Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MeepMeep vs Thiago_Striker

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:55
Yellow River map preview
Map Yellow River
Defeated
MeepMeepFreyr
Pre-match Elo1003
Win probability41.3%
13:55 Match length Thiago_Striker favored
Winner
Thiago_StrikerAmaterasu
Pre-match Elo1064
Win probability58.7%

Match at a glance

MeepMeep vs Thiago_Striker

WinnerThiago_Striker
MapYellow River
QueueRanked 1v1 Supremacy
Duration13:55
Started
Ended
Elo favorite58.7%Thiago_Striker
Fastest Classical3:44*Thiago_Striker
First pressure4:17Thiago_Striker · Stable Japanese
First extra TC7:07MeepMeep · Town Center
Most military units72Thiago_Striker
Highest EAPM42.8MeepMeep

MeepMeep

Freyr

Defeat
Elo1003-15
EAPM42.8
Military units49
First pressure4:47Hersir trained
First expansion7:07
Market volume0
Total score 11,660
Military score 4,462
Economic score 6,376
Kills score 822
Units killed 25
Units lost 42
Buildings razed 0
Largest army 49
Favorite unit Throwing Axeman 25 fielded
Classical 4:47* Estimated start 3:47
Heroic Not reached
Mythic Not reached

Thiago_Striker

Amaterasu

Victory
Elo1064+15
EAPM28.8
Military units72
First pressure4:17Stable Japanese
First expansion
Market volume0
Total score 17,610
Military score 8,665
Economic score 7,656
Kills score 1,413
Units killed 41
Units lost 25
Buildings razed 18
Largest army 72
Favorite unit Samurai 20 fielded
Classical 3:44* Estimated start 2:44
Heroic 11:04* Estimated start 9:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MeepMeepFreyr
Match time
Thiago_StrikerAmaterasu
Key technologyPickaxe
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Throwing Axeman5 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Throwing Axeman7 training queues
Berserk5 training queues
ArmoryArmory
God powerAsgardian Bastion
Key technologyCopper Shields
God powerGullinbursti
Throwing Axeman13 training queues
Huskarl4 training queues
Farm transition13 farms clustered
Hirdman11 training queues
Hersir2 training queues
DefeatMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Key technologyPickaxe
Key technologyHand Axe
Naginata Rider5 training queues
Key technologyPlow
Key technologyHusbandry
Onna Musha5 training queues
Naginata Rider5 training queues
ArmoryArmory
Wanyudo12 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSolar Shield
Samurai19 training queues
Naginata Rider2 training queues
Yumi Archer9 training queues
Bushi10 training queues
Naginata Rider2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Thiago_Striker
Fastest Classical3:44*Thiago_Striker
Fastest Heroic11:04*Thiago_Striker
First pressure4:17Thiago_Striker · Stable Japanese
First extra TC7:07MeepMeep · Town Center
Armory timing7:50MeepMeep · Armory
Farm transition11:00–11:02MeepMeep · 13 farms clustered

Player highlights

Standout performances

Highest total score17,610Thiago_Striker
Highest military score8,665Thiago_Striker
Highest economy score7,656Thiago_Striker
Most kills1,413Thiago_Striker
Most units killed41Thiago_Striker
Most deaths42MeepMeep
Most buildings razed18Thiago_Striker
Largest army72Thiago_Striker
Favorite unitThrowing AxemanMeepMeep · 25 fielded

MeepMeep

Most Deaths

Thiago_Striker

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MeepMeep

Classical timing4:47 estimated completion
Early pressure4:47 · Hersir trained
Fast expansion7:07 · Town Center
Early armory / Heroic prep7:50 · Armory
Heavy walling signal10 wall build events
Farm transition11:00–11:02 · 13 farms clustered

Thiago_Striker

Fast Classical3:44 estimated completion
Early pressure4:17 · Stable Japanese
Early armory / Heroic prep8:19 · Armory
MeepMeep · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MeepMeep · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thiago_Striker · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thiago_Striker · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Thiago_Striker · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MeepMeep

Army

Throwing Axeman25
Hirdman11
Berserk5
Hersir4
Huskarl4
Buildings9 types
Farm24
Wall10
House9
Longhouse5
Ox Cart Building3
Armory1
Great Hall1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1

Thiago_Striker

Army

Samurai20
Naginata Rider14
Wanyudo13
Bushi10
Yumi Archer9
Onna Musha6
Buildings9 types
House21
Shrine Japanese4
Watermill3
Dojo2
Guardhouse2
Stable Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1