Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MaccyF vs lemaltte

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:28
Yellow River map preview
Map Yellow River
Defeated
MaccyFSusanoo
Pre-match Elo1337
Win probability40.3%
13:28 Match length lemaltte favored
Winner
lemaltteShennong
Pre-match Elo1405
Win probability59.7%

Match at a glance

MaccyF vs lemaltte

Winnerlemaltte
MapYellow River
QueueRanked 1v1 Supremacy
Duration13:28
Started
Ended
Elo favorite59.7%lemaltte
Fastest Classical4:02*MaccyF
First pressure6:15MaccyF · Stable Japanese
First extra TC4:29MaccyF · Town Center
Most military units93lemaltte
Highest EAPM56.2MaccyF

MaccyF

Susanoo

Defeat
Elo1337-14
EAPM56.2
Military units49
First pressure6:15Stable Japanese
First expansion4:29
Market volume0
Total score 13,664
Military score 6,785
Economic score 6,511
Kills score 368
Units killed 14
Units lost 17
Buildings razed 0
Largest army 49
Favorite unit Naginata Rider 29 fielded
Classical 4:02* Research start 3:02
Heroic Not reached
Mythic Not reached

lemaltte

Shennong

Victory
Elo1405+14
EAPM42.7
Military units93
First pressure11:55Imperial Academy
First expansion
Market volume0
Total score 17,300
Military score 9,215
Economic score 7,215
Kills score 982
Units killed 17
Units lost 14
Buildings razed 11
Largest army 93
Favorite unit Fire Archer 57 fielded
Classical 4:50* Estimated start 3:50
Heroic Estimated start 13:06 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Chiyou
No choice recorded
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MaccyFSusanoo
Match time
lemaltteShennong
Town CenterAdditional center
Jorogumo2 training queues
First military pressureStable Japanese
Samurai7 training queues
Naginata Rider29 training queues
Kitsune2 training queues
Onna Musha4 training queues
God powerSwampland
Samurai4 training queues
God powerSwampland
DefeatMatch result
God powerProsperous Seeds
Key technologyHand Axe
Ge Halberdier8 training queues
Fire Archer49 training queues
Ge Halberdier6 training queues
Key technologyPickaxe
Key technologyMedium Archers
God powerLightning Weapons
Ge Halberdier16 training queues
ArmoryArmory
Fire Archer6 training queues
First military pressureImperial Academy
Pioneer3 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Armor
Fire Archer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%lemaltte
Fastest Classical4:02*MaccyF
First pressure6:15MaccyF · Stable Japanese
First extra TC4:29MaccyF · Town Center
Armory timing11:36lemaltte · Armory

Player highlights

Standout performances

Highest total score17,300lemaltte
Highest military score9,215lemaltte
Highest economy score7,215lemaltte
Most kills982lemaltte
Most units killed17lemaltte
Most deaths17MaccyF
Most buildings razed11lemaltte
Largest army93lemaltte
Favorite unitFire Archerlemaltte · 57 fielded

MaccyF

Most Deaths

lemaltte

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MaccyF

Classical timing4:02 estimated completion
Early pressure6:15 · Stable Japanese
Fast expansion4:29 · Town Center

lemaltte

Classical timing4:50 estimated completion
Delayed pressure11:55 · Imperial Academy
Early armory / Heroic prep11:36 · Armory
Large army production93 military units
MaccyF · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lemaltte · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lemaltte · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lemaltte · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MaccyF

Army

Naginata Rider29
Samurai12
Onna Musha4
Jorogumo2
Kitsune2
Buildings9 types
House15
Stable Japanese8
Watermill5
Dojo4
Shrine Japanese3
Wall3
Mining Camp Japanese2
Temple1
Town Center1
God powers1 invoked
Swampland2

lemaltte

Army

Fire Archer57
Ge Halberdier30
Pioneer5
Ya Zi1
Buildings8 types
House17
Silo5
Military Camp3
Farm2
Machine Workshop2
Armory1
Imperial Academy1
Temple1
God powers2 invoked
Lightning Weapons1
Prosperous Seeds1