Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

crash40 vs killer

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:44
Valley Of Kings map preview
Map Valley Of Kings
Winner
crash40Zeus
Pre-match Elo862
Win probability56.4%
18:44 Match length crash40 favored
Defeated
killerKronos
Pre-match Elo817
Win probability43.6%

Match at a glance

crash40 vs killer

Winnercrash40
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:44
Started
Ended
Elo favorite56.4%crash40
Fastest Classical4:06*crash40
First pressure4:41crash40 · Stable
First extra TC6:24crash40 · Town Center
Market timing8:45killer · Market
Most military units61killer
Highest EAPM34.2crash40

crash40

Zeus

Victory
Elo862+17
EAPM34.2
Military units39
First pressure4:41Stable
First expansion6:24
Market volume0
Total score 36,654
Military score 13,820
Economic score 20,975
Kills score 1,926
Units killed 68
Units lost 25
Buildings razed 4
Largest army 39
Favorite unit Hippeus 17 fielded
Classical 4:06* Research start 3:06
Heroic 15:27* Research start 14:12
Mythic Research start 18:33 · not reached

killer

Kronos

Defeat
Elo817-45
EAPM17.2
Military units61
First pressure5:56Military Barracks
First expansion9:05
Market volume0
Total score 10,958
Military score 3,169
Economic score 7,218
Kills score 593
Units killed 22
Units lost 65
Buildings razed 0
Largest army 61
Favorite unit Murmillo 20 fielded
Classical 4:45* Research start 3:45
Heroic 16:38* Research start 15:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
Dionysus
HeroicAge
Hyperion
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

crash40Zeus
Match time
killerKronos
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Hippeus4 training queues
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Hippeus2 training queues
Toxotes3 training queues
Key technologyCopper Weapons
Key technologyMedium Cavalry
Minotaur2 training queues
Town CenterAdditional center
Hippeus5 training queues
Key technologyMedium Archers
Key technologyCopper Armor
Toxotes2 training queues
Town CenterAdditional center
Key technologyCopper Shields
Hippeus3 training queues
Toxotes3 training queues
Farm transition9 farms clustered
Key technologyPlow
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyShaft Mine
Fortress-tier buildingFortress
Minotaur2 training queues
Hippeus3 training queues
Key technologyBronze Shields
Petrobolos3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Prodromos2 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo8 training queues
Key technologyMedium Infantry
Katapeltes3 training queues
MarketMarket
Town CenterAdditional center
Katapeltes3 training queues
Turma3 training queues
Key technologyMedium Archers
Katapeltes4 training queues
Turma3 training queues
Murmillo10 training queues
Murmillo2 training queues
Katapeltes6 training queues
Arcus6 training queues
God powerChaos
Turma12 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.4%crash40
Fastest Classical4:06*crash40
Fastest Heroic15:27*crash40
First pressure4:41crash40 · Stable
First extra TC6:24crash40 · Town Center
Fortress timing15:46crash40 · Fortress
Market timing8:45killer · Market
Armory timing8:09crash40 · Armory
Farm transition15:08–15:21crash40 · 9 farms clustered

Player highlights

Standout performances

Highest total score36,654crash40
Highest military score13,820crash40
Highest economy score20,975crash40
Most kills1,926crash40
Most units killed68crash40
Most deaths65killer
Most buildings razed4crash40
Largest army61killer
Favorite unitMurmillokiller · 20 fielded

crash40

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

killer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

crash40

Classical timing4:06 estimated completion
Early pressure4:41 · Stable
Fast expansion6:24 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:09 · Armory
Fortress tech path15:46 · Fortress
Farm transition15:08–15:21 · 9 farms clustered

killer

Classical timing4:45 estimated completion
Early pressure5:56 · Military Barracks
Expansion signal9:05 · Town Center
Early market / Heroic prep8:45 · Market
Heavy walling signal8 wall build events
crash40 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
crash40 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
crash40 · Early MilitaryMeaningful trained combat units were produced during the early opening.
crash40 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

crash40

Army

Hippeus17
Toxotes8
Minotaur5
Petrobolos3
Prodromos3
Heracles1
Jason1
Odysseus1
Buildings10 types
House16
Farm9
Storehouse7
Granary4
Archery Range3
Stable3
Town Center3
Armory1
Fortress1
Temple1

killer

Army

Murmillo20
Turma18
Katapeltes16
Arcus6
Contarius1
Buildings8 types
Wall8
Manor5
Counter Barracks2
Military Barracks2
Economic Guild1
Market1
Temple1
Town Center1
God powers1 invoked
Chaos1