Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ashweight vs Solmyr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:09
Elysium map preview
Map Elysium
Winner
AshweightThor
Pre-match Elo1940
Win probability62.3%
24:09 Match length Ashweight favored
Defeated
SolmyrThor
Pre-match Elo1853
Win probability37.7%

Match at a glance

Ashweight vs Solmyr

WinnerAshweight
MapElysium
QueueRanked 1v1 Supremacy
Duration24:09
Started
Ended
Elo favorite62.3%Ashweight
Fastest Classical4:09*Solmyr
First pressure1:43Solmyr · Hersir trained
First extra TC15:52Solmyr · Town Center
Market timing14:06Ashweight · Market
Most military units236Ashweight
Highest EAPM88.6Ashweight
Market volume1,800Ashweight

Ashweight

Thor

Victory
Elo1940+13
EAPM88.6
Military units236
First pressure4:06Hersir trained
First expansion20:51
Market volume1800
Total score 23,255
Military score 9,017
Economic score 9,523
Kills score 4,737
Units killed 179
Units lost 175
Buildings razed 21
Largest army 236
Favorite unit Raiding Cavalry 79 fielded
Classical 4:30* Research start 3:30
Heroic Not reached
Mythic Not reached

Solmyr

Thor

Defeat
Elo1853-13
EAPM84.4
Military units202
First pressure1:43Hersir trained
First expansion15:52
Market volume1200
Total score 16,066
Military score 6,108
Economic score 5,872
Kills score 4,108
Units killed 175
Units lost 175
Buildings razed 1
Largest army 202
Favorite unit Raiding Cavalry 98 fielded
Classical 4:09* Research start 3:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AshweightThor
Match time
SolmyrThor
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
Hersir5 training queues
God powerDwarven Mine
Throwing Axeman5 training queues
Berserk19 training queues
Raiding Cavalry17 training queues
Key technologyPickaxe
Throwing Axeman14 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Berserk15 training queues
Raiding Cavalry20 training queues
Valkyrie9 training queues
God powerForest Fire
MarketMarket
Key technologyBronze Shields
Throwing Axeman2 training queues
Berserk13 training queues
Raiding Cavalry32 training queues
Throwing Axeman25 training queues
Valkyrie4 training queues
Throwing Axeman21 training queues
Town CenterAdditional center
Berserk4 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyShaft Mine
Farm transition4 farms clustered
Key technologyPlow
Raiding Cavalry10 training queues
Berserk7 training queues
Throwing Axeman10 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
ArmoryDwarven Armory
Raiding Cavalry26 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Throwing Axeman2 training queues
Key technologyBronze Armor
Key technologyPickaxe
Hirdman2 training queues
God powerForest Fire
Valkyrie5 training queues
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
God powerDwarven Mine
Raiding Cavalry5 training queues
Throwing Axeman10 training queues
Key technologyMedium Infantry
Farm transition4 farms clustered
Raiding Cavalry35 training queues
Town CenterAdditional center
Throwing Axeman30 training queues
Hersir6 training queues
MarketMarket
Key technologyPlow
Valkyrie2 training queues
Raiding Cavalry15 training queues
God powerDwarven Mine
Throwing Axeman10 training queues
Town CenterAdditional center
Raiding Cavalry15 training queues
Throwing Axeman25 training queues
Valkyrie2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Ashweight
Fastest Classical4:09*Solmyr
First pressure1:43Solmyr · Hersir trained
First extra TC15:52Solmyr · Town Center
Market timing14:06Ashweight · Market
Armory timing0:08Ashweight · Dwarven Armory
Farm transition14:05–14:18Solmyr · 4 farms clustered

Player highlights

Standout performances

Highest total score23,255Ashweight
Highest military score9,017Ashweight
Highest economy score9,523Ashweight
Most kills4,737Ashweight
Most units killed179Ashweight
Most deaths175Ashweight
Most buildings razed21Ashweight
Largest army236Ashweight
Favorite unitRaiding CavalrySolmyr · 98 fielded

Ashweight

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ashweight

Classical timing4:30 estimated completion
Early pressure4:06 · Hersir trained
Expansion signal20:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:06 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Heavy walling signal7 wall build events
Farm transition22:49–22:50 · 4 farms clustered
Market economy signal1,800 total resource volume
Large army production236 military units

Solmyr

Classical timing4:09 estimated completion
Early pressure1:43 · Hersir trained
Expansion signal15:52 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:58 · Market
Early armory / Heroic prep5:15 · Dwarven Armory
Heavy walling signal14 wall build events
Farm transition14:05–14:18 · 4 farms clustered
Market economy signal1,200 total resource volume
Large army production202 military units
Ashweight · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ashweight · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

Ashweight

Bought

Food1500

Sold

Wood300
Total player market volume1800

Solmyr

Bought

Food700

Sold

Wood500
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ashweight

Army

Raiding Cavalry79
Throwing Axeman78
Berserk58
Valkyrie16
Hersir5
Buildings10 types
House18
Wall7
Ox Cart Building6
Farm4
Longhouse4
Great Hall2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

Solmyr

Army

Raiding Cavalry98
Throwing Axeman79
Hersir12
Valkyrie11
Hirdman2
Buildings10 types
House23
Farm15
Wall14
Longhouse12
Ox Cart Building9
Great Hall6
Temple3
Town Center2
Dwarven Armory1
Market1
God powers2 invoked
Dwarven Mine2
Forest Fire1