Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fightmilk72 vs TidusHugo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:23
Steppe map preview
Map Steppe
Defeated
fightmilk72Amaterasu
Pre-match Elo1052
Win probability37.9%
14:23 Match length TidusHugo favored
Winner
TidusHugoOdin
Pre-match Elo1138
Win probability62.1%

Match at a glance

fightmilk72 vs TidusHugo

WinnerTidusHugo
MapSteppe
QueueRanked 1v1 Supremacy
Duration14:23
Started
Ended
Elo favorite62.1%TidusHugo
Fastest Classical4:00*fightmilk72
First pressure2:30TidusHugo · Hersir trained
First extra TC10:26TidusHugo · Town Center
Most military units47TidusHugo
Highest EAPM31.2TidusHugo

fightmilk72

Amaterasu

Defeat
Elo1052-13
EAPM21.2
Military units28
First pressure4:42Stable Japanese
First expansion
Market volume0
Total score 12,011
Military score 3,255
Economic score 8,364
Kills score 392
Units killed 16
Units lost 35
Buildings razed 0
Largest army 28
Favorite unit Samurai 14 fielded
Classical 4:00* Research start 3:00
Heroic 12:20* Research start 11:05
Mythic Not reached

TidusHugo

Odin

Victory
Elo1138+13
EAPM31.2
Military units47
First pressure2:30Hersir trained
First expansion10:26
Market volume0
Total score 19,022
Military score 8,170
Economic score 9,762
Kills score 1,090
Units killed 36
Units lost 15
Buildings razed 4
Largest army 47
Favorite unit Jarl 15 fielded
Classical 5:12* Research start 4:12
Heroic 11:26* Research start 10:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
Raijin
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fightmilk72Amaterasu
Match time
TidusHugoOdin
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable Japanese
Samurai6 training queues
God powerShrine Of The Hunt
ArmoryArmory
God powerSolar Shield
Samurai2 training queues
Samurai6 training queues
Yari Spearman6 training queues
Key technologyBow Saw
Naginata Rider3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry12 training queues
God powerForest Fire
God powerGreat Hunt
Key technologyMedium Cavalry
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Berserk2 training queues
Hersir2 training queues
God powerGreat Hunt
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Jarl10 training queues
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
God powerWalking Woods
Jarl5 training queues
Throwing Axeman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%TidusHugo
Fastest Classical4:00*fightmilk72
Fastest Heroic11:26*TidusHugo
First pressure2:30TidusHugo · Hersir trained
First extra TC10:26TidusHugo · Town Center
Fortress timing11:41TidusHugo · Hill Fort
Armory timing7:08fightmilk72 · Armory

Player highlights

Standout performances

Highest total score19,022TidusHugo
Highest military score8,170TidusHugo
Highest economy score9,762TidusHugo
Most kills1,090TidusHugo
Most units killed36TidusHugo
Most deaths35fightmilk72
Most buildings razed4TidusHugo
Largest army47TidusHugo
Favorite unitJarlTidusHugo · 15 fielded

fightmilk72

Most Deaths

TidusHugo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fightmilk72

Fast Classical4:00 estimated completion
Early pressure4:42 · Stable Japanese
Early armory / Heroic prep7:08 · Armory
Heavy walling signal12 wall build events

TidusHugo

Late Classical5:12 estimated completion
Early pressure2:30 · Hersir trained
Expansion signal10:26 · Town Center
Early armory / Heroic prep7:26 · Armory
Fortress tech path11:41 · Hill Fort
fightmilk72 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
fightmilk72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fightmilk72 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
TidusHugo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TidusHugo · Early MilitaryMeaningful trained combat units were produced during the early opening.
TidusHugo · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fightmilk72

Army

Samurai14
Yari Spearman6
Naginata Rider5
Bushi1
Onna Musha1
Shinobi1
Buildings11 types
Wall12
House10
Watermill5
Shrine Japanese3
Stable Japanese3
Dojo2
Farm2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

TidusHugo

Army

Jarl15
Raiding Cavalry12
Throwing Axeman9
Hersir6
Berserk2
Portable Ram2
Huskarl1
Buildings8 types
House11
Great Hall3
Ox Cart Building3
Longhouse2
Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Great Hunt2
Forest Fire1
Walking Woods1