Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lukisansblague vs Sn@ke_Plisskin

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:39
Savannah map preview
Map Savannah
Winner
lukisansblagueKronos
Pre-match Elo796
Win probability59.2%
13:39 Match length lukisansblague favored
Defeated
Sn@ke_PlisskinGaia
Pre-match Elo731
Win probability40.8%

Match at a glance

lukisansblague vs Sn@ke_Plisskin

Winnerlukisansblague
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:39
Started
Ended
Elo favorite59.2%lukisansblague
Fastest Classical4:08*Sn@ke_Plisskin
First pressure4:16lukisansblague · Counter Barracks
First extra TC7:11lukisansblague · Town Center
Most military units27lukisansblague
Highest EAPM13.4lukisansblague
Victory
Elo796+14
EAPM13.4
Military units27
First pressure4:16Counter Barracks
First expansion7:11
Market volume0
Total score 17,734
Military score 7,300
Economic score 10,099
Kills score 335
Units killed 14
Units lost 12
Buildings razed 0
Largest army 27
Favorite unit Murmillo 17 fielded
Classical 4:52* Estimated start 3:52
Heroic 12:24* Estimated start 11:09
Mythic Not reached
Defeat
Elo731-14
EAPM12.1
Military units21
First pressure4:59Military Barracks
First expansion
Market volume0
Total score 14,543
Military score 4,295
Economic score 9,917
Kills score 331
Units killed 15
Units lost 12
Buildings razed 0
Largest army 21
Favorite unit Katapeltes 13 fielded
Classical 4:08* Research start 3:08
Heroic Research start 12:58 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Rheia
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lukisansblagueKronos
Match time
Sn@ke_PlisskinGaia
God powerDeconstruction
First military pressureCounter Barracks
Turma7 training queues
God powerValor
Key technologyMedium Archers
God powerValor
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyHeavy Archers
Murmillo17 training queues
Cheiroballista3 training queues
Key technologyCrenellations
VictoryMatch result
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
God powerGaia Forest
Oracle4 training queues
Key technologyShaft Mine
First military pressureMilitary Barracks
Murmillo4 training queues
Katapeltes3 training queues
Katapeltes10 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerCarnivora
Farm transition5 farms clustered
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%lukisansblague
Fastest Classical4:08*Sn@ke_Plisskin
Fastest Heroic12:24*lukisansblague
First pressure4:16lukisansblague · Counter Barracks
First extra TC7:11lukisansblague · Town Center
Armory timing9:39lukisansblague · Armory
Farm transition13:14–13:17Sn@ke_Plisskin · 5 farms clustered

Player highlights

Standout performances

Highest total score17,734lukisansblague
Highest military score7,300lukisansblague
Highest economy score10,099lukisansblague
Most kills335lukisansblague
Most units killed15Sn@ke_Plisskin
Most deaths12lukisansblague
Most buildings razed0lukisansblague
Largest army27lukisansblague
Favorite unitMurmillolukisansblague · 17 fielded

lukisansblague

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Sn@ke_Plisskin

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lukisansblague

Classical timing4:52 estimated completion
Early pressure4:16 · Counter Barracks
Fast expansion7:11 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:39 · Armory

Sn@ke_Plisskin

Classical timing4:08 estimated completion
Early pressure4:59 · Military Barracks
Early armory / Heroic prep12:18 · Armory
Farm transition13:14–13:17 · 5 farms clustered
lukisansblague · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
lukisansblague · Early MilitaryMeaningful trained combat units were produced during the early opening.
lukisansblague · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Sn@ke_Plisskin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sn@ke_Plisskin · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lukisansblague

Army

Murmillo17
Turma7
Cheiroballista3
Buildings7 types
Manor10
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Temple1
God powers2 invoked
Valor2
Deconstruction1

Sn@ke_Plisskin

Army

Katapeltes13
Murmillo4
Oracle4
Buildings8 types
Farm6
Manor4
Armory3
Counter Barracks2
Economic Guild2
Temple2
Military Barracks1
Sentry Tower1
God powers2 invoked
Gaia Forest2
Carnivora1