Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

felix.turem vs AlvaroMB5

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:43
Watering Hole map preview
Map Watering Hole
Defeated
felix.turemThor
Pre-match Elo1367
Win probability52.9%
14:43 Match length UpsetThe Elo underdog won
Winner
AlvaroMB5Hades
Pre-match Elo1347
Win probability47.1%

Match at a glance

felix.turem vs AlvaroMB5

WinnerAlvaroMB5
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration14:43
Started
Ended
Elo favorite52.9%felix.turem · Upset
Fastest Classical4:28*felix.turem
First pressure1:30felix.turem · Hersir trained
First extra TC4:54AlvaroMB5 · Town Center
Most military units59felix.turem
Highest EAPM48.3AlvaroMB5
Defeat
Elo1367-19
EAPM30.1
Military units59
First pressure1:30Hersir trained
First expansion6:54
Market volume0
Total score 17,261
Military score 5,247
Economic score 11,558
Kills score 456
Units killed 15
Units lost 50
Buildings razed 1
Largest army 59
Favorite unit Raiding Cavalry 28 fielded
Classical 4:28* Estimated start 3:28
Heroic 11:34* Estimated start 10:19
Mythic Not reached

AlvaroMB5

Hades

Victory
Elo1347+19
EAPM48.3
Military units50
First pressure7:02Archery Range
First expansion4:54
Market volume0
Total score 21,306
Military score 9,004
Economic score 10,833
Kills score 1,535
Units killed 50
Units lost 16
Buildings razed 4
Largest army 50
Favorite unit Toxotes 40 fielded
Classical 4:30* Research start 3:30
Heroic 11:21* Estimated start 10:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Skadi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

felix.turemThor
Match time
AlvaroMB5Hades
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
Hersir7 training queues
Town CenterAdditional center
Berserk2 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Raiding Cavalry5 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHand Axe
God powerFrost
Jarl4 training queues
Raiding Cavalry23 training queues
Berserk3 training queues
Hersir2 training queues
Frost Giant4 training queues
Jarl2 training queues
DefeatMatch result
Town CenterAdditional center
God powerSentinel
First military pressureArchery Range
Toxotes37 training queues
Cyclops2 training queues
ArmoryArmory
Key technologyBallistics
Key technologyMedium Archers
Fortress-tier buildingFortress
Key technologyHeavy Archers
God powerPestilence
God powerCurse
Fortress-tier buildingFortress
Petrobolos3 training queues
Toxotes3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%felix.turem · Upset
Fastest Classical4:28*felix.turem
Fastest Heroic11:21*AlvaroMB5
First pressure1:30felix.turem · Hersir trained
First extra TC4:54AlvaroMB5 · Town Center
Fortress timing11:38AlvaroMB5 · Fortress
Armory timing8:36AlvaroMB5 · Armory

Player highlights

Standout performances

Highest total score21,306AlvaroMB5
Highest military score9,004AlvaroMB5
Highest economy score11,558felix.turem
Most kills1,535AlvaroMB5
Most units killed50AlvaroMB5
Most deaths50felix.turem
Most buildings razed4AlvaroMB5
Largest army59felix.turem
Favorite unitToxotesAlvaroMB5 · 40 fielded

felix.turem

Most DeathsMost ImprovementsMost Resources

AlvaroMB5

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

felix.turem

Classical timing4:28 estimated completion
Early pressure1:30 · Hersir trained
Fast expansion6:54 · Town Center
Early armory / Heroic prep8:49 · Dwarven Armory

AlvaroMB5

Classical timing4:30 estimated completion
Delayed pressure7:02 · Archery Range
Fast expansion4:54 · Town Center
Early armory / Heroic prep8:36 · Armory
Fortress tech path11:38 · Fortress
Heavy walling signal9 wall build events
felix.turem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
felix.turem · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AlvaroMB5 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

felix.turem

Army

Raiding Cavalry28
Hersir15
Berserk6
Jarl6
Frost Giant4
Buildings8 types
House11
Ox Cart Building6
Great Hall3
Wall3
Dwarven Armory1
Longhouse1
Temple1
Town Center1
God powers1 invoked
Frost1

AlvaroMB5

Army

Toxotes40
Cyclops4
Petrobolos3
Ajax2
Achilles1
Buildings9 types
House15
Wall9
Granary4
Storehouse4
Archery Range3
Fortress2
Temple2
Armory1
Town Center1
God powers3 invoked
Curse1
Pestilence1
Sentinel1