Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sn@ke_Plisskin vs navydiver6632

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:30
Steppe map preview
Map Steppe
Defeated
Sn@ke_PlisskinGaia
Pre-match Elo699
Win probability43.0%
23:30 Match length navydiver6632 favored
Winner
navydiver6632Kronos
Pre-match Elo748
Win probability57.0%

Match at a glance

Sn@ke_Plisskin vs navydiver6632

Winnernavydiver6632
MapSteppe
QueueRanked 1v1 Supremacy
Duration23:30
Started
Ended
Elo favorite57.0%navydiver6632
Fastest Classical4:05*navydiver6632
First pressure5:03Sn@ke_Plisskin · Military Barracks
Market timing5:03navydiver6632 · Market
First extra TC9:00navydiver6632 · Town Center
Most military units79Sn@ke_Plisskin
Highest EAPM19.6navydiver6632
Defeat
Elo699-15
EAPM13.1
Military units79
First pressure5:03Military Barracks
First expansion
Market volume0
Total score 23,319
Military score 9,530
Economic score 12,446
Kills score 1,343
Units killed 40
Units lost 78
Buildings razed 14
Largest army 79
Favorite unit Murmillo 40 fielded
Classical 4:33* Research start 3:33
Heroic 11:48* Research start 10:33
Mythic 19:15* Research start 17:15

navydiver6632

Kronos

Victory
Elo748+22
EAPM19.6
Military units71
First pressure6:49Counter Barracks
First expansion9:00
Market volume0
Total score 45,816
Military score 17,917
Economic score 25,276
Kills score 2,623
Units killed 85
Units lost 37
Buildings razed 4
Largest army 71
Favorite unit Arcus 17 fielded
Classical 4:05* Research start 3:05
Heroic 9:45* Research start 8:30
Mythic 21:01* Research start 19:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Leto
Rheia
HeroicAge
Rheia
Atlas
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sn@ke_PlisskinGaia
Match time
navydiver6632Kronos
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
God powerGaia Forest
Oracle3 training queues
First military pressureMilitary Barracks
Oracle4 training queues
Key technologyMedium Archers
Murmillo4 training queues
Key technologyShaft Mine
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
ArmoryArmory
Murmillo16 training queues
Key technologyHusbandry
God powerCarnivora
God powerTraitor
Arcus7 training queues
Murmillo7 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
Fortress-tier buildingPalace
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyPlow
Destroyer2 training queues
Key technologyHeavy Archers
Fanatic3 training queues
Key technologyCrenellations
Destroyer2 training queues
Murmillo13 training queues
God powerImplode
Arcus8 training queues
Fanatic3 training queues
God powerTraitor
Fire Siphon2 training queues
DefeatMatch result
MarketMarket
ArmoryArmory
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
First military pressureCounter Barracks
God powerSpider Lair
Key technologyPickaxe
Town CenterAdditional center
Turma3 training queues
Automaton2 training queues
God powerSpider Lair
God powerTraitor
Farm transition6 farms clustered
Fortress-tier buildingPalace
Automaton5 training queues
Turma2 training queues
Katapeltes2 training queues
Key technologyPlow
Fortress-tier buildingPalace
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Contarius8 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyHeavy Infantry
Destroyer5 training queues
Fanatic4 training queues
Cheiroballista7 training queues
God powerSpider Lair
Turma4 training queues
Katapeltes4 training queues
Arcus17 training queues
Contarius5 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBallistics
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%navydiver6632
Fastest Classical4:05*navydiver6632
Fastest Heroic9:45*navydiver6632
Fastest Mythic19:15*Sn@ke_Plisskin
First pressure5:03Sn@ke_Plisskin · Military Barracks
First extra TC9:00navydiver6632 · Town Center
Fortress timing13:19navydiver6632 · Palace
Market timing5:03navydiver6632 · Market
Armory timing5:05navydiver6632 · Armory
Farm transition13:03–13:06navydiver6632 · 6 farms clustered

Player highlights

Standout performances

Highest total score45,816navydiver6632
Highest military score17,917navydiver6632
Highest economy score25,276navydiver6632
Most kills2,623navydiver6632
Most units killed85navydiver6632
Most deaths78Sn@ke_Plisskin
Most buildings razed14Sn@ke_Plisskin
Largest army79Sn@ke_Plisskin
Favorite unitMurmilloSn@ke_Plisskin · 40 fielded

Sn@ke_Plisskin

Most Deaths

navydiver6632

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sn@ke_Plisskin

Classical timing4:33 estimated completion
Early pressure5:03 · Military Barracks
Early armory / Heroic prep8:33 · Armory
Fortress tech path16:14 · Palace

navydiver6632

Classical timing4:05 estimated completion
Early pressure6:49 · Counter Barracks
Fast expansion9:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:03 · Market
Early armory / Heroic prep5:05 · Armory
Fortress tech path13:19 · Palace
Heavy walling signal33 wall build events
Farm transition13:03–13:06 · 6 farms clustered
Sn@ke_Plisskin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sn@ke_Plisskin · Early MilitaryMeaningful trained combat units were produced during the early opening.
navydiver6632 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
navydiver6632 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
navydiver6632 · Early MilitaryMeaningful trained combat units were produced during the early opening.
navydiver6632 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
navydiver6632 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sn@ke_Plisskin

Army

Murmillo40
Arcus15
Oracle7
Fanatic6
Destroyer4
Fire Siphon3
Argus1
Behemoth1
Caladria1
Contarius1
Buildings7 types
Manor7
Armory6
Military Barracks6
Economic Guild5
Temple2
Palace1
Sentry Tower1
God powers4 invoked
Gaia Forest2
Traitor2
Carnivora1
Implode1

navydiver6632

Army

Arcus17
Contarius13
Turma9
Cheiroballista8
Automaton7
Katapeltes6
Destroyer5
Fanatic4
Behemoth1
Oracle1
Buildings11 types
Wall33
Farm15
Manor9
Palace5
Military Barracks4
Counter Barracks3
Armory2
Town Center2
Economic Guild1
Market1
Temple1
God powers2 invoked
Spider Lair3
Traitor1