Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Honry vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:57
Midgard map preview
Map Midgard
Defeated
HonryIsis
Pre-match Elo1559
Win probability38.8%
16:57 Match length WatermelonInTheFanta favored
Winner
WatermelonInTheFantaOdin
Pre-match Elo1638
Win probability61.2%

Match at a glance

Honry vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapMidgard
QueueRanked 1v1 Supremacy
Duration16:57
Started
Ended
Elo favorite61.2%WatermelonInTheFanta
Fastest Classical4:49*Honry
First pressure5:03Honry · Barracks
Market timing6:20Honry · Market
First extra TC10:08Honry · Town Center
Most military units155Honry
Highest EAPM68.7Honry
Market volume2,700Honry

Honry

Isis

Defeat
Elo1559-14
EAPM68.7
Military units155
First pressure5:03Barracks
First expansion10:08
Market volume2700
Total score 18,584
Military score 6,178
Economic score 11,146
Kills score 1,272
Units killed 51
Units lost 170
Buildings razed 2
Largest army 155
Favorite unit Spearman 77 fielded
Classical 4:49* Estimated start 3:49
Heroic 10:08* Estimated start 8:53
Mythic Not reached
Victory
Elo1638+14
EAPM34.8
Military units106
First pressure5:42Hersir trained
First expansion
Market volume0
Total score 36,697
Military score 19,272
Economic score 13,630
Kills score 3,885
Units killed 168
Units lost 49
Buildings razed 38
Largest army 106
Favorite unit Raiding Cavalry 24 fielded
Classical 6:00* Research start 5:00
Heroic 9:38* Estimated start 8:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
Nephthys
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HonryIsis
Match time
WatermelonInTheFantaOdin
DockDock
DockDock
DockDock
Key technologyPickaxe
DockDock
God powerProsperity
Key technologyHand Axe
Key technologyHand Axe
DockDock
First military pressureBarracks
ArmoryArmory
MarketMarket
DockDock
Spearman14 training queues
Kebenit7 training queues
DockDock
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Town CenterAdditional center
Key technologyHeavy Spearmen
Key technologyBronze Armor
Ramming Galley5 training queues
Fortress-tier buildingMigdol Stronghold
Spearman63 training queues
Key technologyHeavy Warships
Camel Rider9 training queues
God powerPlague Of Serpents
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Axeman15 training queues
Key technologyMedium Axemen
Chariot Archer5 training queues
War Barge2 training queues
Ramming Galley3 training queues
Slinger25 training queues
Key technologyMedium Slingers
Anubite3 training queues
Key technologyHeavy Spearmen
MarketMarket
MarketMarket
DefeatMatch result
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
MarketMarket
ArmoryArmory
Raiding Cavalry14 training queues
Hersir3 training queues
Key technologyShaft Mine
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Throwing Axeman2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyCopper Armor
Key technologyHeavy Cavalry
Hersir2 training queues
Key technologyBow Saw
Dragon Ship3 training queues
Raiding Cavalry5 training queues
Key technologyCopper Weapons
Key technologyHeavy Infantry
Throwing Axeman15 training queues
Portable Ram3 training queues
Berserk11 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Raiding Cavalry5 training queues
God powerForest Fire
God powerWalking Woods
Huskarl7 training queues
Jarl15 training queues
Mountain Giant2 training queues
Key technologyCopper Shields
Throwing Axeman4 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBallistics
Mountain Giant2 training queues
Jarl5 training queues
Huskarl3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%WatermelonInTheFanta
Fastest Classical4:49*Honry
Fastest Heroic9:38*WatermelonInTheFanta
First pressure5:03Honry · Barracks
First extra TC10:08Honry · Town Center
Fortress timing9:05WatermelonInTheFanta · Hill Fort
Market timing6:20Honry · Market
Armory timing5:09Honry · Armory

Player highlights

Standout performances

Highest total score36,697WatermelonInTheFanta
Highest military score19,272WatermelonInTheFanta
Highest economy score13,630WatermelonInTheFanta
Most kills3,885WatermelonInTheFanta
Most units killed168WatermelonInTheFanta
Most deaths170Honry
Most buildings razed38WatermelonInTheFanta
Largest army155Honry
Favorite unitSpearmanHonry · 77 fielded

Honry

Largest ArmyMost Deaths

WatermelonInTheFanta

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Honry

Classical timing4:49 estimated completion
Early pressure5:03 · Barracks
Expansion signal10:08 · Town Center
Early market / Heroic prep6:20 · Market
Early armory / Heroic prep5:09 · Armory
Fortress tech path11:08 · Migdol Stronghold
Heavy walling signal22 wall build events
Water commitment signal7 dock build events
Market economy signal2,700 total resource volume
Large army production155 military units

WatermelonInTheFanta

Late Classical6:00 estimated completion
Early pressure5:42 · Hersir trained
Early market / Heroic prep6:53 · Market
Early armory / Heroic prep6:54 · Armory
Fortress tech path9:05 · Hill Fort
Water commitment signal3 dock build events
Large army production106 military units
WatermelonInTheFanta · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

Honry

Bought

No buys

Sold

Food1800
Wood900
Total player market volume2700

WatermelonInTheFanta

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Honry

Army

Spearman77
Slinger25
Axeman15
Camel Rider9
Kebenit8
Ramming Galley8
Anubite5
Chariot Archer5
War Barge2
Scorpion Man1
Buildings17 types
Wall22
House16
Obelisk14
Barracks11
Dock7
Lumber Camp7
Market3
Mining Camp3
Granary2
Migdol Stronghold2
Monument To Priests2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

WatermelonInTheFanta

Army

Raiding Cavalry24
Throwing Axeman21
Jarl20
Berserk11
Huskarl10
Hersir8
Dragon Ship4
Mountain Giant4
Portable Ram3
Longboat1
Buildings10 types
House17
Great Hall5
Longhouse5
Dock3
Wall3
Hill Fort2
Ox Cart Building2
Armory1
Market1
Temple1
God powers2 invoked
Forest Fire1
Walking Woods1