Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs heraklit

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:32
Yellow River map preview
Map Yellow River
Winner
ascotrIsis
Pre-match Elo1533
Win probability76.1%
15:32 Match length ascotr favored
Defeated
heraklitHades
Pre-match Elo1332
Win probability23.9%

Match at a glance

ascotr vs heraklit

Winnerascotr
MapYellow River
QueueRanked 1v1 Supremacy
Duration15:32
Started
Ended
Elo favorite76.1%ascotr
Fastest Classical4:26*heraklit
First pressure5:24heraklit · Archery Range
Market timing8:19ascotr · Market
Most military units44ascotr
Highest EAPM49.5ascotr
Market volume500ascotr

ascotr

Isis

Victory
Elo1533+8
EAPM49.5
Military units44
First pressure5:25Barracks
First expansion
Market volume500
Total score 17,717
Military score 7,124
Economic score 9,071
Kills score 1,522
Units killed 66
Units lost 24
Buildings razed 1
Largest army 44
Favorite unit Spearman 24 fielded
Classical 4:58* Research start 3:58
Heroic 11:03* Estimated start 9:48
Mythic Not reached

heraklit

Hades

Defeat
Elo1332-8
EAPM26.0
Military units38
First pressure5:24Archery Range
First expansion
Market volume0
Total score 11,938
Military score 3,496
Economic score 7,882
Kills score 560
Units killed 24
Units lost 65
Buildings razed 6
Largest army 38
Favorite unit Hippeus 12 fielded
Classical 4:26* Research start 3:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrIsis
Match time
heraklitHades
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman14 training queues
God powerEclipse
Sphinx11 training queues
ArmoryArmory
MarketMarket
ArmoryArmory
ArmoryArmory
Key technologyMedium Spearmen
Spearman10 training queues
Key technologyCopper Armor
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyHand Axe
Chariot Archer3 training queues
War Elephant3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHusbandry
VictoryMatch result
God powerSentinel
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
God powerRestoration
Toxotes6 training queues
ArmoryArmory
Hippeus6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Hoplite4 training queues
Key technologyPlow
Farm transition6 farms clustered
Hoplite2 training queues
Hippeus2 training queues
Toxotes2 training queues
Hoplite4 training queues
Hippeus4 training queues
Toxotes4 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyMedium Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.1%ascotr
Fastest Classical4:26*heraklit
Fastest Heroic11:03*ascotr
First pressure5:24heraklit · Archery Range
Fortress timing12:43ascotr · Migdol Stronghold
Market timing8:19ascotr · Market
Armory timing7:32heraklit · Armory
Farm transition11:06–11:35heraklit · 6 farms clustered

Player highlights

Standout performances

Highest total score17,717ascotr
Highest military score7,124ascotr
Highest economy score9,071ascotr
Most kills1,522ascotr
Most units killed66ascotr
Most deaths65heraklit
Most buildings razed6heraklit
Largest army44ascotr
Favorite unitSpearmanascotr · 24 fielded

ascotr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

heraklit

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

Classical timing4:58 estimated completion
Early pressure5:25 · Barracks
Early market / Heroic prep8:19 · Market
Early armory / Heroic prep8:18 · Armory
Fortress tech path12:43 · Migdol Stronghold
Market economy signal500 total resource volume

heraklit

Classical timing4:26 estimated completion
Early pressure5:24 · Archery Range
Early armory / Heroic prep7:32 · Armory
Farm transition11:06–11:35 · 6 farms clustered
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
ascotr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
heraklit · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
heraklit · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

ascotr

Bought

No buys

Sold

Food200
Wood300
Total player market volume500

heraklit

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Spearman24
Sphinx13
Chariot Archer3
War Elephant3
Petsuchos1
Buildings15 types
House25
Obelisk9
Granary5
Armory3
Mining Camp3
Barracks2
Wall2
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Eclipse1
Locust Swarm1
Prosperity1

heraklit

Army

Hippeus12
Toxotes12
Hoplite11
Achilles2
Ajax1
Buildings9 types
Farm13
House9
Storehouse4
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers2 invoked
Restoration1
Sentinel1