Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fightmilk72 vs jane doe

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:29
Valley Of Kings map preview
Map Valley Of Kings
Winner
fightmilk72Amaterasu
Pre-match Elo1065
Win probability66.4%
15:29 Match length fightmilk72 favored
Defeated
jane doeRa
Pre-match Elo947
Win probability33.6%

Match at a glance

fightmilk72 vs jane doe

Winnerfightmilk72
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration15:29
Started
Ended
Elo favorite66.4%fightmilk72
Fastest Classical3:44*fightmilk72
First pressure5:06jane doe · Barracks
First extra TC6:28jane doe · Town Center
Most military units47jane doe
Highest EAPM55.6jane doe

fightmilk72

Amaterasu

Victory
Elo1065+12
EAPM24.3
Military units37
First pressure9:53Stable Japanese
First expansion8:49
Market volume0
Total score 23,926
Military score 10,540
Economic score 12,377
Kills score 1,077
Units killed 52
Units lost 10
Buildings razed 8
Largest army 37
Favorite unit Samurai 21 fielded
Classical 3:44* Research start 2:44
Heroic 13:14* Research start 12:00
Mythic Not reached
Defeat
Elo947-12
EAPM55.6
Military units47
First pressure5:06Barracks
First expansion6:28
Market volume0
Total score 17,257
Military score 4,273
Economic score 12,571
Kills score 441
Units killed 10
Units lost 52
Buildings razed 1
Largest army 47
Favorite unit Axeman 38 fielded
Classical 4:39* Research start 3:39
Heroic 15:00* Research start 13:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Bast
Raijin
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fightmilk72Amaterasu
Match time
jane doeRa
Key technologyPickaxe
Samurai11 training queues
God powerShrine Of The Hunt
God powerSolar Shield
God powerSolar Shield
Town CenterAdditional center
First military pressureStable Japanese
Naginata Rider3 training queues
ArmoryArmory
Samurai10 training queues
Naginata Rider6 training queues
Fortress-tier buildingCastle
Shinobi5 training queues
Yumi Horse Archer2 training queues
God powerThunder Burst
Farm transition8 farms clustered
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureBarracks
ArmoryArmory
Axeman4 training queues
Town CenterAdditional center
Key technologyHusbandry
Town CenterAdditional center
Axeman9 training queues
Farm transition9 farms clustered
Key technologyPlow
Axeman19 training queues
Key technologyMedium Axemen
Town CenterAdditional center
Spearman4 training queues
Axeman6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Spearmen
Petsuchos2 training queues
God powerLocust Swarm
Spearman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%fightmilk72
Fastest Classical3:44*fightmilk72
Fastest Heroic13:14*fightmilk72
First pressure5:06jane doe · Barracks
First extra TC6:28jane doe · Town Center
Fortress timing13:25fightmilk72 · Castle
Armory timing5:17jane doe · Armory
Farm transition9:54–10:14jane doe · 9 farms clustered

Player highlights

Standout performances

Highest total score23,926fightmilk72
Highest military score10,540fightmilk72
Highest economy score12,571jane doe
Most kills1,077fightmilk72
Most units killed52fightmilk72
Most deaths52jane doe
Most buildings razed8fightmilk72
Largest army47jane doe
Favorite unitAxemanjane doe · 38 fielded

fightmilk72

Highest ScoreLargest ArmyMost KillsMost Resources

jane doe

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fightmilk72

Fast Classical3:44 estimated completion
Delayed pressure9:53 · Stable Japanese
Fast expansion8:49 · Town Center
Early armory / Heroic prep10:50 · Armory
Fortress tech path13:25 · Castle
Farm transition14:44–15:22 · 8 farms clustered

jane doe

Classical timing4:39 estimated completion
Early pressure5:06 · Barracks
Fast expansion6:28 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep5:17 · Armory
Farm transition9:54–10:14 · 9 farms clustered
fightmilk72 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
fightmilk72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fightmilk72 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
jane doe · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jane doe · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jane doe · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fightmilk72

Army

Samurai21
Naginata Rider9
Shinobi5
Yumi Horse Archer2
Buildings11 types
House21
Farm8
Watermill7
Dojo4
Shrine Japanese3
Stable Japanese3
Mining Camp Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

jane doe

Army

Axeman38
Spearman7
Petsuchos2
Buildings14 types
Farm31
House12
Obelisk7
Barracks3
Granary3
Mining Camp3
Town Center3
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Locust Swarm1