Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Evil_Owns vs Peruvator

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:04
Yellow River map preview
Map Yellow River
Winner
Evil_OwnsLoki
Pre-match Elo1548
Win probability58.4%
18:04 Match length Evil_Owns favored
Defeated
PeruvatorZeus
Pre-match Elo1489
Win probability41.6%

Match at a glance

Evil_Owns vs Peruvator

WinnerEvil_Owns
MapYellow River
QueueRanked 1v1 Supremacy
Duration18:04
Started
Ended
Elo favorite58.4%Evil_Owns
Fastest Classical3:58*Peruvator
First pressure3:36Evil_Owns · Hersir trained
First extra TC16:55Evil_Owns · Town Center
Market timing8:39Evil_Owns · Market
Most military units228Evil_Owns
Highest EAPM60.4Evil_Owns
Market volume300Peruvator

Evil_Owns

Loki

Victory
Elo1548+15
EAPM60.4
Military units228
First pressure3:36Hersir trained
First expansion16:55
Market volume200
Total score 22,926
Military score 10,527
Economic score 10,608
Kills score 2,027
Units killed 76
Units lost 52
Buildings razed 1
Largest army 228
Favorite unit Hersir 82 fielded
Classical 4:25* Research start 3:25
Heroic 11:06* Estimated start 9:51
Mythic Not reached

Peruvator

Zeus

Defeat
Elo1489-15
EAPM47.9
Military units79
First pressure4:09Military Academy
First expansion
Market volume300
Total score 18,349
Military score 6,629
Economic score 10,055
Kills score 1,786
Units killed 52
Units lost 75
Buildings razed 2
Largest army 79
Favorite unit Hoplite 26 fielded
Classical 3:58* Research start 2:58
Heroic 11:53* Research start 10:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Evil_OwnsLoki
Match time
PeruvatorZeus
God powerSpy
First military pressureHersir trained
Hersir32 training queues
God powerHealing Spring
Throwing Axeman10 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
MarketMarket
Throwing Axeman5 training queues
Hersir45 training queues
Hirdman5 training queues
Key technologyCopper Armor
Berserk10 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Throwing Axeman40 training queues
God powerFlaming Weapons
Godi30 training queues
Battle Boar5 training queues
Jarl5 training queues
Hersir5 training queues
Hirdman5 training queues
Key technologyMedium Cavalry
Raiding Cavalry5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Jarl10 training queues
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Godi5 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBronze Armor
Key technologyHeavy Infantry
Raiding Cavalry5 training queues
Huskarl5 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite14 training queues
God powerBolt
Hippeus10 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Armor
Hoplite11 training queues
Hippeus6 training queues
Key technologyMedium Cavalry
God powerRestoration
God powerBronze
Hypaspist13 training queues
Key technologyHand Axe
Hippeus2 training queues
MarketMarket
Minotaur2 training queues
Peltast6 training queues
Farm transition9 farms clustered
Key technologyPlow
Hippeus2 training queues
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Hippeus3 training queues
Key technologyMedium Archers
Key technologyCopper Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%Evil_Owns
Fastest Classical3:58*Peruvator
Fastest Heroic11:06*Evil_Owns
First pressure3:36Evil_Owns · Hersir trained
First extra TC16:55Evil_Owns · Town Center
Fortress timing15:52Evil_Owns · Hill Fort
Market timing8:39Evil_Owns · Market
Armory timing6:37Peruvator · Armory
Farm transition14:50–15:52Peruvator · 9 farms clustered

Player highlights

Standout performances

Highest total score22,926Evil_Owns
Highest military score10,527Evil_Owns
Highest economy score10,608Evil_Owns
Most kills2,027Evil_Owns
Most units killed76Evil_Owns
Most deaths75Peruvator
Most buildings razed2Peruvator
Largest army228Evil_Owns
Favorite unitHersirEvil_Owns · 82 fielded

Evil_Owns

Highest ScoreLargest ArmyMost KillsMost Resources

Peruvator

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Evil_Owns

Classical timing4:25 estimated completion
Early pressure3:36 · Hersir trained
Expansion signal16:55 · Town Center
Early market / Heroic prep8:39 · Market
Early armory / Heroic prep8:21 · Armory
Fortress tech path15:52 · Hill Fort
Market economy signal200 total resource volume
Large army production228 military units

Peruvator

Fast Classical3:58 estimated completion
Early pressure4:09 · Military Academy
Early market / Heroic prep13:35 · Market
Early armory / Heroic prep6:37 · Armory
Farm transition14:50–15:52 · 9 farms clustered
Market economy signal300 total resource volume
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Evil_Owns

Bought

Food100

Sold

Wood100
Total player market volume200

Peruvator

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Evil_Owns

Army

Hersir82
Throwing Axeman55
Godi35
Jarl15
Berserk10
Hirdman10
Raiding Cavalry10
Battle Boar6
Huskarl5
Buildings10 types
House24
Ox Cart Building7
Longhouse5
Great Hall4
Wall3
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Peruvator

Army

Hoplite26
Hippeus23
Hypaspist13
Peltast7
Minotaur4
Heracles1
Hydra1
Jason1
Odysseus1
Prodromos1
Toxotes1
Buildings11 types
House16
Farm15
Granary6
Storehouse5
Archery Range2
Military Academy2
Stable2
Wall2
Armory1
Market1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1