Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Amezzou 2 vs Charles_Martel

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:39
Tundra map preview
Map Tundra
Defeated
Amezzou 2Fuxi
Pre-match Elo1384
Win probability34.4%
21:39 Match length Charles_Martel favored
Winner
Charles_MartelIsis
Pre-match Elo1496
Win probability65.6%

Match at a glance

Amezzou 2 vs Charles_Martel

WinnerCharles_Martel
MapTundra
QueueRanked 1v1 Supremacy
Duration21:39
Started
Ended
Elo favorite65.6%Charles_Martel
Fastest Classical3:23*Amezzou 2
First pressure3:48Amezzou 2 · Imperial Academy
Market timing8:13Amezzou 2 · Market
First extra TC8:45Charles_Martel · Town Center
Most military units72Charles_Martel
Highest EAPM49.0Charles_Martel
Market volume3,000Amezzou 2

Amezzou 2

Fuxi

Defeat
Elo1384-12
EAPM42.2
Military units70
First pressure3:48Imperial Academy
First expansion18:52
Market volume3000
Total score 24,422
Military score 11,082
Economic score 11,717
Kills score 1,653
Units killed 84
Units lost 68
Buildings razed 17
Largest army 70
Favorite unit White Horse Cavalry 28 fielded
Classical 3:23* Research start 2:23
Heroic 9:09* Estimated start 7:54
Mythic Not reached
Victory
Elo1496+12
EAPM49.0
Military units72
First pressure3:57Barracks
First expansion8:45
Market volume0
Total score 40,169
Military score 15,302
Economic score 22,774
Kills score 2,235
Units killed 68
Units lost 84
Buildings razed 17
Largest army 72
Favorite unit Camel Rider 40 fielded
Classical 3:52* Estimated start 2:52
Heroic 12:27* Estimated start 11:12
Mythic 16:35* Estimated start 14:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Anubis
Goumang
HeroicAge
Sobek
Gonggong
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Amezzou 2Fuxi
Match time
Charles_MartelIsis
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
God powerVanish
Fire Archer12 training queues
MarketMarket
Fire Archer3 training queues
Chu Ko Nu3 training queues
God powerForest Protection
Fire Archer5 training queues
Key technologyMedium Archers
White Horse Cavalry17 training queues
Key technologyBow Saw
Farm transition7 farms clustered
Key technologyShaft Mine
White Horse Cavalry5 training queues
Pioneer4 training queues
Key technologyHeavy Cavalry
Chu Ko Nu3 training queues
White Horse Cavalry6 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCrenellations
Key technologyChampion Cavalry
Axe Cart2 training queues
God powerGreat Flood
Tiger Cavalry2 training queues
Fire Archer4 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
ArmoryArmory
Key technologyMedium Spearmen
Spearman27 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Key technologyHeavy Camel Riders
Farm transition13 farms clustered
Key technologyPlow
Key technologyHusbandry
Camel Rider7 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Camel Riders
Camel Rider20 training queues
Chariot Archer2 training queues
God powerSon Of Osiris
Key technologyHand Axe
Catapult3 training queues
Camel Rider13 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.6%Charles_Martel
Fastest Classical3:23*Amezzou 2
Fastest Heroic9:09*Amezzou 2
Fastest Mythic16:35*Charles_Martel
First pressure3:48Amezzou 2 · Imperial Academy
First extra TC8:45Charles_Martel · Town Center
Fortress timing12:31Charles_Martel · Migdol Stronghold
Market timing8:13Amezzou 2 · Market
Armory timing4:18Charles_Martel · Armory
Farm transition14:57–16:03Charles_Martel · 13 farms clustered

Player highlights

Standout performances

Highest total score40,169Charles_Martel
Highest military score15,302Charles_Martel
Highest economy score22,774Charles_Martel
Most kills2,235Charles_Martel
Most units killed84Amezzou 2
Most deaths84Charles_Martel
Most buildings razed17Amezzou 2
Largest army72Charles_Martel
Favorite unitCamel RiderCharles_Martel · 40 fielded

Amezzou 2

Largest ArmyMost Kills

Charles_Martel

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Amezzou 2

Fast Classical3:23 estimated completion
Early pressure3:48 · Imperial Academy
Expansion signal18:52 · Town Center
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep5:44 · Armory
Heavy walling signal18 wall build events
Farm transition15:10–15:11 · 7 farms clustered
Market economy signal3,000 total resource volume

Charles_Martel

Fast Classical3:52 estimated completion
Early pressure3:57 · Barracks
Fast expansion8:45 · Town Center
Early armory / Heroic prep4:18 · Armory
Fortress tech path12:31 · Migdol Stronghold
Heavy walling signal14 wall build events
Farm transition14:57–16:03 · 13 farms clustered
Amezzou 2 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Amezzou 2 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Amezzou 2 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Amezzou 2 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Charles_Martel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Charles_Martel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

Amezzou 2

Bought

No buys

Sold

Food2500
Wood500
Total player market volume3000

Charles_Martel

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Amezzou 2

Army

White Horse Cavalry28
Fire Archer24
Chu Ko Nu7
Pioneer4
Axe Cart2
Tiger Cavalry2
Nezha Child1
Qi Lin1
Yang Jian1
Buildings11 types
Wall18
Silo17
House16
Farm12
Armory2
Baolei2
Machine Workshop2
Imperial Academy1
Market1
Temple1
Town Center1
God powers4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1

Charles_Martel

Army

Camel Rider40
Spearman27
Catapult3
Chariot Archer2
Buildings18 types
Farm21
House16
Wall14
Obelisk11
Granary8
Mining Camp5
Lumber Camp4
Barracks3
Migdol Stronghold3
Armory1
Lighthouse1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1
Son Of Osiris1