Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Your nightmare vs Chelsea

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:10
Yellow River map preview
Map Yellow River
Defeated
Your nightmareFreyr
Pre-match Elo1226
Win probability33.6%
20:10 Match length Chelsea favored
Winner
ChelseaHades
Pre-match Elo1344
Win probability66.4%

Match at a glance

Your nightmare vs Chelsea

WinnerChelsea
MapYellow River
QueueRanked 1v1 Supremacy
Duration20:10
Started
Ended
Elo favorite66.4%Chelsea
Fastest Classical3:19*Chelsea
First pressure4:07Your nightmare · Hersir trained
First extra TC4:19Chelsea · Town Center
Market timing6:45Chelsea · Market
Most military units128Your nightmare
Highest EAPM60.8Your nightmare
Market volume3,000Chelsea
Defeat
Elo1226-12
EAPM60.8
Military units128
First pressure4:07Hersir trained
First expansion9:46
Market volume1200
Total score 19,725
Military score 7,745
Economic score 10,280
Kills score 1,700
Units killed 67
Units lost 110
Buildings razed 0
Largest army 128
Favorite unit Raiding Cavalry 62 fielded
Classical 4:24* Research start 3:24
Heroic 15:12* Research start 13:57
Mythic Not reached

Chelsea

Hades

Victory
Elo1344+12
EAPM45.0
Military units102
First pressure5:32Archery Range
First expansion4:19
Market volume3000
Total score 40,340
Military score 12,944
Economic score 23,497
Kills score 3,899
Units killed 112
Units lost 67
Buildings razed 29
Largest army 102
Favorite unit Hoplite 56 fielded
Classical 3:19* Estimated start 2:19
Heroic 9:30* Estimated start 8:15
Mythic 16:37* Estimated start 14:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Aegir
HeroicAge
Aphrodite
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Your nightmareFreyr
Match time
ChelseaHades
Key technologyHusbandry
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyHusbandry
Berserk2 training queues
God powerForest Fire
ArmoryArmory
Key technologyCrenellations
Key technologyCopper Shields
Berserk2 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Raiding Cavalry22 training queues
MarketMarket
Town CenterAdditional center
Berserk3 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Throwing Axeman5 training queues
DockDock
God powerGullinbursti
Throwing Axeman10 training queues
Raiding Cavalry20 training queues
Key technologyPlow
Key technologyBallistics
Key technologyHeavy Cavalry
Key technologyShaft Mine
God powerTempest
Throwing Axeman31 training queues
Key technologyBow Saw
Raiding Cavalry20 training queues
Berserk3 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
God powerForest Fire
MarketMarket
DefeatMatch result
Town CenterAdditional center
God powerSentinel
First military pressureArchery Range
Toxotes4 training queues
MarketMarket
Hoplite4 training queues
Toxotes10 training queues
Key technologyHand Axe
Fortress-tier buildingFortress
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Hypaspist9 training queues
Hoplite42 training queues
Key technologyMedium Infantry
Petrobolos2 training queues
God powerCurse
God powerRestoration
Farm transition9 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Hypaspist2 training queues
Fortress-tier buildingFortress
Toxotes5 training queues
Petrobolos4 training queues
Toxotes5 training queues
Hoplite10 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Weapons
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%Chelsea
Fastest Classical3:19*Chelsea
Fastest Heroic9:30*Chelsea
Fastest Mythic16:37*Chelsea
First pressure4:07Your nightmare · Hersir trained
First extra TC4:19Chelsea · Town Center
Fortress timing9:50Chelsea · Fortress
Market timing6:45Chelsea · Market
Armory timing7:28Your nightmare · Armory
Farm transition14:14–14:28Chelsea · 9 farms clustered

Player highlights

Standout performances

Highest total score40,340Chelsea
Highest military score12,944Chelsea
Highest economy score23,497Chelsea
Most kills3,899Chelsea
Most units killed112Chelsea
Most deaths110Your nightmare
Most buildings razed29Chelsea
Largest army128Your nightmare
Favorite unitRaiding CavalryYour nightmare · 62 fielded

Your nightmare

Most DeathsMost Improvements

Chelsea

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Your nightmare

Classical timing4:24 estimated completion
Early pressure4:07 · Hersir trained
Expansion signal9:46 · Town Center
Early market / Heroic prep9:28 · Market
Early armory / Heroic prep7:28 · Armory
Fortress tech path18:01 · Hill Fort
Water commitment signal1 dock build events
Market economy signal1,200 total resource volume
Large army production128 military units

Chelsea

Fast Classical3:19 estimated completion
Early pressure5:32 · Archery Range
Fast expansion4:19 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:45 · Market
Early armory / Heroic prep10:16 · Armory
Fortress tech path9:50 · Fortress
Farm transition14:14–14:28 · 9 farms clustered
Market economy signal3,000 total resource volume
Large army production102 military units
Your nightmare · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Your nightmare · Early MilitaryMeaningful trained combat units were produced during the early opening.
Your nightmare · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

Your nightmare

Bought

Wood100

Sold

Food500
Wood600
Total player market volume1200

Chelsea

Bought

Food500
Wood200

Sold

Wood2300
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Your nightmare

Army

Raiding Cavalry62
Throwing Axeman48
Berserk11
Hersir4
Valkyrie2
Rock Giant1
Buildings12 types
House19
Sentry Tower13
Longhouse9
Great Hall4
Ox Cart Building4
Market2
Temple2
Armory1
Dock1
Farm1
Hill Fort1
Town Center1
God powers3 invoked
Forest Fire2
Gullinbursti1
Tempest1

Chelsea

Army

Hoplite56
Toxotes24
Hypaspist11
Petrobolos6
Achilles2
Ajax2
Chiron1
Buildings11 types
Farm35
House16
Storehouse10
Military Academy7
Granary6
Archery Range4
Town Center3
Armory2
Fortress2
Market1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1