Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bark vs GodFather

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:28
Savannah map preview
Map Savannah
Defeated
BarkIsis
Pre-match Elo1254
Win probability15.2%
19:28 Match length GodFather favored
Winner
GodFatherZeus
Pre-match Elo1552
Win probability84.8%

Match at a glance

Bark vs GodFather

WinnerGodFather
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:28
Started
Ended
Elo favorite84.8%GodFather
Fastest Classical3:13*GodFather
First pressure5:13Bark · Barracks
First extra TC5:23GodFather · Town Center
Most military units65Bark
Highest EAPM60.4Bark

Bark

Isis

Defeat
Elo1254-5
EAPM60.4
Military units65
First pressure5:13Barracks
First expansion6:33
Market volume0
Total score 21,727
Military score 7,182
Economic score 14,049
Kills score 496
Units killed 11
Units lost 77
Buildings razed 6
Largest army 65
Favorite unit Spearman 55 fielded
Classical 4:40* Research start 3:40
Heroic 14:20* Research start 13:05
Mythic Not reached

GodFather

Zeus

Victory
Elo1552+5
EAPM47.8
Military units41
First pressure6:16Stable
First expansion5:23
Market volume0
Total score 36,972
Military score 16,982
Economic score 17,744
Kills score 2,246
Units killed 78
Units lost 11
Buildings razed 23
Largest army 41
Favorite unit Hippeus 8 fielded
Classical 3:13* Research start 2:13
Heroic 13:41* Estimated start 12:26
Mythic 16:20* Research start 14:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Sobek
HeroicAge
Apollo
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BarkIsis
Match time
GodFatherZeus
Key technologyPickaxe
Key technologyPickaxe
God powerPlague Of Serpents
First military pressureBarracks
ArmoryArmory
Town CenterAdditional center
Town CenterAdditional center
Spearman21 training queues
ArmoryArmory
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBallistics
Spearman25 training queues
Key technologyHusbandry
Key technologyBronze Armor
Key technologyCopper Weapons
Farm transition8 farms clustered
Key technologyShaft Mine
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Spearman5 training queues
Chariot Archer2 training queues
Key technologyHeavy Chariot Archers
Siege Tower5 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Spearman3 training queues
DefeatMatch result
God powerBolt
Town CenterAdditional center
First military pressureStable
God powerBolt
Centaur2 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
ArmoryArmory
Key technologyPickaxe
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Shields
Fortress-tier buildingFortress
Key technologyHusbandry
Key technologyCopper Shields
Hippeus3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Prodromos6 training queues
Manticore3 training queues
Petrobolos2 training queues
Key technologyPlow
Key technologyHeavy Cavalry
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Shields
Key technologyIron Weapons
Colossus4 training queues
Town CenterAdditional center
Peltast5 training queues
Helepolis3 training queues
Hippeus5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.8%GodFather
Fastest Classical3:13*GodFather
Fastest Heroic13:41*GodFather
Fastest Mythic16:20*GodFather
First pressure5:13Bark · Barracks
First extra TC5:23GodFather · Town Center
Fortress timing13:08GodFather · Fortress
Armory timing5:55Bark · Armory
Farm transition14:18–14:19Bark · 8 farms clustered

Player highlights

Standout performances

Highest total score36,972GodFather
Highest military score16,982GodFather
Highest economy score17,744GodFather
Most kills2,246GodFather
Most units killed78GodFather
Most deaths77Bark
Most buildings razed23GodFather
Largest army65Bark
Favorite unitSpearmanBark · 55 fielded

Bark

Largest ArmyMost Deaths

GodFather

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bark

Classical timing4:40 estimated completion
Early pressure5:13 · Barracks
Fast expansion6:33 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:55 · Armory
Fortress tech path15:23 · Migdol Stronghold
Heavy walling signal40 wall build events
Farm transition14:18–14:19 · 8 farms clustered

GodFather

Fast Classical3:13 estimated completion
Early pressure6:16 · Stable
Fast expansion5:23 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:56 · Armory
Fortress tech path13:08 · Fortress
Heavy walling signal14 wall build events
Bark · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Bark · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Bark · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GodFather · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
GodFather · Early MilitaryMeaningful trained combat units were produced during the early opening.
GodFather · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
GodFather · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bark

Army

Spearman55
Siege Tower5
Chariot Archer2
Petsuchos2
Anubite1
Buildings15 types
Wall40
House21
Farm16
Granary8
Mining Camp4
Barracks3
Migdol Stronghold3
Obelisk3
Armory2
Lumber Camp2
Siege Works2
Town Center2
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Locust Swarm1
Plague Of Serpents1

GodFather

Army

Hippeus8
Prodromos6
Peltast5
Centaur4
Colossus4
Helepolis3
Heracles3
Manticore3
Petrobolos2
Bellerophon1
Jason1
Odysseus1
Buildings10 types
House22
Wall14
Granary6
Storehouse6
Archery Range5
Stable5
Temple3
Armory2
Town Center2
Fortress1
God powers2 invoked
Bolt2
Plenty Vault1