Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

gust4vomartins vs Sully_kzr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:16
Marsh map preview
Map Marsh
Defeated
gust4vomartinsFuxi
Pre-match Elo819
Win probability42.7%
21:16 Match length Sully_kzr favored
Winner
Sully_kzrZeus
Pre-match Elo870
Win probability57.3%

Match at a glance

gust4vomartins vs Sully_kzr

WinnerSully_kzr
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:16
Started
Ended
Elo favorite57.3%Sully_kzr
Fastest Classical3:47*Sully_kzr
First pressure5:53Sully_kzr · Military Academy
First extra TC5:13Sully_kzr · Town Center
Market timing9:03Sully_kzr · Market
Most military units126gust4vomartins
Highest EAPM26.2gust4vomartins
Market volume900Sully_kzr
Defeat
Elo819-15
EAPM26.2
Military units126
First pressure14:43Imperial Academy
First expansion8:27
Market volume0
Total score 25,729
Military score 12,549
Economic score 12,482
Kills score 698
Units killed 22
Units lost 94
Buildings razed 0
Largest army 126
Favorite unit Wuzu Javelineer 32 fielded
Classical 4:12* Research start 3:12
Heroic 15:19* Research start 14:04
Mythic Not reached

Sully_kzr

Zeus

Victory
Elo870+15
EAPM22.8
Military units103
First pressure5:53Military Academy
First expansion5:13
Market volume900
Total score 53,894
Military score 22,283
Economic score 28,113
Kills score 3,498
Units killed 92
Units lost 23
Buildings razed 18
Largest army 103
Favorite unit Toxotes 43 fielded
Classical 3:47* Research start 2:47
Heroic 12:07* Research start 10:52
Mythic 16:25* Research start 14:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Athena
Goumang
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gust4vomartinsFuxi
Match time
Sully_kzrZeus
Key technologyHand Axe
Ge Halberdier2 training queues
Wuzu Javelineer2 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyMedium Archers
Wuzu Javelineer4 training queues
Town CenterAdditional center
Farm transition5 farms clustered
God powerVanish
Dao Swordsman2 training queues
ArmoryArmory
Wuzu Javelineer11 training queues
Town CenterAdditional center
Dao Swordsman2 training queues
Ge Halberdier2 training queues
Wuzu Javelineer2 training queues
First military pressureImperial Academy
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Trade route startedCaravan Chinese queued
Key technologyBow Saw
Key technologyShaft Mine
Dao Swordsman10 training queues
Ge Halberdier11 training queues
Wuzu Javelineer13 training queues
Fire Archer2 training queues
Siege Crossbow3 training queues
White Horse Cavalry15 training queues
Sage8 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerForest Protection
Nezha Youth2 training queues
Fire Archer8 training queues
Chu Ko Nu6 training queues
Siege Crossbow4 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
Pioneer3 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Academy
Town CenterAdditional center
Hoplite2 training queues
Toxotes3 training queues
God powerBolt
MarketMarket
God powerRestoration
ArmoryArmory
Hoplite5 training queues
Key technologyMedium Archers
Toxotes6 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Fortress-tier buildingFortress
Farm transition9 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyShaft Mine
Hoplite5 training queues
Toxotes7 training queues
Key technologyHeavy Archers
ArmoryArmory
Petrobolos2 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyChampion Archers
Key technologyIron Armor
Key technologyIron Shields
Key technologyBronze Weapons
Hoplite25 training queues
Toxotes27 training queues
Myrmidon3 training queues
Petrobolos4 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Hydra6 training queues
God powerTitan Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.3%Sully_kzr
Fastest Classical3:47*Sully_kzr
Fastest Heroic12:07*Sully_kzr
Fastest Mythic16:25*Sully_kzr
First pressure5:53Sully_kzr · Military Academy
First extra TC5:13Sully_kzr · Town Center
Fortress timing12:14Sully_kzr · Fortress
Market timing9:03Sully_kzr · Market
Armory timing10:55Sully_kzr · Armory
Farm transition9:51–10:40gust4vomartins · 5 farms clustered
Trade route started16:35gust4vomartins

Player highlights

Standout performances

Highest total score53,894Sully_kzr
Highest military score22,283Sully_kzr
Highest economy score28,113Sully_kzr
Most kills3,498Sully_kzr
Most units killed92Sully_kzr
Most deaths94gust4vomartins
Most buildings razed18Sully_kzr
Largest army126gust4vomartins
Favorite unitToxotesSully_kzr · 43 fielded

gust4vomartins

Most Deaths

Sully_kzr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

gust4vomartins

Classical timing4:12 estimated completion
Delayed pressure14:43 · Imperial Academy
Fast expansion8:27 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:13 · Market
Early armory / Heroic prep11:52 · Armory
Heavy walling signal47 wall build events
Farm transition9:51–10:40 · 5 farms clustered
Trade route started16:35 · Caravan Chinese queued
Large army production126 military units

Sully_kzr

Fast Classical3:47 estimated completion
Early pressure5:53 · Military Academy
Fast expansion5:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:03 · Market
Early armory / Heroic prep10:55 · Armory
Fortress tech path12:14 · Fortress
Farm transition12:46–13:34 · 9 farms clustered
Market economy signal900 total resource volume
Large army production103 military units
gust4vomartins · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
gust4vomartins · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
gust4vomartins · Early MilitaryMeaningful trained combat units were produced during the early opening.
gust4vomartins · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Sully_kzr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sully_kzr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sully_kzr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sully_kzr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

gust4vomartins

Bought

No buys

Sold

No sells

Total player market volume0

Sully_kzr

Bought

Food900

Sold

No sells

Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gust4vomartins

Army

Wuzu Javelineer32
Ge Halberdier18
Dao Swordsman16
White Horse Cavalry15
Fire Archer10
Sage9
Chu Ko Nu7
Siege Crossbow7
Pioneer5
Nezha Youth3
Jiang Zi Ya2
Qi Lin1
Tao Wu1
Buildings13 types
Wall47
Silo19
Farm17
House13
Imperial Academy3
Military Camp2
Sentry Tower2
Town Center2
Armory1
Baolei1
Machine Workshop1
Market1
Temple1
God powers2 invoked
Forest Protection1
Vanish1

Sully_kzr

Army

Toxotes43
Hoplite37
Petrobolos7
Hydra6
Myrmidon3
Minotaur2
Bellerophon1
Heracles1
Hypaspist1
Jason1
Odysseus1
Buildings11 types
Farm23
House16
Storehouse7
Granary6
Temple4
Archery Range3
Military Academy3
Armory2
Fortress2
Town Center2
Market1
God powers4 invoked
Bolt1
Plenty Vault1
Restoration1
Titan Gate1