Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MeepMeep vs muratgoktass001

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:09
Megalopolis map preview
Map Megalopolis
Winner
MeepMeepFreyr
Pre-match Elo1016
Win probability62.5%
13:09 Match length MeepMeep favored
Defeated
muratgoktass001Poseidon
Pre-match Elo927
Win probability37.5%

Match at a glance

MeepMeep vs muratgoktass001

WinnerMeepMeep
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration13:09
Started
Ended
Elo favorite62.5%MeepMeep
Fastest Classical4:09*muratgoktass001
First pressure4:13MeepMeep · Hersir trained
First extra TC4:10muratgoktass001 · Town Center
Most military units47MeepMeep
Highest EAPM36.3MeepMeep

MeepMeep

Freyr

Victory
Elo1016+13
EAPM36.3
Military units47
First pressure4:13Hersir trained
First expansion9:47
Market volume0
Total score 16,343
Military score 7,776
Economic score 7,254
Kills score 1,330
Units killed 50
Units lost 6
Buildings razed 8
Largest army 47
Favorite unit Throwing Axeman 15 fielded
Classical 5:12* Estimated start 4:12
Heroic Not reached
Mythic Not reached

muratgoktass001

Poseidon

Defeat
Elo927-13
EAPM21.8
Military units0
First pressure4:46Stable
First expansion4:10
Market volume0
Total score 10,961
Military score 2,370
Economic score 8,455
Kills score 136
Units killed 6
Units lost 50
Buildings razed 0
Largest army 0
Classical 4:09* Estimated start 3:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MeepMeepFreyr
Match time
muratgoktass001Poseidon
First military pressureHersir trained
Hersir6 training queues
Hirdman5 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyPickaxe
God powerAsgardian Bastion
Key technologyHand Axe
Throwing Axeman6 training queues
Hirdman2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Huskarl4 training queues
Hersir5 training queues
Town CenterAdditional center
Portable Ram5 training queues
Hirdman3 training queues
Throwing Axeman9 training queues
Huskarl2 training queues
God powerAsgardian Bastion
VictoryMatch result
God powerLure
Town CenterAdditional center
Key technologyHand Axe
Farm transition4 farms clustered
First military pressureStable
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPlow
Key technologyPickaxe
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%MeepMeep
Fastest Classical4:09*muratgoktass001
First pressure4:13MeepMeep · Hersir trained
First extra TC4:10muratgoktass001 · Town Center
Armory timing6:00MeepMeep · Armory
Farm transition4:27–5:39muratgoktass001 · 4 farms clustered

Player highlights

Standout performances

Highest total score16,343MeepMeep
Highest military score7,776MeepMeep
Highest economy score8,455muratgoktass001
Most kills1,330MeepMeep
Most units killed50MeepMeep
Most deaths50muratgoktass001
Most buildings razed8MeepMeep
Largest army47MeepMeep
Favorite unitThrowing AxemanMeepMeep · 15 fielded

MeepMeep

Highest ScoreLargest ArmyMost ImprovementsMost Kills

muratgoktass001

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MeepMeep

Late Classical5:12 estimated completion
Early pressure4:13 · Hersir trained
Expansion signal9:47 · Town Center
Early armory / Heroic prep6:00 · Armory
Heavy walling signal12 wall build events

muratgoktass001

Classical timing4:09 estimated completion
Early pressure4:46 · Stable
Fast expansion4:10 · Town Center
Farm transition4:27–5:39 · 4 farms clustered
MeepMeep · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MeepMeep · Early MilitaryMeaningful trained combat units were produced during the early opening.
MeepMeep · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MeepMeep

Army

Throwing Axeman15
Hersir11
Hirdman10
Huskarl6
Portable Ram5
Buildings8 types
House12
Wall12
Longhouse5
Ox Cart Building3
Great Hall2
Temple2
Armory1
Town Center1
God powers1 invoked
Asgardian Bastion2

muratgoktass001

Army

Buildings8 types
Farm20
House11
Wall5
Storehouse3
Archery Range2
Stable2
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1