Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Broutetige vs FirstBee

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:01
Steppe map preview
Map Steppe
Winner
BroutetigeIsis
Pre-match Elo1148
Win probability57.3%
21:01 Match length Broutetige favored
Defeated
FirstBeeSusanoo
Pre-match Elo1097
Win probability42.7%

Match at a glance

Broutetige vs FirstBee

WinnerBroutetige
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:01
Started
Ended
Elo favorite57.3%Broutetige
Fastest Classical4:02*FirstBee
First pressure6:51Broutetige · Barracks
First extra TC6:15Broutetige · Town Center
Market timing6:57Broutetige · Market
Most military units192Broutetige
Highest EAPM41.2Broutetige
Market volume4,600Broutetige

Broutetige

Isis

Victory
Elo1148+45
EAPM41.2
Military units192
First pressure6:51Barracks
First expansion6:15
Market volume4600
Total score 33,786
Military score 13,070
Economic score 18,507
Kills score 2,239
Units killed 86
Units lost 70
Buildings razed 1
Largest army 192
Favorite unit Camel Rider 68 fielded
Classical 4:08* Estimated start 3:08
Heroic 11:46* Estimated start 10:31
Mythic 19:37* Estimated start 17:37

FirstBee

Susanoo

Defeat
Elo1097-17
EAPM21.4
Military units54
First pressure7:19Stable Japanese
First expansion10:00
Market volume0
Total score 23,339
Military score 9,033
Economic score 12,156
Kills score 2,163
Units killed 70
Units lost 86
Buildings razed 10
Largest army 54
Favorite unit Yumi Horse Archer 26 fielded
Classical 4:02* Research start 3:02
Heroic 15:29* Estimated start 14:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Inari Okami
Sobek
HeroicAge
Fujin
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BroutetigeIsis
Match time
FirstBeeSusanoo
Key technologyPickaxe
God powerProsperity
Sphinx4 training queues
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
MarketMarket
Axeman12 training queues
Mercenary3 training queues
Key technologyHand Axe
Key technologyShaft Mine
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerEclipse
Key technologyMedium Axemen
Key technologyMedium Slingers
Axeman2 training queues
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Farm transition18 farms clustered
Key technologyHeavy Camel Riders
Camel Rider48 training queues
Petsuchos2 training queues
Axeman5 training queues
Slinger5 training queues
Chariot Archer60 training queues
Key technologyHeavy Chariot Archers
War Elephant10 training queues
God powerLocust Swarm
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
War Elephant15 training queues
Camel Rider20 training queues
God powerSon Of Osiris
Petsuchos3 training queues
Catapult2 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Onna Musha3 training queues
First military pressureStable Japanese
Onna Musha2 training queues
Onna Musha2 training queues
Town CenterAdditional center
Samurai2 training queues
Key technologyHusbandry
Key technologyPlow
ArmoryArmory
Onna Musha2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Yumi Horse Archer23 training queues
Key technologyBow Saw
Daimyo6 training queues
Farm transition5 farms clustered
God powerSmiting Gust
Town CenterAdditional center
God powerSwampland
God powerKusanagi
Naginata Rider4 training queues
Town CenterAdditional center
Daimyo5 training queues
Yumi Horse Archer3 training queues
God powerSmiting Gust
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.3%Broutetige
Fastest Classical4:02*FirstBee
Fastest Heroic11:46*Broutetige
Fastest Mythic19:37*Broutetige
First pressure6:51Broutetige · Barracks
First extra TC6:15Broutetige · Town Center
Fortress timing12:13Broutetige · Migdol Stronghold
Market timing6:57Broutetige · Market
Armory timing6:56Broutetige · Armory
Farm transition12:54–14:09Broutetige · 18 farms clustered

Player highlights

Standout performances

Highest total score33,786Broutetige
Highest military score13,070Broutetige
Highest economy score18,507Broutetige
Most kills2,239Broutetige
Most units killed86Broutetige
Most deaths86FirstBee
Most buildings razed10FirstBee
Largest army192Broutetige
Favorite unitCamel RiderBroutetige · 68 fielded

Broutetige

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

FirstBee

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Broutetige

Classical timing4:08 estimated completion
Early pressure6:51 · Barracks
Fast expansion6:15 · Town Center
Early market / Heroic prep6:57 · Market
Early armory / Heroic prep6:56 · Armory
Fortress tech path12:13 · Migdol Stronghold
Farm transition12:54–14:09 · 18 farms clustered
Market economy signal4,600 total resource volume
Large army production192 military units

FirstBee

Classical timing4:02 estimated completion
Delayed pressure7:19 · Stable Japanese
Expansion signal10:00 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep12:44 · Armory
Heavy walling signal12 wall build events
Farm transition15:46–15:49 · 5 farms clustered
Broutetige · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Broutetige · Early MilitaryMeaningful trained combat units were produced during the early opening.
FirstBee · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FirstBee · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FirstBee · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FirstBee · Early MilitaryMeaningful trained combat units were produced during the early opening.
FirstBee · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4600 total volume

Broutetige

Bought

Food2200
Wood1400

Sold

Food200
Wood800
Total player market volume4600

FirstBee

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Broutetige

Army

Camel Rider68
Chariot Archer60
War Elephant25
Axeman19
Petsuchos5
Slinger5
Sphinx4
Mercenary3
Catapult2
Siege Tower1
Buildings16 types
Farm30
House17
Obelisk11
Mining Camp5
Granary4
Lumber Camp3
Migdol Stronghold3
Barracks2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Eclipse1
Locust Swarm1
Prosperity1
Son Of Osiris1

FirstBee

Army

Yumi Horse Archer26
Daimyo11
Onna Musha9
Naginata Rider4
Samurai3
Kitsune1
Buildings12 types
Farm12
Wall12
House9
Stable Japanese7
Watermill7
Guardhouse5
Mining Camp Japanese4
Town Center4
Shrine Japanese3
Dojo2
Armory1
Temple1
God powers3 invoked
Smiting Gust2
Kusanagi1
Swampland1