Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kristoffsamm vs Sn@ke_Plisskin

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:42
Marsh map preview
Map Marsh
Winner
kristoffsammZeus
Pre-match Elo719
Win probability50.7%
15:42 Match length kristoffsamm favored
Defeated
Sn@ke_PlisskinGaia
Pre-match Elo714
Win probability49.3%

Match at a glance

kristoffsamm vs Sn@ke_Plisskin

Winnerkristoffsamm
MapMarsh
QueueRanked 1v1 Supremacy
Duration15:42
Started
Ended
Elo favorite50.7%kristoffsamm
Fastest Classical3:52*kristoffsamm
First pressure4:18kristoffsamm · Military Academy
Market timing14:00kristoffsamm · Market
First extra TC11:03kristoffsamm · Town Center
Most military units31Sn@ke_Plisskin
Highest EAPM17.8kristoffsamm
Victory
Elo719+17
EAPM17.8
Military units19
First pressure4:18Military Academy
First expansion11:03
Market volume0
Total score 18,649
Military score 4,835
Economic score 12,723
Kills score 1,091
Units killed 29
Units lost 10
Buildings razed 0
Largest army 19
Favorite unit Hoplite 6 fielded
Classical 3:52* Research start 2:52
Heroic Research start 15:01 · not reached
Mythic Not reached
Defeat
Elo714-17
EAPM13.8
Military units31
First pressure4:41Counter Barracks
First expansion
Market volume0
Total score 17,565
Military score 8,450
Economic score 8,760
Kills score 355
Units killed 10
Units lost 27
Buildings razed 0
Largest army 31
Favorite unit Cheiroballista 14 fielded
Classical 4:05* Research start 3:05
Heroic 14:32* Research start 13:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kristoffsammZeus
Match time
Sn@ke_PlisskinGaia
First military pressureMilitary Academy
Hoplite2 training queues
Key technologyMedium Infantry
God powerBolt
Minotaur2 training queues
Hoplite2 training queues
ArmoryArmory
Key technologyMedium Cavalry
Hippeus3 training queues
Minotaur2 training queues
God powerRestoration
Town CenterAdditional center
Hoplite2 training queues
Hippeus2 training queues
Key technologyHusbandry
Town CenterAdditional center
MarketMarket
VictoryMatch result
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
Key technologyShaft Mine
First military pressureCounter Barracks
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyBow Saw
Turma9 training queues
Katapeltes2 training queues
God powerCarnivora
Cheiroballista5 training queues
Katapeltes2 training queues
Cheiroballista3 training queues
God powerCarnivora
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerGaia Forest
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyHeavy Archers
Cheiroballista6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%kristoffsamm
Fastest Classical3:52*kristoffsamm
Fastest Heroic14:32*Sn@ke_Plisskin
First pressure4:18kristoffsamm · Military Academy
First extra TC11:03kristoffsamm · Town Center
Market timing14:00kristoffsamm · Market
Armory timing9:37kristoffsamm · Armory

Player highlights

Standout performances

Highest total score18,649kristoffsamm
Highest military score8,450Sn@ke_Plisskin
Highest economy score12,723kristoffsamm
Most kills1,091kristoffsamm
Most units killed29kristoffsamm
Most deaths27Sn@ke_Plisskin
Most buildings razed0kristoffsamm
Largest army31Sn@ke_Plisskin
Favorite unitCheiroballistaSn@ke_Plisskin · 14 fielded

kristoffsamm

Highest ScoreMost Kills

Sn@ke_Plisskin

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kristoffsamm

Fast Classical3:52 estimated completion
Early pressure4:18 · Military Academy
Expansion signal11:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:00 · Market
Early armory / Heroic prep9:37 · Armory

Sn@ke_Plisskin

Classical timing4:05 estimated completion
Early pressure4:41 · Counter Barracks
Early armory / Heroic prep13:02 · Armory
kristoffsamm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kristoffsamm · Early MilitaryMeaningful trained combat units were produced during the early opening.
kristoffsamm · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sn@ke_Plisskin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sn@ke_Plisskin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sn@ke_Plisskin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kristoffsamm

Army

Hoplite6
Hippeus5
Minotaur5
Heracles2
Jason1
Buildings9 types
House6
Granary4
Storehouse2
Town Center2
Armory1
Market1
Military Academy1
Stable1
Temple1
God powers2 invoked
Bolt1
Restoration1

Sn@ke_Plisskin

Army

Cheiroballista14
Turma9
Katapeltes4
Oracle3
Caladria1
Buildings6 types
Manor6
Armory3
Counter Barracks3
Economic Guild2
Sentry Tower1
Temple1
God powers2 invoked
Carnivora2
Gaia Forest2