Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY vs Peruvator

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:18
Mount Olympus map preview
Map Mount Olympus
Winner
BeAcH_PaRtYThor
Pre-match Elo1905
Win probability91.8%
17:18 Match length BeAcH_PaRtY favored
Defeated
PeruvatorZeus
Pre-match Elo1486
Win probability8.2%

Match at a glance

BeAcH_PaRtY vs Peruvator

WinnerBeAcH_PaRtY
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration17:18
Started
Ended
Elo favorite91.8%BeAcH_PaRtY
Fastest Classical3:51*Peruvator
First pressure1:14BeAcH_PaRtY · Hersir trained
First extra TC5:12BeAcH_PaRtY · Town Center
Market timing12:59BeAcH_PaRtY · Market
Most military units145BeAcH_PaRtY
Highest EAPM69.7BeAcH_PaRtY
Market volume700BeAcH_PaRtY
Victory
Elo1905+3
EAPM69.7
Military units145
First pressure1:14Hersir trained
First expansion5:12
Market volume700
Total score 25,429
Military score 14,712
Economic score 10,046
Kills score 740
Units killed 35
Units lost 32
Buildings razed 1
Largest army 145
Favorite unit Throwing Axeman 63 fielded
Classical 4:13* Research start 3:13
Heroic 13:26* Estimated start 12:12
Mythic Not reached

Peruvator

Zeus

Defeat
Elo1486-3
EAPM49.1
Military units49
First pressure3:54Military Academy
First expansion13:43
Market volume0
Total score 22,497
Military score 8,816
Economic score 12,900
Kills score 781
Units killed 31
Units lost 35
Buildings razed 2
Largest army 49
Favorite unit Toxotes 21 fielded
Classical 3:51* Research start 2:51
Heroic 12:56* Research start 11:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Skadi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BeAcH_PaRtYThor
Match time
PeruvatorZeus
First military pressureHersir trained
Hersir6 training queues
Town CenterAdditional center
Key technologyPickaxe
Berserk2 training queues
Throwing Axeman23 training queues
Valkyrie3 training queues
Raiding Cavalry7 training queues
Berserk5 training queues
ArmoryDwarven Armory
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Hirdman5 training queues
Throwing Axeman10 training queues
Key technologyBronze Shields
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyHusbandry
MarketMarket
Raiding Cavalry5 training queues
Key technologyShaft Mine
Key technologyHeavy Cavalry
Godi5 training queues
Jarl35 training queues
Key technologyBallistics
Throwing Axeman30 training queues
Key technologyChampion Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
God powerFrost
Fortress-tier buildingHill Fort
Huskarl2 training queues
Godi5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyIron Shields
God powerForest Fire
VictoryMatch result
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite7 training queues
Toxotes5 training queues
God powerBolt
Key technologyHand Axe
Key technologyPickaxe
Toxotes5 training queues
Key technologyHusbandry
God powerRestoration
Hoplite3 training queues
ArmoryArmory
Hoplite2 training queues
Toxotes2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCrenellations
Hoplite5 training queues
Toxotes4 training queues
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Shields
Town CenterAdditional center
Hypaspist3 training queues
Peltast3 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyChampion Infantry
Key technologyCopper Armor
God powerBronze
Farm transition13 farms clustered
Toxotes5 training queues
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite91.8%BeAcH_PaRtY
Fastest Classical3:51*Peruvator
Fastest Heroic12:56*Peruvator
First pressure1:14BeAcH_PaRtY · Hersir trained
First extra TC5:12BeAcH_PaRtY · Town Center
Fortress timing15:46BeAcH_PaRtY · Hill Fort
Market timing12:59BeAcH_PaRtY · Market
Armory timing8:54BeAcH_PaRtY · Dwarven Armory
Farm transition16:35–17:08Peruvator · 13 farms clustered

Player highlights

Standout performances

Highest total score25,429BeAcH_PaRtY
Highest military score14,712BeAcH_PaRtY
Highest economy score12,900Peruvator
Most kills781Peruvator
Most units killed35BeAcH_PaRtY
Most deaths35Peruvator
Most buildings razed2Peruvator
Largest army145BeAcH_PaRtY
Favorite unitThrowing AxemanBeAcH_PaRtY · 63 fielded

BeAcH_PaRtY

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Peruvator

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BeAcH_PaRtY

Classical timing4:13 estimated completion
Early pressure1:14 · Hersir trained
Fast expansion5:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:59 · Market
Early armory / Heroic prep8:54 · Dwarven Armory
Fortress tech path15:46 · Hill Fort
Heavy walling signal22 wall build events
Market economy signal700 total resource volume
Large army production145 military units

Peruvator

Fast Classical3:51 estimated completion
Early pressure3:54 · Military Academy
Expansion signal13:43 · Town Center
Early armory / Heroic prep9:23 · Armory
Heavy walling signal34 wall build events
Farm transition16:35–17:08 · 13 farms clustered
BeAcH_PaRtY · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BeAcH_PaRtY · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeAcH_PaRtY · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

BeAcH_PaRtY

Bought

No buys

Sold

Wood700
Total player market volume700

Peruvator

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army

Throwing Axeman63
Jarl35
Raiding Cavalry12
Godi10
Berserk7
Hersir7
Hirdman5
Valkyrie3
Huskarl2
Frost Giant1
Buildings10 types
House23
Wall22
Great Hall7
Ox Cart Building5
Longhouse3
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Forest Fire1
Frost1

Peruvator

Army

Toxotes21
Hoplite18
Hypaspist3
Peltast3
Heracles1
Jason1
Minotaur1
Odysseus1
Buildings10 types
Wall34
Farm13
House11
Granary7
Storehouse7
Military Academy3
Archery Range2
Armory1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1