Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Yetzalem vs Evil_Owns

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:53
Marsh map preview
Map Marsh
Winner
YetzalemSusanoo
Pre-match Elo1728
Win probability75.4%
13:53 Match length Yetzalem favored
Defeated
Evil_OwnsLoki
Pre-match Elo1533
Win probability24.6%

Match at a glance

Yetzalem vs Evil_Owns

WinnerYetzalem
MapMarsh
QueueRanked 1v1 Supremacy
Duration13:53
Started
Ended
Elo favorite75.4%Yetzalem
Fastest Classical4:22*Evil_Owns
First pressure3:00Yetzalem · Kitsune produced
Most military units132Evil_Owns
Highest EAPM77.9Yetzalem

Yetzalem

Susanoo

Victory
Elo1728+8
EAPM77.9
Military units46
First pressure3:00Kitsune produced
First expansion
Market volume0
Total score 17,150
Military score 9,634
Economic score 5,568
Kills score 2,022
Units killed 72
Units lost 20
Buildings razed 8
Largest army 46
Favorite unit Yumi Archer 12 fielded
Classical 4:26* Estimated start 3:26
Heroic Not reached
Mythic Not reached

Evil_Owns

Loki

Defeat
Elo1533-8
EAPM67.2
Military units132
First pressure3:30Hersir trained
First expansion
Market volume0
Total score 9,814
Military score 3,445
Economic score 5,818
Kills score 551
Units killed 23
Units lost 72
Buildings razed 3
Largest army 132
Favorite unit Throwing Axeman 53 fielded
Classical 4:22* Estimated start 3:22
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

YetzalemSusanoo
Match time
Evil_OwnsLoki
First military pressureKitsune produced
God powerKusanagi
God powerShrine Of The Hunt
Yumi Archer7 training queues
Bushi5 training queues
Samurai3 training queues
Onna Musha7 training queues
Yumi Archer5 training queues
Bushi5 training queues
Samurai7 training queues
God powerKusanagi
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry21 training queues
Berserk4 training queues
God powerUndermine
Hersir2 training queues
Throwing Axeman33 training queues
Einheri4 training queues
Hersir16 training queues
Raiding Cavalry18 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman20 training queues
Hersir10 training queues
Key technologyMedium Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.4%Yetzalem
Fastest Classical4:22*Evil_Owns
First pressure3:00Yetzalem · Kitsune produced

Player highlights

Standout performances

Highest total score17,150Yetzalem
Highest military score9,634Yetzalem
Highest economy score5,818Evil_Owns
Most kills2,022Yetzalem
Most units killed72Yetzalem
Most deaths72Evil_Owns
Most buildings razed8Yetzalem
Largest army132Evil_Owns
Favorite unitThrowing AxemanEvil_Owns · 53 fielded

Yetzalem

Highest ScoreMost ImprovementsMost Kills

Evil_Owns

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Yetzalem

Classical timing4:26 estimated completion
Early pressure3:00 · Kitsune produced

Evil_Owns

Classical timing4:22 estimated completion
Early pressure3:30 · Hersir trained
Large army production132 military units
Yetzalem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yetzalem · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Yetzalem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yetzalem

Army

Yumi Archer12
Samurai11
Bushi10
Onna Musha8
Wanyudo3
Kitsune1
Yari Spearman1
Buildings8 types
House11
Watermill5
Mining Camp Japanese3
Shrine Japanese3
Wall2
Dojo1
Guardhouse1
Temple1
God powers2 invoked
Kusanagi2
Shrine Of The Hunt1

Evil_Owns

Army

Throwing Axeman53
Raiding Cavalry39
Hersir31
Berserk5
Einheri4
Buildings5 types
House14
Longhouse5
Great Hall4
Ox Cart Building3
Temple1
God powers2 invoked
Spy1
Undermine1