Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Evil_Owns vs ascotr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:00
Steppe map preview
Map Steppe
Defeated
Evil_OwnsLoki
Pre-match Elo1531
Win probability47.3%
11:00 Match length ascotr favored
Winner
ascotrIsis
Pre-match Elo1550
Win probability52.7%

Match at a glance

Evil_Owns vs ascotr

Winnerascotr
MapSteppe
QueueRanked 1v1 Supremacy
Duration11:00
Started
Ended
Elo favorite52.7%ascotr
Fastest Classical4:59*ascotr
First pressure4:24Evil_Owns · Hersir trained
Most military units80Evil_Owns
Highest EAPM68.0ascotr

Evil_Owns

Loki

Defeat
Elo1531-17
EAPM60.0
Military units80
First pressure4:24Hersir trained
First expansion
Market volume0
Total score 8,096
Military score 2,695
Economic score 4,855
Kills score 546
Units killed 26
Units lost 53
Buildings razed 2
Largest army 80
Favorite unit Hersir 40 fielded
Classical 5:12* Research start 4:12
Heroic Not reached
Mythic Not reached

ascotr

Isis

Victory
Elo1550+17
EAPM68.0
Military units58
First pressure5:03Barracks
First expansion
Market volume0
Total score 11,774
Military score 4,765
Economic score 5,861
Kills score 1,226
Units killed 54
Units lost 26
Buildings razed 0
Largest army 58
Favorite unit Axeman 28 fielded
Classical 4:59* Research start 3:59
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Evil_OwnsLoki
Match time
ascotrIsis
First military pressureHersir trained
Hersir35 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerHealing Spring
Raiding Cavalry5 training queues
Throwing Axeman17 training queues
Raiding Cavalry10 training queues
Hersir5 training queues
Raiding Cavalry5 training queues
Troll2 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman28 training queues
Spearman16 training queues
Sphinx6 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
God powerEclipse
Slinger4 training queues
Spearman3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%ascotr
Fastest Classical4:59*ascotr
First pressure4:24Evil_Owns · Hersir trained

Player highlights

Standout performances

Highest total score11,774ascotr
Highest military score4,765ascotr
Highest economy score5,861ascotr
Most kills1,226ascotr
Most units killed54ascotr
Most deaths53Evil_Owns
Most buildings razed2Evil_Owns
Largest army80Evil_Owns
Favorite unitHersirEvil_Owns · 40 fielded

Evil_Owns

Most Deaths

ascotr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Evil_Owns

Late Classical5:12 estimated completion
Early pressure4:24 · Hersir trained
Large army production80 military units

ascotr

Classical timing4:59 estimated completion
Early pressure5:03 · Barracks
Evil_Owns · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · Late ClassicalClassical completed after 5:00 on a standard land opening.
ascotr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Evil_Owns

Army

Hersir40
Raiding Cavalry20
Throwing Axeman17
Troll2
Berserk1
Buildings5 types
House8
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers1 invoked
Healing Spring1

ascotr

Army

Axeman28
Spearman19
Sphinx7
Slinger4
Buildings10 types
House18
Obelisk7
Granary5
Barracks3
Mining Camp2
Monument To Soldiers2
Lumber Camp1
Monument To Priests1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Prosperity1