9:17 · Armory
Fortress tech path13:44 · Palace
Heavy walling signal20 wall build events
Farm transition13:50–14:50 · 6 farms clustered
Trade route started18:22 · Caravan Atlantean queued
Market economy signal3,300 total resource volume
Large army production205 military units
スマーフ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
スマーフ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
スマーフ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
スマーフ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
rndm all~ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
rndm all~ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

スマーフ

Bought

No buys

Sold

Wood300
Total player market volume300

rndm all~

Bought

Food1000

Sold

Food800
Wood1500
Total player market volume3300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

スマーフ

Army

Dao Swordsman163
Fire Archer47
Wuzu Javelineer43
Axe Cart12
Pioneer12
Sage9
Tiger Cavalry6
Bai Hu2
Jiang Zi Ya2
Siege Crossbow2
Wen Zhong2
White Horse Cavalry2
Ge Halberdier1
Buildings12 types
Farm58
House39
Wall36
Silo22
Military Camp8
Baolei6
Machine Workshop3
Armory2
Imperial Academy2
Temple2
Town Center2
Market1
God powers4 invoked
Prosperous Seeds3
Earth Wall1
Venom Beast1
Yinglongs Wrath1

rndm all~

Army

Contarius113
Turma31
Satyr18
Cheiroballista17
Murmillo7
Arcus5
Oracle Hero5
Fanatic4
Oracle2
Promethean2
Fire Siphon1
Buildings11 types
Farm22
Wall20
Military Barracks13
Manor9
Counter Barracks7
Palace4
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Valor7
Chaos1
Shockwave1
Tartarian Gate1