Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Koen W vs stanislav

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:02
Elysium map preview
Map Elysium
Defeated
Koen WTezcatlipoca
Pre-match Elo816
Win probability30.6%
23:02 Match length stanislav favored
Winner
stanislavZeus
Pre-match Elo958
Win probability69.4%

Match at a glance

Koen W vs stanislav

Winnerstanislav
MapElysium
QueueRanked 1v1 Supremacy
Duration23:02
Started
Ended
Elo favorite69.4%stanislav
Fastest Classical4:32*stanislav
First pressure3:50Koen W · Warrior Priest trained
First extra TC6:07stanislav · Town Center
Market timing19:15stanislav · Market
Most military units122stanislav
Highest EAPM51.8stanislav
Market volume600stanislav

Koen W

Tezcatlipoca

Defeat
Elo816-11
EAPM30.1
Military units57
First pressure3:50Warrior Priest trained
First expansion9:39
Market volume0
Total score 30,598
Military score 7,347
Economic score 21,530
Kills score 1,721
Units killed 72
Units lost 132
Buildings razed 0
Largest army 57
Favorite unit Tequihua Archer 24 fielded
Classical 4:43* Research start 3:43
Heroic 14:05* Research start 12:50
Mythic Research start 21:11 · not reached

stanislav

Zeus

Victory
Elo958+11
EAPM51.8
Military units122
First pressure4:52Military Academy
First expansion6:07
Market volume600
Total score 42,892
Military score 16,691
Economic score 22,536
Kills score 3,677
Units killed 127
Units lost 72
Buildings razed 18
Largest army 122
Favorite unit Hypaspist 55 fielded
Classical 4:32* Research start 3:32
Heroic 9:57* Research start 8:42
Mythic 18:10* Research start 16:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Athena
Itzpapalotl
HeroicAge
Dionysus
Xolotl
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Koen WTezcatlipoca
Match time
stanislavZeus
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyHand Axe
Tequihua Archer9 training queues
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
Farm transition3 farms clustered
Key technologyMedium War Hut Soldiers
Tequihua Archer2 training queues
Ocelotl Warrior4 training queues
Tequihua Archer10 training queues
Key technologyPlow
Warrior Priest3 training queues
Key technologyHeavy War Hut Soldiers
Key technologyBow Saw
Chaneque3 training queues
Shorn One2 training queues
God powerObsidian Mirror
God powerPurge
God powerLullaby
God powerObsidian Mirror
Shorn One2 training queues
Chaneque2 training queues
Ocelotl Warrior2 training queues
Chaneque2 training queues
God powerObsidian Mirror
God powerObsidian Mirror
Ocelotl Warrior5 training queues
Tequihua Archer2 training queues
Shorn One3 training queues
Key technologyHeavy Great Temple Soldiers
Town CenterAdditional center
DefeatMatch result
God powerBolt
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
Hoplite7 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyCopper Armor
Fortress-tier buildingFortress
Hypaspist11 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
Hoplite6 training queues
Key technologyBronze Shields
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hypaspist44 training queues
Hoplite36 training queues
God powerBronze
God powerRestoration
Minotaur2 training queues
God powerPlenty Vault
Helepolis2 training queues
Myrmidon3 training queues
Key technologyChampion Infantry
ArmoryArmory
MarketMarket
Key technologyIron Shields
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyIron Armor
God powerTitan Gate
Petrobolos3 training queues
Myrmidon3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.4%stanislav
Fastest Classical4:32*stanislav
Fastest Heroic9:57*stanislav
Fastest Mythic18:10*stanislav
First pressure3:50Koen W · Warrior Priest trained
First extra TC6:07stanislav · Town Center
Fortress timing10:28stanislav · Fortress
Market timing19:15stanislav · Market
Armory timing6:46stanislav · Armory
Farm transition10:18–11:31Koen W · 3 farms clustered

Player highlights

Standout performances

Highest total score42,892stanislav
Highest military score16,691stanislav
Highest economy score22,536stanislav
Most kills3,677stanislav
Most units killed127stanislav
Most deaths132Koen W
Most buildings razed18stanislav
Largest army122stanislav
Favorite unitHypaspiststanislav · 55 fielded

Koen W

Most Deaths

stanislav

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Koen W

Classical timing4:43 estimated completion
Early pressure3:50 · Warrior Priest trained
Expansion signal9:39 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:05 · Armory
Heavy walling signal18 wall build events
Farm transition10:18–11:31 · 3 farms clustered

stanislav

Classical timing4:32 estimated completion
Early pressure4:52 · Military Academy
Fast expansion6:07 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:15 · Market
Early armory / Heroic prep6:46 · Armory
Fortress tech path10:28 · Fortress
Market economy signal600 total resource volume
Large army production122 military units
Koen W · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Koen W · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Koen W · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Koen W · Early MilitaryMeaningful trained combat units were produced during the early opening.
Koen W · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
stanislav · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
stanislav · Early MilitaryMeaningful trained combat units were produced during the early opening.
stanislav · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
stanislav · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Koen W

Bought

No buys

Sold

No sells

Total player market volume0

stanislav

Bought

Wood600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Koen W

Army

Tequihua Archer24
Ocelotl Warrior11
Chaneque7
Shorn One7
Warrior Priest6
Eagle Warrior1
Otontin1
Buildings12 types
Farm27
Wall18
House16
Calpulli10
Spike Trap6
Nobles Hut4
Great Temple3
Town Center2
War Hut2
Armory1
Sentry Tower1
Temple1
God powers3 invoked
Obsidian Mirror4
Lullaby1
Purge1

stanislav

Army

Hypaspist55
Hoplite49
Myrmidon6
Petrobolos3
Helepolis2
Minotaur2
Odysseus2
Bellerophon1
Heracles1
Jason1
Buildings10 types
House16
Granary9
Military Academy9
Storehouse7
Armory3
Town Center3
Stable2
Temple2
Fortress1
Market1
God powers5 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1
Titan Gate1