Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BABIS.0.SOUGIAS vs S01D3K1M

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:47
Elysium map preview
Map Elysium
Defeated
BABIS.0.SOUGIASOdin
Pre-match Elo1283
Win probability48.8%
29:47 Match length S01D3K1M favored
Winner
<color 0.85,0.65,0.13>S01D3K1MOranos
Pre-match Elo1291
Win probability51.2%

Match at a glance

BABIS.0.SOUGIAS vs S01D3K1M

WinnerS01D3K1M
MapElysium
QueueRanked 1v1 Supremacy
Duration29:47
Started
Ended
Elo favorite51.2%S01D3K1M
Fastest Classical3:23*<color 0.85,0.65,0.13>S01D3K1M
First pressure3:24BABIS.0.SOUGIAS · Hersir trained
Market timing20:58BABIS.0.SOUGIAS · Market
First extra TC7:38BABIS.0.SOUGIAS · Town Center
Most military units483<color 0.85,0.65,0.13>S01D3K1M
Highest EAPM97.5<color 0.85,0.65,0.13>S01D3K1M
Defeat
Elo1283-17
EAPM29.8
Military units48
First pressure3:24Hersir trained
First expansion7:38
Market volume0
Total score 45,474
Military score 10,995
Economic score 28,630
Kills score 5,849
Units killed 194
Units lost 179
Buildings razed 7
Largest army 48
Favorite unit Throwing Axeman 17 fielded
Classical 4:32* Estimated start 3:32
Heroic 12:27* Estimated start 11:12
Mythic Not reached
Victory
Elo1291+17
EAPM97.5
Military units483
First pressure3:24Military Barracks
First expansion13:07
Market volume0
Total score 47,589
Military score 20,335
Economic score 22,452
Kills score 4,802
Units killed 175
Units lost 193
Buildings razed 4
Largest army 483
Favorite unit Contarius 205 fielded
Classical 3:23* Research start 2:23
Heroic 12:39* Estimated start 11:24
Mythic 27:32* Estimated start 25:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
Skadi
HeroicAge
Hyperion
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BABIS.0.SOUGIASOdin
Match time
<color 0.85,0.65,0.13>S01D3K1MOranos
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Throwing Axeman8 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
Raiding Cavalry8 training queues
Key technologyCopper Shields
Key technologyBallistics
Throwing Axeman9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerForest Fire
Key technologyMedium Cavalry
God powerFrost
Key technologyHeavy Cavalry
Farm transition42 farms clustered
Key technologyPlow
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
MarketMarket
Huskarl10 training queues
Berserk2 training queues
Trade route startedCaravan Norse queued
God powerForest Fire
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Portable Ram2 training queues
MarketMarket
God powerForest Fire
DefeatMatch result
First military pressureMilitary Barracks
Murmillo5 training queues
God powerCarnivora
Key technologyHand Axe
Key technologyPickaxe
Turma10 training queues
Murmillo2 training queues
Caladria4 training queues
God powerShockwave
ArmoryArmory
Murmillo3 training queues
Turma2 training queues
Key technologyCopper Shields
Oracle2 training queues
Key technologyMedium Archers
Key technologyBronze Shields
Key technologyBallistics
Murmillo2 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
God powerChaos
Arcus10 training queues
Key technologyHeavy Archers
Key technologyCopper Armor
Fortress-tier buildingPalace
Contarius125 training queues
Katapeltes35 training queues
God powerShockwave
Town CenterAdditional center
Key technologyCrenellations
Satyr2 training queues
Fortress-tier buildingPalace
Key technologyChampion Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Destroyer15 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Murmillo10 training queues
Katapeltes96 training queues
Fortress-tier buildingPalace
Farm transition6 farms clustered
Turma5 training queues
Destroyer10 training queues
Fortress-tier buildingPalace
Contarius45 training queues
Fortress-tier buildingPalace
Key technologyChampion Cavalry
Destroyer10 training queues
God powerCarnivora
Turma5 training queues
Contarius35 training queues
Key technologyIron Shields
Key technologyIron Weapons
Katapeltes30 training queues
Destroyer8 training queues
Murmillo10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%S01D3K1M
Fastest Classical3:23*<color 0.85,0.65,0.13>S01D3K1M
Fastest Heroic12:27*BABIS.0.SOUGIAS
Fastest Mythic27:32*<color 0.85,0.65,0.13>S01D3K1M
First pressure3:24BABIS.0.SOUGIAS · Hersir trained
First extra TC7:38BABIS.0.SOUGIAS · Town Center
Fortress timing14:52<color 0.85,0.65,0.13>S01D3K1M · Palace
Market timing20:58BABIS.0.SOUGIAS · Market
Armory timing9:29BABIS.0.SOUGIAS · Armory
Farm transition17:01–17:59BABIS.0.SOUGIAS · 42 farms clustered
Trade route started22:48BABIS.0.SOUGIAS

Player highlights

Standout performances

Highest total score47,589<color 0.85,0.65,0.13>S01D3K1M
Highest military score20,335<color 0.85,0.65,0.13>S01D3K1M
Highest economy score28,630BABIS.0.SOUGIAS
Most kills5,849BABIS.0.SOUGIAS
Most units killed194BABIS.0.SOUGIAS
Most deaths193<color 0.85,0.65,0.13>S01D3K1M
Most buildings razed7BABIS.0.SOUGIAS
Largest army483<color 0.85,0.65,0.13>S01D3K1M
Favorite unitContarius<color 0.85,0.65,0.13>S01D3K1M · 205 fielded

BABIS.0.SOUGIAS

Most Kills

<color 0.85,0.65,0.13>S01D3K1M

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BABIS.0.SOUGIAS

Classical timing4:32 estimated completion
Early pressure3:24 · Hersir trained
Fast expansion7:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:58 · Market
Early armory / Heroic prep9:29 · Armory
Fortress tech path18:50 · Hill Fort
Farm transition17:01–17:59 · 42 farms clustered
Trade route started22:48 · Caravan Norse queued

<color 0.85,0.65,0.13>S01D3K1M

Fast Classical3:23 estimated completion
Early pressure3:24 · Military Barracks
Expansion signal13:07 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:54 · Armory
Fortress tech path14:52 · Palace
Farm transition22:54–22:58 · 6 farms clustered
Large army production483 military units
BABIS.0.SOUGIAS · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BABIS.0.SOUGIAS · Early MilitaryMeaningful trained combat units were produced during the early opening.
BABIS.0.SOUGIAS · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
S01D3K1M · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
S01D3K1M · Early MilitaryMeaningful trained combat units were produced during the early opening.
S01D3K1M · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BABIS.0.SOUGIAS

Army

Throwing Axeman17
Huskarl10
Raiding Cavalry8
Portable Ram6
Hersir4
Berserk2
Valkyrie1
Buildings12 types
Farm60
House27
Great Hall7
Wall5
Longhouse4
Ox Cart Building4
Hill Fort3
Market2
Sentry Tower2
Town Center2
Armory1
Temple1
God powers3 invoked
Forest Fire3
Frost1
Great Hunt1

<color 0.85,0.65,0.13>S01D3K1M

Army

Contarius205
Katapeltes161
Destroyer43
Murmillo32
Turma22
Arcus10
Caladria5
Oracle3
Satyr2
Buildings11 types
Farm17
Sentry Tower11
Manor8
Palace7
Sky Passage5
Counter Barracks4
Military Barracks3
Town Center3
Armory1
Economic Guild1
Temple1
God powers3 invoked
Carnivora2
Shockwave2
Chaos1