Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Isildur vs Yetzalem

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:16
Marsh map preview
Map Marsh
Defeated
IsildurRa
Pre-match Elo1502
Win probability21.3%
14:16 Match length Yetzalem favored
Winner
YetzalemLoki
Pre-match Elo1729
Win probability78.7%

Match at a glance

Isildur vs Yetzalem

WinnerYetzalem
MapMarsh
QueueRanked 1v1 Supremacy
Duration14:16
Started
Ended
Elo favorite78.7%Yetzalem
Fastest Classical3:58*Yetzalem
First pressure2:55Yetzalem · Hersir trained
Market timing11:50Isildur · Market
Most military units96Yetzalem
Highest EAPM86.0Yetzalem

Isildur

Ra

Defeat
Elo1502-7
EAPM73.8
Military units55
First pressure5:08Barracks
First expansion
Market volume0
Total score 8,655
Military score 3,421
Economic score 4,250
Kills score 984
Units killed 32
Units lost 65
Buildings razed 8
Largest army 55
Favorite unit Axeman 46 fielded
Classical 5:16* Estimated start 4:16
Heroic Not reached
Mythic Not reached

Yetzalem

Loki

Victory
Elo1729+7
EAPM86.0
Military units96
First pressure2:55Hersir trained
First expansion
Market volume0
Total score 15,479
Military score 7,388
Economic score 6,969
Kills score 1,156
Units killed 65
Units lost 33
Buildings razed 5
Largest army 96
Favorite unit Hersir 47 fielded
Classical 3:58* Estimated start 2:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsildurRa
Match time
YetzalemLoki
Key technologyPickaxe
First military pressureBarracks
Sphinx4 training queues
Axeman28 training queues
Slinger2 training queues
Key technologyMedium Axemen
Axeman13 training queues
MarketMarket
MarketMarket
ArmoryArmory
Sphinx2 training queues
God powerEclipse
Axeman5 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir26 training queues
God powerHealing Spring
Throwing Axeman8 training queues
Throwing Axeman2 training queues
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry8 training queues
ArmoryArmory
Throwing Axeman27 training queues
Hersir15 training queues
Hirdman2 training queues
Raiding Cavalry2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.7%Yetzalem
Fastest Classical3:58*Yetzalem
First pressure2:55Yetzalem · Hersir trained
Market timing11:50Isildur · Market
Armory timing11:23Yetzalem · Armory

Player highlights

Standout performances

Highest total score15,479Yetzalem
Highest military score7,388Yetzalem
Highest economy score6,969Yetzalem
Most kills1,156Yetzalem
Most units killed65Yetzalem
Most deaths65Isildur
Most buildings razed8Isildur
Largest army96Yetzalem
Favorite unitHersirYetzalem · 47 fielded

Isildur

Most DeathsMost Improvements

Yetzalem

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Isildur

Late Classical5:16 estimated completion
Early pressure5:08 · Barracks
Early market / Heroic prep11:50 · Market
Early armory / Heroic prep11:57 · Armory
Heavy walling signal8 wall build events

Yetzalem

Fast Classical3:58 estimated completion
Early pressure2:55 · Hersir trained
Early armory / Heroic prep11:23 · Armory
Heavy walling signal15 wall build events
Large army production96 military units
Isildur · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Isildur · Early MilitaryMeaningful trained combat units were produced during the early opening.
Isildur · Late ClassicalClassical completed after 5:00 on a standard land opening.
Yetzalem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yetzalem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yetzalem · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Isildur

Army

Axeman46
Sphinx7
Slinger2
Buildings12 types
House17
Wall8
Granary5
Obelisk5
Barracks2
Market2
Mining Camp2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Eclipse1

Yetzalem

Army

Hersir47
Throwing Axeman37
Raiding Cavalry10
Hirdman2
Buildings7 types
House18
Wall15
Longhouse6
Ox Cart Building3
Great Hall2
Temple2
Armory1
God powers2 invoked
Healing Spring1
Spy1