Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs 无敌小旋风

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:06
Cloud Forest map preview
Map Cloud Forest
Defeated
AtifRa
Pre-match Elo2071
Win probability63.9%
15:06 Match length UpsetThe Elo underdog won
Winner
无敌小旋风Huitzilopochtli
Pre-match Elo1972
Win probability36.1%

Match at a glance

Atif vs 无敌小旋风

Winner无敌小旋风
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration15:06
Started
Ended
Elo favorite63.9%Atif · Upset
Fastest Classical4:05*Atif
First pressure3:55无敌小旋风 · Warrior Priest trained
First extra TC4:16Atif · Town Center
Market timing7:08Atif · Market
Most military units57Atif
Highest EAPM71.1Atif
Market volume1,300无敌小旋风

Atif

Ra

Defeat
Elo2071-22
EAPM71.1
Military units57
First pressure5:09Barracks
First expansion4:16
Market volume100
Total score 13,517
Military score 5,335
Economic score 7,545
Kills score 637
Units killed 27
Units lost 42
Buildings razed 0
Largest army 57
Favorite unit Slinger 37 fielded
Classical 4:05* Research start 3:05
Heroic 11:16* Estimated start 10:01
Mythic Not reached

无敌小旋风

Huitzilopochtli

Victory
Elo1972+22
EAPM50.7
Military units28
First pressure3:55Warrior Priest trained
First expansion6:06
Market volume1300
Total score 17,280
Military score 4,500
Economic score 11,544
Kills score 1,236
Units killed 42
Units lost 37
Buildings razed 21
Largest army 28
Favorite unit Warrior Priest 17 fielded
Classical 5:05* Estimated start 4:05
Heroic 7:45* Estimated start 6:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
Sekhmet
HeroicAge
Coatlicue
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AtifRa
Match time
无敌小旋风Huitzilopochtli
Key technologyPickaxe
God powerShifting Sands
Town CenterAdditional center
First military pressureBarracks
Spearman6 training queues
Key technologyHusbandry
MarketMarket
ArmoryArmory
Slinger10 training queues
God powerShifting Sands
Slinger12 training queues
Spearman11 training queues
God powerCitadel
Scarab2 training queues
Slinger14 training queues
Key technologyMedium Slingers
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyHusbandry
God powerInfestation
ArmoryArmory
Town CenterAdditional center
Town CenterAdditional center
Warrior Priest8 training queues
God powerBlood Pact
Key technologyPickaxe
God powerEarth Monster
God powerBlood Pact
Shorn One2 training queues
MarketMarket
Warrior Priest5 training queues
Tequihua Archer2 training queues
Otontin2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.9%Atif · Upset
Fastest Classical4:05*Atif
Fastest Heroic7:45*无敌小旋风
First pressure3:55无敌小旋风 · Warrior Priest trained
First extra TC4:16Atif · Town Center
Market timing7:08Atif · Market
Armory timing5:00无敌小旋风 · Armory

Player highlights

Standout performances

Highest total score17,280无敌小旋风
Highest military score5,335Atif
Highest economy score11,544无敌小旋风
Most kills1,236无敌小旋风
Most units killed42无敌小旋风
Most deaths42Atif
Most buildings razed21无敌小旋风
Largest army57Atif
Favorite unitSlingerAtif · 37 fielded

Atif

Largest ArmyMost DeathsMost Improvements

无敌小旋风

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Atif

Classical timing4:05 estimated completion
Early pressure5:09 · Barracks
Fast expansion4:16 · Town Center
Early market / Heroic prep7:08 · Market
Early armory / Heroic prep7:08 · Armory
Market economy signal100 total resource volume

无敌小旋风

Late Classical5:05 estimated completion
Early pressure3:55 · Warrior Priest trained
Fast expansion6:06 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:31 · Market
Early armory / Heroic prep5:00 · Armory
Market economy signal1,300 total resource volume
Atif · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Atif · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Atif · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
无敌小旋风 · Late ClassicalClassical completed after 5:00 on a standard land opening.
无敌小旋风 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Atif

Bought

No buys

Sold

Wood100
Total player market volume100

无敌小旋风

Bought

Food400

Sold

Wood900
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army

Slinger37
Spearman17
Scarab2
Wadjet1
Buildings12 types
House19
Obelisk11
Granary7
Barracks6
Mining Camp4
Lumber Camp2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers2 invoked
Shifting Sands2
Citadel1

无敌小旋风

Army

Warrior Priest17
Ayotochtli2
Otontin2
Shorn One2
Tequihua Archer2
Maquizcoatl1
Quimichin Spy1
Tlamanih Spearman1
Buildings8 types
Calpulli9
House5
Town Center2
Armory1
Great Temple1
Market1
Temple1
War Hut1
God powers3 invoked
Blood Pact3
Earth Monster1
Infestation1