Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs Raven

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:32
Valley Of Kings map preview
Map Valley Of Kings
Winner
Tamamo-no-MaeAmaterasu
Pre-match Elo1501
Win probability61.5%
15:32 Match length Tamamo-no-Mae favored
Defeated
RavenLoki
Pre-match Elo1420
Win probability38.5%

Match at a glance

Tamamo-no-Mae vs Raven

WinnerTamamo-no-Mae
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration15:32
Started
Ended
Elo favorite61.5%Tamamo-no-Mae
Fastest Classical4:06*Tamamo-no-Mae
First pressure3:33Raven · Hersir trained
Market timing14:47Raven · Market
First extra TC4:56Raven · Town Center
Most military units41Tamamo-no-Mae
Highest EAPM86.9Raven

Tamamo-no-Mae

Amaterasu

Victory
Elo1501+13
EAPM38.1
Military units41
First pressure13:49Castle
First expansion8:22
Market volume0
Total score 24,997
Military score 11,490
Economic score 11,912
Kills score 1,647
Units killed 71
Units lost 19
Buildings razed 8
Largest army 41
Favorite unit Samurai 19 fielded
Classical 4:06* Research start 3:06
Heroic 11:35* Research start 10:20
Mythic Not reached

Raven

Loki

Defeat
Elo1420-13
EAPM86.9
Military units33
First pressure3:33Hersir trained
First expansion4:56
Market volume0
Total score 16,165
Military score 4,322
Economic score 11,241
Kills score 602
Units killed 19
Units lost 68
Buildings razed 1
Largest army 33
Favorite unit Throwing Axeman 24 fielded
Classical 4:18* Research start 3:18
Heroic 13:45* Research start 12:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
Raijin
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tamamo-no-MaeAmaterasu
Match time
RavenLoki
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
Samurai5 training queues
Onna Musha2 training queues
Town CenterAdditional center
Samurai2 training queues
Yumi Archer5 training queues
ArmoryArmory
Yumi Archer4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Samurai2 training queues
Key technologyBow Saw
God powerThunder Burst
God powerSolar Shield
Shinobi5 training queues
First military pressureCastle
Fortress-tier buildingCastle
Samurai10 training queues
Key technologyShaft Mine
God powerShrine Of The Hunt
Yumi Archer5 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Town CenterAdditional center
Key technologyPickaxe
ArmoryArmory
Throwing Axeman21 training queues
Key technologyHand Axe
Key technologyMedium Infantry
ArmoryArmory
Farm transition12 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyCrenellations
Berserk2 training queues
Throwing Axeman3 training queues
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Tamamo-no-Mae
Fastest Classical4:06*Tamamo-no-Mae
Fastest Heroic11:35*Tamamo-no-Mae
First pressure3:33Raven · Hersir trained
First extra TC4:56Raven · Town Center
Fortress timing13:49Tamamo-no-Mae · Castle
Market timing14:47Raven · Market
Armory timing6:07Raven · Armory
Farm transition9:51–11:02Raven · 12 farms clustered

Player highlights

Standout performances

Highest total score24,997Tamamo-no-Mae
Highest military score11,490Tamamo-no-Mae
Highest economy score11,912Tamamo-no-Mae
Most kills1,647Tamamo-no-Mae
Most units killed71Tamamo-no-Mae
Most deaths68Raven
Most buildings razed8Tamamo-no-Mae
Largest army41Tamamo-no-Mae
Favorite unitThrowing AxemanRaven · 24 fielded

Tamamo-no-Mae

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Raven

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tamamo-no-Mae

Classical timing4:06 estimated completion
Delayed pressure13:49 · Castle
Fast expansion8:22 · Town Center
Early armory / Heroic prep10:02 · Armory
Fortress tech path13:49 · Castle

Raven

Classical timing4:18 estimated completion
Early pressure3:33 · Hersir trained
Fast expansion4:56 · Town Center
Early market / Heroic prep14:47 · Market
Early armory / Heroic prep6:07 · Armory
Heavy walling signal23 wall build events
Farm transition9:51–11:02 · 12 farms clustered
Tamamo-no-Mae · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tamamo-no-Mae · Early MilitaryMeaningful trained combat units were produced during the early opening.
Raven · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Raven · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army

Samurai19
Yumi Archer14
Shinobi5
Onna Musha2
Kitsune1
Buildings11 types
House11
Dojo4
Guardhouse4
Mining Camp Japanese4
Wall4
Watermill4
Shrine Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt2
Solar Shield1
Thunder Burst1

Raven

Army

Throwing Axeman24
Hersir6
Berserk2
Einheri1
Buildings10 types
Farm35
Wall23
House15
Ox Cart Building5
Longhouse4
Armory2
Sentry Tower2
Temple2
Market1
Town Center1
God powers1 invoked
Spy1