Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

UrosIV vs 小夜

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 3:52
Yellow River map preview
Map Yellow River
Winner
UrosIVRa
Pre-match Elo1265
Win probability54.4%
3:52 Match length UrosIV favored
Defeated
小夜Gaia
Pre-match Elo1234
Win probability45.6%

Match at a glance

UrosIV vs 小夜

WinnerUrosIV
MapYellow River
QueueRanked 1v1 Supremacy
Duration3:52
Started
Ended
Elo favorite54.4%UrosIV
Fastest Classical3:46*小夜
First pressure3:00小夜 · Oracle produced
Most military units1小夜
Highest EAPM30.5UrosIV

UrosIV

Ra

Victory
Elo1265+16
EAPM30.5
Military units0
First pressure
First expansion
Market volume0
Total score 3,969
Military score 1,155
Economic score 2,814
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Research start 3:22 · not reached
Heroic Not reached
Mythic Not reached

小夜

Gaia

Defeat
Elo1234-16
EAPM30.3
Military units1
First pressure3:00Oracle produced
First expansion
Market volume0
Total score 5,118
Military score 1,720
Economic score 3,398
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 1
Favorite unit Oracle 1 fielded
Classical 3:46* Research start 2:46
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Leto
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

UrosIVRa
Match time
小夜Gaia
Key technologyPickaxe
VictoryMatch result
God powerGaia Forest
First military pressureOracle produced
Key technologyPickaxe
Key technologyHand Axe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%UrosIV
Fastest Classical3:46*小夜
First pressure3:00小夜 · Oracle produced

Player highlights

Standout performances

Highest total score5,118小夜
Highest military score1,720小夜
Highest economy score3,398小夜
Most kills0UrosIV
Most units killed0UrosIV
Most deaths0UrosIV
Most buildings razed0UrosIV
Largest army1小夜
Favorite unitOracle小夜 · 1 fielded

UrosIV

Largest Army

小夜

Highest ScoreMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

UrosIV

No strong intent signals were detected.

小夜

Fast Classical3:46 estimated completion
Early pressure3:00 · Oracle produced
小夜 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
小夜 · Early MilitaryMeaningful trained combat units were produced during the early opening.
小夜 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UrosIV

Army

Buildings6 types
House20
Obelisk4
Lumber Camp1
Mining Camp1
Monument To Villagers1
Temple1

小夜

Army

Oracle1
Buildings3 types
Economic Guild1
Manor1
Temple1
God powers1 invoked
Gaia Forest1